The DiVine sont des monstres humanoïdes entièrement composés de lianes vertes. Ils sont enracinés dans les parcelles d'herbe des Jardins d'Oxygène et prennent une variété de poses inactives.
Mécanique
The DiVine n'ont actuellement pas de mécanique unique car ils ne sont pas complètement implémentés, servant simplement de décoration dans les Jardins d'Oxygène. Cependant, elles ont un comportement prévu après la sortie du jeu.
Mechanics
The DiVine seront dociles jusqu'à ce qu'un joueur marche sur l'une des parcelles d'herbe des Jardins d'oxygène, ce qui provoquera un petit nombre de The DiVine à proximité, les obligeant à se déraciner et à poursuivre/charger vers l'auteur de la faute.
Notes
The DiVine n'ont pas de mécanisme unique dans The Ridge, car ils sont l'un des rares monstres à ne pas pouvoir y apparaître **De même, The DiVine ne sont présents nulle part ailleurs que dans les Jardins d'oxygène.
If a player manages to step off the grass in time, they will stop running and remain in an idle position until a player steps on the grass again.
After reaching the perpetrator, they will push them to the ground and pulverise them for several seconds, dealing 75 damage to the player. After the attack, they will walk back to where they spawned and stay idle for a few seconds so the player can get off the grass before it attacks again.
Notes
The DiVine do not have a unique mechanic in The Ridge, as they are one of the few monsters that cannot spawn there.
Both Hostile and Normal DiVine will not spawn in The Gauntlet.
Stepping on the lumpy snow in the Winter Gardens will not cause Snow DiVine to uproot.
This is only if the snow is outside the plot.
If a Hostile DiVine spawn is close to where a player was attacked, then it will be significantly slower instead of idle for a period of time.
Stratégie
La stratégie idéale pour leur comportement actuel est d'éviter de marcher sur les parcelles d'herbe situées dans les Jardins d'oxygène et de rester sur le chemin pour ne pas les provoquer. Cela peut s'avérer plus difficile si la Eyefestation est présente.
In 1979, a logging company working in the Amazon Forest reported humanoid "vine people", and Urbanshade employees were sent to find the anomaly. They discovered an estimated 320 instances of The Divine, which were then taken and transported to The Hadal Blacksite. The forest was left to burn, with a fake news cover-up being sent to the public.
Upon realizing the useful, oxygen-producing capabilites of The DiVine, they were moved to the Oxygen Gardens. The DiVine assisted in keeping oxygen levels stabilized in The Hadal Blacksite, allowing Employees to work there without requiring any additional assistance or equipment. It was essential that they were maintained and kept safe as if any were to wither and die, The Hadal Blacksite would lose a vital source of oxygen, meaning that extra equipment would be needed to breathe again.
The DiVine were noted to show hostility to personnel they didn't recognise. If somebody who isn't a designated gardener was to enter the Oxygen Gardens and step on the grass plot, a DiVine instance would wake up and attack the perpetrator.