Revives: Difference between revisions
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(Created page with "'''Revives''' are game mechanics in Pressure. Allowing players to come back into the game after death. == Overview == Revives are available after a player has died. Upon death, they will be spectating an alive teammate. If no teammates are alive/in a solo run, the player will see a black screen. The option to Revive is available at the top of screen. Reviving a player costs {{Tokens}} Tokens. a Robux alternative is also available for purchase. Category:Game Mech...") |
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|description=Revives allow players to continue their run in Pressure. Reviving costs Tokens or Robux. |
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'''Revives''' are game mechanics in [[Pressure]]. Allowing players to come back into the game after death. |
'''Revives''' are game mechanics in [[Pressure]]. Allowing players to come back into the game after death. |
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Revives are available after a player has died. Upon death, they will be spectating an alive teammate. If no teammates are alive/in a solo run, the player will see a black screen. |
Revives are available after a player has died. Upon death, they will be spectating an alive teammate. If no teammates are alive/in a solo run, the player will see a black screen. |
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The option to Revive is available at the top of screen. Reviving a player costs {{Tokens}} Tokens. a Robux alternative is also available for purchase. |
The option to Revive is available at the top of screen. Reviving a player costs {{Tokens}} Tokens. a Robux alternative is also available for purchase. After Reviving, the player can continue the run starting from the room they died in. |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |