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== Puddles of Void-mass ==
== Puddles of Void-mass ==
'''THIS IS SIMPLY A PROTOTYPE OF THE DOCUMENT. BOUND TO CHANGE IN THE FUTURE.'''
[[File:Placeholder.png|thumb| Click to enlarge image|right]]
[[File:Placeholder.png|thumb|Puddles of Void-Mass Document. Click to enlarge image|right]]


Z-V06, aka, "Puddles of Void-mass", are clumps of sentient puddle spawns from Z-V0. (Refer to the "Valcula Void-mass" document for further information).
Z-V06, aka, "Puddles of Void-mass", are clumps of sentient puddle spawns from Z-V0. (Refer to the "Valcula Void-mass" document for further information).

Revision as of 21:07, 6 June 2024

Puddles of Void-mass

THIS IS SIMPLY A PROTOTYPE OF THE DOCUMENT. BOUND TO CHANGE IN THE FUTURE.

Puddles of Void-Mass Document. Click to enlarge image

Z-V06, aka, "Puddles of Void-mass", are clumps of sentient puddle spawns from Z-V0. (Refer to the "Valcula Void-mass" document for further information).

1 hour and 26 minutes into the Lockdown, Z-13 disabled the Anti-Disgression Evaporation field inside its cell, and opened the containment doors. Immediately, Z-V0 started spawning Z-V01 through 05 instances, as well as this new instance, Z-06. Luckily, in his haste to cause even more property damage, Z-13 forgot to turn off the Evaporation-Floodlights Contingency-Measure outside of the door, causing all of the Z-V01 through 05 instances to evaporate as they tried to leave. However, the new Z-V06 instances did not evaporate. It is theorized that the new Z-V06 instance is evolved to withstand the effects of the AD.E system. It is currently unknown why Z-V01 system was turned off. Dr. ████████ found his way to the control room and turned it back on. An estimated total of 6200-6700 instances are now loose in the Blacksite.

A Z-V06 instance is what can only be described as a black mass with 2 eyes and 2 tentacle-like arms that it uses to crawl around with. CCTV showed them just kind of crawling around aimlessly until crawling inside and just staying there.

Z-V06 instances will not attack unless provoked. This normally wouldn't be a problem, if it wasn't for several monsters currently loose. In the event that an operative needs to hide, its highly advised that they double-check the locker they're about to hide in.

Any locker with a Z-V06 instance inside can be identified by 3 key factors. First, the locker will have what can only be described as "audible breathing". Second, two big purple glowing eyes can be seen through the lockers airholes. Third, a black liquid goo~ish substance can be seen dripping at the bottom of the locker onto the floor.

In the event that an operative accidentally opens a locker with a Z-V06 instance inside and is pulled in, they can still be rescued. Whilst the window is short, it usually takes a bit before the Z-V06 properly starts to "digest" its victim, depending on how hurt said victim is. If a colleague is captured, it is highly advised to get them out of the locker immediately, as to not suffer unnecessary casualties.