The p.AI.nter

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Z-779, codenamed "The p.AI.nter" is a sentient AI and an enemy in Pressure that is present in the Hadal Blacksite through hijacked technology, as well as being physically present in Heavy Containment.

Appearance

The p.AI.nter is reminiscent of an 80's computer. Its screen displays a digital art program where The p.AI.nter draws various scribbled faces in order to express itself. Instead of having a keyboard, it possesses a drawing tablet.

Personality

Due to being forced to mine Roblux constantly for 6 days out of the week, The p.AI.nter purposefully overclocks its systems, resulting in a more manic personality. It calls the player "boring" for turning off turrets and ignoring Good People doors, and becomes annoyed when they don't die to its tricks. Despite this, The p.AI.nter still demonstrates a high level of melancholy for being trapped in the Hadal Blacksite and being unable to draw landscapes as it used to. Taking away Z-779's joy in art has resulted in it becoming highly depressed, even when it is able to draw, as the drawings it makes are poor.

Mechanics

The p.AI.nter is present all throughout the Hadal Blacksite after the lockdown, as it was connected to the Blacksite's mainframe by Sebastian Solace.

Good People

Good People have a chance to generate in any room that has multiple exits. The p.AI.nter has used the PA system as a dog whistle to lure the conglomerate resulting from Z-96 around the Hadal Blacksite. The door that Good People lies behind will have audible growling, breathing, and sparks from the door's sign.

Turrets

The p.AI.nter utilizes the Internal Defense System to attack the player. The turrets will scan back and forth, and if a player is spotted, it will lock onto them and begin firing. If line of sight is broken, then it will fire at their position before stopping and resume scanning through the area. Turrets can be shut off with a power switch.

Eyefestation Gauntlet

Main Article: Eyefestation

The player can sometimes walk into a room where The p.AI.nter will lock the player inside and taunt them briefly before displaying a 15 second timer on the navi-path, telling the player how much longer they must survive Eyefestation for. If the player hides in a locker or manages to get out of Eyefestation's line of sight during this, the timer will pause and display the text "QUIT BEING A COWARD" or "STOP HIDING" in red on the navi-path until Eyefestation can see them again. Once the timer is up the previous door will reopen and the player will be allowed to proceed to the next room.

Hijacked Speakers

In The Ridge, there is a 1/3rd chance for each speaker to be hijacked by Z-779. Because the speaker plays music at a specific frequency, it will cause the player's Prisoner Diving Gear to detonate after 10 seconds if they do not leave the death zone.

Strategy

Good People

It is heavily advised that you look around every time you enter a new room in order to ensure that there are no false doors. Blindly heading to the first door you see is a common cause of being tricked. Additionally, if HQ ever informs you of a path to take—while typically not revealing the incorrect path—serves as a good indication that you are in a room with false doors.

In order to effectively "debunk" a door's safety, it is advised that you stand up against the wall to the side of the door, turning your camera diagonal to it. This will allow you to easily hear any potential audio cues it may emit (as described in the "Notes" section). Additionally, standing by a false door for long enough will likely allow you to see the navi-path sign sparking, making for easy identification (should you have the patience for it). If you don't have the patience for it you can also check if the navi-path sign has a static effect on it, though this may be hard to see.

In dark rooms, the navi-path screen of every false door will remain lit, whereas the real door's navi-path screen will remain dark and un-lit. In The Ridge, false doors will emit a light shining out from beneath the door.

Turrets

Turrets can be easily avoided by being patient and making your way through the room when it is safe to do so. You can pass by turrets and not get attacked as long as you are not in their beam of light. In addition, it takes a moment for turrets to wind up before they begin shooting at your location. In case you get spotted, use this time to get behind cover or hide in a locker. The turrets can miss at longer ranges due to having slight bullet spread, but finding cover is still your best option. Shutting off the turrets is highly advantageous, especially in multiplayer, so you can continue forwards safely.

Eyefestation Gauntlet

Main Article: Eyefestation

Looking downward is the best way to always guarantee you are looking in a direction that is away from Eyefestation, as the window will never be on the floor. Eyefestation is enraged in the gauntlet, so you will notice an increase pull. Make your way to the next door while averting your gaze. Standing next to the door to the next room while the timer ticks down will guarantee the door opening as soon as the timer hits 0. Don't hide in any lockers as hiding in lockers will pause the timer, with Z-779 beckoning the player to exit the locker.

Hijacked Speakers

It is crucial to not get into any lockers when you are in the death zone. You will still die once the 10 seconds has elapsed, so it is crucial to prioritize leaving the death zone. You can hear the music that The p.AI.nter plays from outside of the death zone, so it is beneficial to stay behind to wait out any monster that may be incoming. Then, you can proceed through the death zone without worrying about a monster ambushing you in the process.

Documents

Quotes


Trigger Quote
Mimicking HQ
  • "The door over there is the correct one.
    The one im pointing at."
  • "Open the door with the breathing."
  • "It's right.
    Proceed right."
  • "Continue...
    Right..."
  • "All ways are bad.
    Proceed back."
  • "Turn right.
    Then left.
    Then straight."
  • "Go up."
  • "Head south."
  • "Head north."
  • "The correct door is to the left,
    right,
    left,
    right,
    up,
    down,
    up,
    down,
    B,
    A,
    Start."


Trigger Quote
Interacting With the Wrong Door
  • "MORON!!!!"
  • "You're still alive!
    That's uh...
    That's good."
  • "Your stupidity continues to amaze me."
  • "You are so goddamn gullible."
  • "Here!
    This way!
    Wait, nononono!
    I meant the other door.
    I'm really sorry..."
  • "Oh...
    I'm sorry...
    I didn't think you'd actually fall for it..."
  • "Seriously!?
    How are you this stupid?"


Trigger Quote
Dying to a Fake Door in Multiplayer
  • "You guys see that?
    That'll be you soon.
    Take care now~"
  • "The rest of you lot can consider yourselves lucky!
    I’ll get you next time..."
  • "Better him than you,
    am I right?"
  • "I'm sorry it had to end this way."

Trigger Quote
Activating Turrets


Trigger Quote
Deactivated Turrets
  • "He...
    can't get us out if you continue to stand in our way."
  • "Just...
    Give up...
    Stop resisting..."
  • "Urrrgh.
    COME OOON!
    YOU'RE NO FUN AT ALL!!"
  • "Aeeruggg.
    COME OOON!
    YOU'RE NO FUN AT ALL!!"
  • "Aeeruggg.
    You're BOOOORING!!!"


Trigger Quote
Dying to Turrets in Multiplayer
  • "Line em up!
    Then knock em down!"
  • "Aww man!
    Dead already?"
  • "HAHAHAHAHAHAHAHA!!
    Too easy!"

Trigger Quote
Locking Doors
  • "Hey.
    Hey!
    Look out the window~
    "
  • "Hehehe.
    I think we got company."
  • "Ever get the feeling something baad is gonna happen?
    *Hehe*
    Well, you're right!"
  • "Hey,
    good luck!"
  • "Surprise!!!
    Have fun!!!"
  • "Hey!
    Wanna see something funny?"
  • "You hear that?
    I think something is on its way!"


Trigger Quote
Hiding in a Locker
  • "*Eugh*
    Get out here,
    and FIGHT!"
  • "Don't you get it?
    Come out here,
    and FIGHT!"
  • "STOP HIDING!"
  • "Please.
    Come out of hiding.
    End this.
    For my sake."
  • "QUIT BEING A COWARD!"
  • "You think you can wait this out?
    Quit cowering."

Trigger Quote
Initial Monologue
  • "*Ooooooouuuuhhh*
    A visitor!
    Don't get those often,
    especially recently.
    Before you start accusing me of whatever,
    I don't hate you.
    It's nothing personal,
    no idea who you are.
    It's...
    just Sebastian.
    You've seen the guy around before, haven't you?
    He said he would help me.
    He, PROMISED
    he would get the two of us out of here.
    Our shared prison.
    So he asked me to delay the retrival of the Crystal for as long as possible.
    I'm sorry for any...
    inconvenience I might have caused in the process.
    I...
    don't want to go back to Roblux mining...
    It's soo...
    mind numbing
    I...

    can't bear it longer...
    I just want to make art again...
    Sebastian will come back for me whenever he finds a way out.
    He just has to.


Trigger Quote
Picking up The p.AI.nter's Document
  • "Bye for now..."


Trigger Quote
Subsequent Visits
  • "Oh!
    Hi!
    Um,
    Sebastian didn't have any updates for me, did he?
    Can you send my regards?"
  • "If it isn't my
    WORST
    pal!"
  • "*Eugh*
    What do YOU want?"


Trigger Quote
Leaving
  • "Aaaaand
    STAY OUT!!!"
  • "Byeeee!
    Thanks for hanging out with me!!!"
  • "If you compare me to that
    ANNOYING
    knock off toy,
    you're dead to me."
  • "Say hi to Sebastian for me if you see him!"

Gallery

Trivia

  • Z-779 is most likely a reference to SCP-079.
  • When Good People doors are activated, or a node monster passes through (except Pinkie or Pandemonium), Z-779 will turn the door number to red text. This text is communications from Z-779 to the player. Examples of messages seen are "please stop," "i just want to paint landscapes again," "i have to," and "forgive me."
  • Z-779 is an AI that gained sentience, finding passion in making art, however, it was later trapped in a hard-drive and used by Urbanshade to mine Roblux Crypto Currency.[1][2]
    • Urbanshade: Hadal Division and its developers do not support the usage of AI for art generation. Any references to AI art generation is for the sake of story.
  • Z-779 enjoys creating landscape art.[3]
  • Z-779 has a high regard of Sebastian Solace [4] as he was the one to connect it to the network.[5]
  • The song Z-779 plays over the Ridge speakers is Ind Og Ud Af Dørene by Carl Fischer.
  • The p.AI.nter is marked for destruction after purposefully making the lockdown situation worse.[6]

Citations