Eyefestation: Difference between revisions

(Added trivia)
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== Mechanics ==
Eyefestation has a chance to appear in large rooms with windows that do not have sea mines, casting rays of green light from its eyesbintoeyes into the room. While the player is in view of Eyefestation's gaze, their camera will be drawn towards it, draining the player's health if eye contact is made. After the player leavesopens the roomdoor thatto itthe isnext inroom, Eyefestation will swim away.
 
=== Notes ===
* Occasionally, Eyefestation will try to telepathically communicate using HQ's voice to trick players into looking at it.
* Using a [[Flash Beacon]] on Eyefestation will enrage it, turning red, and causing its pull to be stronger and its damage to be faster.
* Eyefestation spawns after the door to the room it is in is opened, and will despawn after the next room’s door is opened.
* Eyefestation cannot spawn in rooms where there are sea mines outside the window.
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<!-- If a monster has no special behavior in the ridge, remove this header. -->
{{Further|The Ridge}}
Eyefestation's behavior and mechanics do not deviate while in the ridge, appearing in large rooms with windows,; however, due to the constant flickering light present in the Ridge, as well as potentially distracting players with its communication, an Eyefestation encounter in the ridge may leave players more vulnerable to an [[Angler]] or [[Pandemonium]] encounter.
 
== Strategy ==
In order to prevent one's life from being drained, the only way to combat Eyefestation's ability is to forcefully move one's cursor in the opposite direction of the pull. Due to the fact that Eyefestation swims away when the door to the next room is opened, it would be in one's best interest to try and get to the next room as soon as possible.