Death Angel/en

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Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.

Appearance

Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is clouded in a lingering black shadow which obscures everything aside from its face. Similarly to Anglers, Death Angel will always face the player, regardless of which angle they view it from.

Mechanics

Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.

Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when it comes into contact with them.

If a player is in a locker as Death Angel passes, they will be forced into an endless minigame similar to Pandemonium's.

Just like Pandemonium, Death Angel attacks the locker to drain the player's energy, except at a much more aggressive pace. Death Angel will also repeatedly shift the position of the circle's reticle for every locker bang. Death Angel's minigame timer has no end, keeping the player locked in the minigame until they die.

Notes

  • Death Angel makes a quiet static sound when spawned, similar to The Multi-Monster.
  • A quiet song can be heard during its minigame, which turns out to be a edited variant of "Light Reading Material".[1]
  • Death Angel is the slowest of all the node monsters, making it possible to quickly move out of its way before it passes through.
  • Death Angel's minigame is infinitely long.[2]
  • It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

Strategy

As Death Angel is incredibly slow, moving out of its attack range before it passes through is possible. If the player chooses to keep running into the rooms ahead, they would need good luck with room generation, as coming across a room that takes a while to get through (e.g a locked room or a puzzle room) may result in the player being killed or cornered into a locker. Therefore, one should only attempt this if there is no non-locker hiding spot in the immediate vicinity.

Because Death Angel's minigame is never-ending, hiding in a locker would guarantee the player's death eventually. The only way to survive Death Angel is to stay out of its line of sight and wait for it to leave.

Documents

Main Article: Documents/Death Angel

Gallery

General

Trivia

  • Death Angel is not a canon monster. [3]
  • Death Angel's current design is said to be an unused design for Blitz. [4]
  • The skull designs on Code Breachers are images of Death Angel.
  • Instead of displaying "Keep the circle in the middle", the text will instead say "Good Luck".
  • Before the "Friendly Fire" update, Death Angel used to not attack the locker or move the circle's reticle. But with a revamp update for the monster, it now attacks the locker more faster, aggressively, and moves the circle reticle every time it bangs the locker.[5]

Citations

  1. Light Reading Material on Youtube.
  2. "You cant beat death angel" LooseLogan on Youtube; altiwyre confirming in stream chat, August 2024.
  3. "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
  4. "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.
  5. "New Death Angel Minigame in Pressure" Drilla on YouTube, August 2024.