Settings
From Pressure Wiki
Settings allow players to alter the game in order to make it more comfortable and/or convenient.
Main Settings
Setting | Effect |
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Credits | Displays the credits. |
Codes | Allows you to input codes in order to gain (or lose) currency. |
Disable Intro Disclaimer Pop-up | Disables the warning pop-up when you load into the game. |
Music Volume | Allows you to control how loud the ingame music is. |
Accessibility | Takes you to the Accessibility Settings. (See below) |
Mute HQ | Disables HQ's voice lines when you arrive at the Submarine Dock, the first Searchlights encounter, The Ridge, and at the Ending Encounter.
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Timer | Activates a timer in the top-right corner that starts as soon as you open the first door.
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Enable Freecam | Allows the player to press Shift-P to enable a freecam. This setting is only available on PC and on solo runs. While enabled, badge and Kroner earnings are disabled.
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Accessibility Settings
Setting | Effect |
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Subtitles | Activates subtitles for HQ, Sebastian, The p.AI.nter, and the Dealer in the Gambling Room. |
Reduced Motion | Disables screen shake for Node Monsters, Trenchbleeders and Turrets. |
PNG Jumpscares | Toggles jumpscares for Node Monsters. Other jumpscares, like squiddles, are unaffected. |
Deaf Mode | Makes multiple changes that allow partially and fully deaf players to play the game. (See below for specifics) |
Reduced Epilepsy | Replaces flickering lights with a slow fade-in and out. Additionally Eyefestation's screen effects are disabled and its jumpscare is now still. |
Deaf Mode
Deaf Mode adds multiple changes that allow partially or fully deaf players to play the game. While deaf mode is active, multiple new visuals are active that are meant to replace audio cues.
Mechanic | Changes |
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Keycard | When the jingle plays, an icon appears on screen pointing to the keycard. |
Node Monsters | As the monster approaches the player, they will see a border around their screen. |
Good People | No special accommodations are made. Players are expected to watch for sparks coming out of the Navi-AI panels. |
Squiddles | A white border appears when triggering one. |
Wall Dwellers | Whenever a player walks, an icon will appear on every player's screen. This icon will also appear when a wall dweller approaches. Players are expected to differentiate between a player's footsteps and a wall dweller's. |
Turrets | A tooltip will appear on the player's screen, notifying them that the turret has locked onto them, this has no other effect. |
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