Translations:Death Angel/5/en
Just like Pandemonium, Death Angel attacks the locker to drain the player's energy, except at a much more aggressive pace. Death Angel will also repeatedly shift the position of the circle's reticle for every locker bang. Death Angel's minigame timer has no end, keeping the player locked in the minigame until they die.
Notes
- Death Angel makes a quiet static sound when spawned, similar to The Multi-Monster.
- A quiet song can be heard during its minigame, which turns out to be a edited variant of "Light Reading Material".[1]
- Death Angel is the slowest of all the node monsters, making it possible to quickly move out of its way before it passes through.
- Death Angel's minigame is infinitely long.[2]
- It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.
Strategy
As Death Angel is incredibly slow, moving out of its attack range before it passes through is possible. If the player chooses to keep running into the rooms ahead, they would need good luck with room generation, as coming across a room that takes a while to get through (e.g a locked room or a puzzle room) may result in the player being killed or cornered into a locker. Therefore, one should only attempt this if there is no non-locker hiding spot in the immediate vicinity.
- ↑ Light Reading Material on Youtube.
- ↑ "You cant beat death angel" LooseLogan on Youtube; altiwyre confirming in stream chat, August 2024.