Currency: Difference between revisions

(Created page with "{{#seo: |description=Currency represents the amount of money a player is carrying. There's two types of currency, {{Research}} research and {{Kroner}} Kroner. }} '''Currency''' is a core mechanic in Pressure, used to buy items in Shops. __TOC__ == Overview == Currency is available in two types of unit, {{Research}} research and {{Kroner}} Kroner. === Research === {{Research}} Research is a type of data used to exchange for items in Sebastian's Shop. I...")
 
 
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{{#seo:
|description=Currency represents the amount of moneyis a playercore ismechanic carrying.in There'sPressure, twoallowing types of currency,players {{Research}}to researchpurchase anditems {{Kroner}}from Kronershops.
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'''Currency''' is a core mechanic in [[Pressure]], used to buy items in [[Shops]].
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__TOC__
== Overview ==
Currency is available in twothree types of unit, {{Research}} research andResearch, {{Kroner}} Kroner and {{Tokens}} Tokens.
 
=== Research ===
{{Research}} Research is a type of data used to exchange for items in [[Shops|Sebastian's Shop]]. It is obtainable by [[Looting|looting]] around the [[Hadal Blacksite]]. Research can appear in varrying types and values.
 
==== Types of Research ====
*TBD: 5 {{Research}} Research
TBA
 
=== Kroner ===
{{Kroner}} Kroner is a type of coin used to buy items in the [[Shops|Pre Round Shop]]. It is obtainable by progressing through rooms in the [[Hadal Blacksite]]
 
== Tokens ==
{{Tokens}} Tokens are a type of coin used to revive upon death. It is currently unknown on how to obtain them.
 
== Gallery ==
<gallery>
PreShop Credits.png|The icon representing Credits, the currency used in the [[Pre Round Shop]] before '''Kroner'''.
</gallery>
 
== Trivia ==
*Before release, Kroner was previously just called Credits.
**Players would also get 400 Credits at the start of every run.
*Kroner shares the name with the Norwegian Kroner, which is where the game takes place.
*Researches are the loose assets told by [[Urbanshade]] that players have to collect.
 
[[Category:Game Mechanics]]