Easter Egg Room types, not to be confused with Visual Easter Eggs or Easter Egg Locations, are significantly rarer room types found within the Hadal Blacksite. Commonly, these easter egg room types act as refrences to other games or media, such as Doors and Rooms.
Room Types
The Hotel Rooms
The Hotel Rooms is a series of room types designed to mimic that of a rustic, carpeted hotel, with some of the facility aspects of the blacksite still present, such as the mechanical doors. Players enter this room type via an elevator that appears in a room, they then must wait a few seconds before the elevator opens to The Hotel Rooms.
Inspiration
The inspiration for the Hotel Rooms is from the game Doors, one of the main inspirations for Pressure.
Gallery
The elevator to the Hotel Rooms.
Ditto, but interior.
Room with a Reception.
Sebastian's Shop Variant for The Hotel Rooms.
Straight room.
Ditto, but different framed door.
Room with a fireplace and two chairs.
Room with a three way corridor.
End point of The Hotel Rooms.
Trivia
During the beginning elevator ride, a remake of the elevator theme from Doors plays through the speakers. [1]
The Hotel rooms has a unique variant of Sebastian's Shop, designed to look like Jeff's Shop from Doors.
The Rooms
The Rooms is a room type characterized by its look of furnished, modern office space. All navi-paths of doors in this room type are a yellow color. The Rooms room type uses several assets also used in Rooms but Mid and uses the same color scheme.
Inspiration
The inspirations for The Rooms room type is from nicorocks5555's game Rooms, one of the inspirations for both Doors and Pressure. The rooms in this room type have a layout identical to the ones present in the game, with slight differences such as boxes having the Urbanshade logo.
Gallery
Room with a singular office desk.
Room with a locker in a small side hallway.
Room with 3 pillars in the centre.
Room with lockers and busted lockers lining the walls.
Room with 3 tables in the centre.
Room with 3 lockers to the right of the exit.
The Meat Rooms
The Meat Rooms is a room type mainly characterized by a dark, ominous atmosphere with a strong reddish tint. Flesh-like material covers the entire room as the player progresses through them. The only light source found in the area is the ominous torches scattered across the walls.
Inspiration
The inspiration for The Meat Rooms appears to be the Gluttony layer from ULTRAKILL, a game Pressure is inspired by.
Gallery
The Entrance to the Meat Rooms.
Inside of the Meat Rooms.
Ditto.
Ditto.
Ditto.
The entrance to Sebastian's Shop in the Meat Rooms.
Trivia
According to Zeal, the meat rooms is spreading through the facility.[2]