Good People: Difference between revisions

KILLED Z-779. ADDED HEROBRINE. REMOVED HAPPINESS.
(Added trivia)
(KILLED Z-779. ADDED HEROBRINE. REMOVED HAPPINESS.)
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* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors will change to their revealed state and the correct door's navi-path will turn off.
* False doors cannot spawn underwater or in flooded rooms.
=== The Ridge===
{{Further|The Ridge}}
The Ridge completely lacks door numbers, and so it is only possible to tell whether or not a door is safe by listening for Z-96's audio.
== Strategy ==
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door.