The Caverns is a roomtype where large open caves spawn. The top and bottom of the rooms are very far away from the actual playable area, eventually fading into darkness. The rooms feature multiple long and wide pathways, and in them resides a special enemy reserved for only this room, The Arbiter. Additionally, no Node Monsters beside Pandemonium and Stampede can spawn in this room type.
User:Hello ThereYTguy

Hello ThereYTguy
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Overview
Introduction
Welcome to my wiki page. If you wish to contact me, ping Hello_ThereYTguy on the Pressure Wiki Discord server. On this page I have created a large variety of fan suggestions for gameplay and lore, I hope you enjoy.
List of Random Achievements
- This wiki page is the longest on this wiki, with a total length of 120,871 characters in the source text.
- This wiki page was the first to reach 100,000 characters.
- I was the first to use user pages to share my suggestions.
- I created the concept of G-3237, and am the sole G-3237-1-D as a result.
- I was the one who convinced Zeal to change the designation of the Crystal to Z-2 instead of Z-1, in order for the Let-Vand Zone to take its place.
- I reminded Zeal to change "Urbanshade" documents to "Hadal" documents.
Gameplay Suggestions
Locations
Roomtypes
The Abyss is a room type for the Main and Endless modes of Pressure. It is a room type located out in the open waters of the Let-Vand Zone, in an area absent of parasites and plagued with darkness. Every 5 seconds, a light will illuminate the area for 1 second, and then the area will go back into near total darkness. Between rooms will simply be a door sign saying the room number connected to the bottom of the area. This area is filled with multiple area-exclusive hazards, these being: Abyssal Reapers, Abyssal Screamers, Abyssal Rapiers, Abyssal Nibblers, Abyssal Squids, and Abyssal Leviathans.
[For more information, read the G-19 "The Abyss" document located in Hadal (Unreleased)]
Rooms
Dangers
Environmental Hazards
Environmental Encounters
Node Encounters
Regular Encounters
Roomtype-Exclusive Encounters
The Arbiter is an above average sized robloxian with a missing right arm. The left arm is abnormally long with an abnormally large 3-fingered hand at its end. In this room, The Arbiter will continuously chase the nearest player until all players have either left the room or have been killed. If a player is nearby, the Arbiter will simply walk after them at the same pace as a normal player. Once close enough, The Arbiter will slam their fist onto them, dealing 50 AOE damage and knocking everybody hit back slightly. If no player is nearby, The Ariber will leap into the air and launch itself towards the nearest player, slamming into where they were at the time of the jump. If anyone is directly hit by this attack, they will instantly die. Anybody in a large AOE around this attack will take 30 damage and immense knockback.
If Pandemonium were to spawn, The Arbiter will jump into the air and smash into Pandemonium, leading to an animation of The Arbiter repeatedly slamming into Pandemonium until it is fully buried in the ground. Something similar also happens if Stampede spawns. The Arbiter will jump to the entrance of the room and shield itself with its hand, and upon contact with Stampede it will swat it away. This interactions are primarily for visual effect, but will also work as distractions against The Arbiter as it will be out of action during the animation.
[For more information, read the G-30 "Arbitration" document located in Monsters & Hazards]
Room-Exclusive Encounters
Grand Encounters
Ending Encounters
Documents
Details
Format Explanations
Designation:
Status:
Danger Class:
Containment Class:
Expense Class:
Profit Class:
Utility Class:
Containment Protocol:
Description:
Addendum: (Optional)
Designation
The designation is the official name given to an anomaly. It always contains a "G-", followed by a sequence of digits in order to properly document the entity in order of discovery.
Status
The status section must give the general status of the anomaly. An anomaly can have multiple statuses.
The status is separated into 6 different categories:
Anomalous: The entity currently has anomalous attributes.
Explained: The entity was thought to be anomalous, but has been explained.
Neutralised: The entity has lost all anomalous properties that it once had.
Destroyed: The entity has been either destroyed or killed.
Contained: The anomaly is in Urbanshade custody.
Uncontained: The anomaly is not in the possession of Urbanshade.
Danger Class
The danger class explains how much of a threat the anomaly is if containment is breached.
The danger class is recorded using 5 different categories:
Armageddon: The entity is capable of causing a cataclysmic or world-ending event.
Massacre: The entity is capable of easily killing countless lifeforms.
Intermediate: The entity is harmful if encountered and at least somewhat difficult to avoid.
Slight: The entity is either not very harmful or easy to avoid.
Harmless: The entity would not be able to cause any damage if uncontained.
Containment Class
The containment class shows how difficult an entity is to contain.
The containment class is shown using 5 different categories:
Impossible: The entity is practically impossible to contain.
Difficult: The entity requires complex procedures and/or mechanisms to be contained, and containment is typically unreliable.
Standard: The entity requires slightly complex procedures and/or mechanisms to be contained, and containment is usually effective.
Simple: The entity can be contained using simple procedures and/or mechanisms.
Easy: The entity can be contained by simply being left alone.
Expense Class
The expense class details how costly it is to contain the entity.
The expense class is detailed using 5 categories:
Outrageous: The entity requires unrealistic amounts of money to be contained, typically resulting in lacklustre or no containment.
Extreme: The entity requires high funds to be contained.
Affordable: The entity requires a notable amount of money to be contained.
Cheap: The entity requires a negligible amount of currency to be contained.
Costless: The entity requires practically no funds to be contained.
Profit Class
The profit class explains how profitable an entity is in terms of creating products.
The profit class is classified using 5 categories:
Invaluable: The entity is capable of producing incredible funds, being considered a necessity.
Valuable: The entity can produce large sums of money.
Profitable: The entity can result in notable amounts of currency.
Negligible: The entity produces small amounts of money.
Worthless: The entity creates no funds.
Utility Class
The utility class specifies how usable the entity is.
The utility class is explained using 5 categories:
Necessary: The entity is extremely useful and is considered a necessity due to its importance.
Advantageous: The entity is very useful and typically has multiple uses.
Beneficial: The entity is typically used regularly.
Applicable: The entity has some niche uses.
Unusable: The entity cannot be used.
Containment Protocol
The containment protocol section must give an explanation of the procedures and engineering used in order to contain or conceal an entity.
Description
The description must contain a detailed explanation of the anomalous properties and visual descriptors of the entity. It may also include a backstory of the entity and any other additional pieces of information about it.
Addendum
An addendum is an optional expansion of the document in order to grant additional information obtained after the initial document was written. There can be multiple addendums or no addendums, depending on whether the narrative surrounding the anomaly requires one.Group of Interest:
Codename:
Status:
Information:
Group of Interest
In this section, the official name of the Group of Interest is written.
Codename
The codename is a short term designated to a particular Group of Interest, this being a "GoI-" followed by a unique number. The codename is used to efficiently record and identify information about particular Groups of Interest.
Status
The status is used to efficiently convey the current state of a Group of Interest.
The status is separated into 2 categories:
Active: The Group of Interest is functional.
Disbanded: The Group of Interest is no longer functional.
Information
The information section contains any relevant details about the Group of Interest.Narratives
Narratives are multiple documents relating to a greater story, grouped together into series.
Origins Series
- Dr. T. Guy [Hadal]
- The Factory [W.C.R.]
Turncoat Series
- Ex-Director ████ [Sahara]
- Merryweather Lane [Sahara]
- Throne Of Suffering [Sahara]
- ████████ Town [Sahara]
- That Which Remains Of The Sahara Blacksite [Sahara]
- Crown Of Thorns [Sahara]
- Survivor [Sahara]
- Relic Of The Pharaoh [Sahara]
- Sahara Blacksite Incident [Sahara]
- Take Care [Hadal]
- Grave Diggers [Monsters & Hazards]
Rodeo Series
- Rodeo Entertainment [Rodeo Entertainment]
- All Tomorrows [Rodeo Entertainment]
- Diary Of Wayne Rogers [Rodeo Entertainment]
- Fifteen-Soul Sword [Monsters & Hazards]
- Diary Of Alice Burns [Rodeo Entertainment]
- The Gamemaster [Rodeo Entertainment]
- 2021 Survival Game Logs [Rodeo Entertainment]
- A.A.A.A. [Rodeo Entertainment]
- ███████ City Incident [Rodeo Entertainment]
- Survivor [Sahara]
Galactic Series
- A.R.E.S. [Cosmos]
- Where The Almighty Went [Cosmos]
Sections
Monsters & Hazards
NOTICE: This document has been written on short notice to give operatives entering into the Hadal Blacksite during the lockdown a rundown of the threat posed by locker deformities.
During the Blacksite lockdown, multiple lockers have been damaged as a result of physical trauma caused by various escaped anomalies. There are two main deformities operatives should be weary of.
A few lockers may have holes in them as a result of constant gunfire from the Internal Defense System. These holes may be difficult to spot at first, but it is crucial that they are noticed. Lockers with holes in them may not protect you in case of an encounter with Z-283, and so personnel should keep an eye out for these holes when looking for a locker to hide in.
Many lockers in the Blacksite have dented doors as a result of physical trauma from threats such as Z-367 and Z-96. Lockers with dented doors can hinder an operative from keeping the door shut in case of an attack from Z-367. Due to this, it is in an operatives best interest to avoid utilising lockers with dented doors.
Designation: G-19212
Designation: G-30
Status: Anomalous/Contained
Danger Class: Armageddon
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Advantageous
Containment Protocol: G-30-1 is to be kept in an Armageddon class item container locked with an 8 digit code at Site ██. Each of the 8 members of Site Command have access to 2 digits of this code, this is to prevent a minority of the Site Command either accessing G-30-1 without permission or withholding access to G-30-1. The locker is outfitted with heavy explosives on its outside which will detonate if the wrong code is inputted or if excess force is used on the container. These explosives can also be detonated remotely with the permission of Urbanshade High Command.
The container G-30-1 resides in is placed inside of a heavily armoured vault which is not to be accessed without proper authorisation. A minimum of 12 guards are to be present there at all times to ensure this.
After Incident G-30-A, the code to open the locker of G-30-1 is to be changed every month, make sure to exercise immense caution when enacting this procedure.
Description: G-30-1 - Codename: "Arbitration", is a book that details the processes of a ritual that can be used in order to summon a portal to another realm, labelled G-30-2. In order to perform this ritual, you must produce a specific symbol out of blood on the ground. Then you must gather the amount of human souls necessary to summon the portal(s) and place them on the symbol, and kill them whilst chanting a specific phrase repeatedly. The larger the portal needed is and the more portals you need, the soul requirement will be larger.
If this process is completed correctly, you can then offer yet another amount of souls that "belong" to you to a creature residing in G-30-2, known as the "Arbiter" or G-30-3, and then you must then tell G-30-3 a location. When the souls are offered, a portal will appear above the location of the offered souls (If there are multiple locations, there will be multiple portals). Out of the portal will reach out a large grey hand, known as G-30-4, which will then grab the entire location where the souls resided in, and bring it up into G-30-2.
After this procedure is complete, another portal will appear in the location you told G-30-3. Out of the portal will come out a humanoid entity known as G-30-5. G-30-5 is an avatar of G-30-3, and it wears a cloak covering its whole body along with a mask. From the viewers perspective, the cloak is black on the right half and white on the left half. The mask follows the same pattern but flipped, white being on the right and black being on the left.
G-30-5 will do anything that it is commanded to do by its summoner. The size and strength of G-30-5 is typically determined by the amount of souls sacrificed and taken by G-30-4, with a few exceptions.
Recorded forms of G-30-5 include:
1 soul sacrifice: A 7 stud tall humanoid with extremely above average strength for a human.
3 soul sacrifices: A 10 stud tall humanoid with immense jump power and overall strength. It was capable of surviving without an arm and half its torso.
8 soul sacrifices: A 20 stud tall humanoid which could crush cars.
24 soul sacrifices: A 35 stud tall humanoid that could tear through 1 stud thick reinforced steel with ease.
100 soul sacrifices: An 8 stud tall humanoid that could move at 3500 studs per second for limited periods of time, and could destroy Armageddon class item lockers with incredible ease.
~1000 soul sacrifice: A ~100 stud tall humanoid that was able to wreak havoc on the Hadal Blacksite.
~1.6 million soul sacrifices: A ~4000 stud tall humanoid with abnormally long limbs. It was capable of causing a magnitude ~9 earthquake with a single punch.
G-30 was discovered after a small group formed by rogue Urbanshade members had managed to seize control of a medium sized company based in the town of ████████, Norway. On April 24, 2021, they sacrificed the roughly 1000 souls working for the company and summoned a ~100 stud tall G-30-5 instance on top of the Hadal Blacksite. It then crashed into it and proceeded to rip apart multiple sectors, being able to brush off sustained gunfire from heavy weaponry. 5 minutes into the incident, the G-30-5 tore off the east wall of a room where Heavenpiercher testing was taking place. The team was notified beforehand and had already positioned the Heavenpiercher to face the east wall, and a point blank shot was fired into the head of the G-30-5 instance, causing it to stumble around and die after around 30 seconds.
It is unknown how this group came to possess G-30, or what its origins are, but the group has been fully abolished and G-30 was retrieved from the leader.
Due to the incredible potential strength of G-30-5, it is regularly used on missions requiring large amounts of strength by sacrificing the necessary amount of LR-Ps.
Addendum: On October 14, 2025, a conspiracy involving G-30 was discovered and barely halted in time. A group which sought after world domination had managed to become a sort of shadow government, taking control of India. At this time, G-30 was contained at the Hadal Blacksite, and secret agents imbedded in Urbanshade had slowly managed to figure out the code to the item container holding G-30 over years of intelligence gathering. It is also to be noted that at this time, the container was simply kept in the office of Section Director Phobos, and so when Z-13 started causing chaos around the Blacksite, the members of this group took their chance at stealing G-30-1.
Although they managed to steal G-30-1 successfully, they were unable to make it to a submarine without being noticed, as they were identified as traitors by multiple Guardsmen who saw them steal G-30-1. In order for the plan to succeed, one of the members ended up sacrificing the other 3 in order to create a makeshift bodyguard. With the help of the 10 stud tall G-30-5 instance, the remaining member managed to reach a submarine and escape, leaving the G-30-5 instance in the Blacksite to not ruin their cover, as the Urbanshade members on the surface had not yet been told that they were a traitor.
Upon reaching the surface, the individual with G-30-1 ended up being stopped at the dock and wasn't allowed to leave along with everyone else to make sure that Blacksite secrecy would not get compromised. After 15 minutes, the surface teams were informed of G-30-1 being stolen, and the traitor was apprehended.
After hours of interrogation, Urbanshade found out that the group had planned to sacrifice the entire population of India to fulfill their plans of world domination via strength. However, due to their plans being discovered, the group was entirely tracked down by Urbanshade special agents.
<tabber>
Designation: G-3
Status: Anomalous/Uncontained
Danger Class: Intermediate
Containment Class: Standard
Expense Class: Cheap
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: The pyramid in which G-3 resides has been closed off from public access and has had small rooms constructed in it for security specialists who manage the site.
Description: G-3 - Codename: "Grave Diggers" are 5 identical animate human skeletons approximately 7 studs in height. Discovered in a pyramid in the north of Sudan by explorers, Urbanshade sent a team of operatives to investigate the rumours and discovered the G-3 instances, lined up outside of a large locked doorway. The operatives slowly came closer with the G-3 displaying no signs of anomalous activity, which lowered their guard. Once close enough, the G-3 hastily sprung into action, bludgeoning 5 members of the team to death in a matter of seconds. The remaining 3 operatives managed to escape the location, immediately requesting backup with 1 agent remarking that the G-3 did not even flinch after having an entire magazine of bullets being used on them.
After a few hours, a team of 5 elite operatives arrived at the scene, armed with more powerful firearms and even one explosives launcher. These agents then entered alongside 1 of the survivors from the previous team as a guide, with the other 2 staying behind due to 1 of them suffering from severe mental stress. Upon arrival to the chamber where G-3 resided in, 2 agents were instructed to open fire at the G-3, which in turn began to run at the team, brushing off the gunfire. The agent armed with the explosives launcher then fired a high-power grenade at the G-3, hitting one instance directly in the skull. The explosion then caused the chamber to begin to collapse, and so the operatives temporarily evacuated the area.
The elite operatives ordered the guide to return to the other 2 operatives outside, then continued back towards the chamber. Upon returning to the collapsed room, the team noticed that the door the G-3 were guarding had been destroyed, revealing another small chamber with a pedestal in the centre, holding a tablet with writings engraved into it in an unknown language. The team of 5 carefully progressed forward, navigating through the rubble until one was grabbed by a G-3 from below the rubble. The commander instructed 2 agents to continue forward and retrieve the tablet, whilst him and the remaining agent would aid the operative who was grabbed. The pair successfully managed to free the trapped agent, however, the 2 agents tasked with retrieving the tablet had been cornered by the other 4 G-3 instances inside the smaller chamber. Before they were attacked, the agent with the tablet decided to throw it past the G-3 to the commander of the team, causing the G-3 to halt their attack upon the 2 agents to instead focus on retrieving the tablet. The commander gave the tablet to another agent next to him and ordered them to run to the team outside the pyramid, and then ordered the rest of the agents to prevent the G-3 from reaching the agent with the tablet.
The agent carrying the tablet soon reached the outside desert, instructing everybody to get onto the transportation helicopter and telling the pilot to leave if any G-3 began to exit the pyramid. After 30 minutes of waiting, the 4 elite operatives who remained in the pyramid all emerged alive, some with slight injuries. The team reported the findings and were instructed to stand guard at the pyramid until dedicated engineering and security teams arrived to secure the pyramid.
The G-3 instances have been found to be functionally immortal, with them lacking any damage even after being faced with heavy explosives. The G-3 also appear to be capable of critical thinking and developing strategy based on who they are facing. Despite this seemingly high intellect, the G-3 don't seem to use it to accomplish their own goals, opting to instead defend the chamber in which they reside even after the tablet they were protecting, labelled G-4 - Codename: "Relic of the Pharaoh", had been taken. However, if the G-3 were to ever be taken out of their residence, it is likely they would still be aggressive to humans due to humans taking G-4 from them.
Addendum: The G-3 have gone missing from their containment after Director ████ massacred their entire containment site. Location is unknown.
Hadal
Designation: G-2104
Designation: G-1667
Status: Anomalous/Contained
Danger Class: Armageddon
Containment Class: Impossible
Expense Class: Costless
Profit Class: Worthless
Utility Class: Necessary
Containment Protocol: Motion activity of G-1667 is to be constantly monitored, and all movements, no matter how slight, are to be reported to the Hadal Blacksite High Command immediately. Excessive disturbances to the ground and unnecessarily loud noises near G-1667 are prohibited. No true containment procedures are possible.
Description: G-1667 - Codename: "Jaws Of The Earth" is a dormant being with jaws exceeding 30000 studs in length and approximately 1250000 studs in width. The full size of this creature is unknown. Whether it is deceased is unknown. Whether it will ever awaken is unknown. When it could awaken is unknown.
G-1667 has a field of extremely low pressure inside of its jaws, allowing human beings to survive with minimal equipment even at a depth of 76400 studs underwater. This anomaly has been dubbed Z-1, and named the "Let Vand Zone". The cause for this effect is unknown, and the reasoning, if any, is also unknown. Some researchers suggest that the low pressure was an anomalous adaptation developed by this creature in order to shred and digest deep sea animals, as the border between the effects of Z-1 and the deep sea contains a massive sudden shift of pressure, which instantaneously destroys most organic matter.
Despite the potential threat it causes, G-1667 has proven very useful in the containment of other anomalies and maintaining company secrecy, as it is relatively easy to uphold security in a facility 20km underwater. Thus it is imperative that G-1667's anomalous properties are maintained and that G-1667 is never disturbed and awakened.
Designation: G-1043
Status: Anomalous/Contained
Danger Class: Intermediate
Containment Class: Simple
Expense Class: Cheap
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-1043-1 is to be kept on top of G-1043-3 at all times, and G-1043-2 is to be always stored inside of G-1043-3. These items are to be kept inside of a 10 stud x 10 stud x 10 stud sound-proof containment chamber, which is to be cleaned once per week by MR-P personnel.
During the cleaning procedure, all G-1043 items are also to be cleaned thoroughly, but MR-P personnel should be careful not to place G-1043-2 into G-1043-1. Once the weekly cleaning is complete, all items should be returned to their original positions and the MR-P are to leave the containment room. Under no circumstances should any of the 3 objects leave the designated containment room.
Description: G-1043 - Codename: "Take Care" is a set of 3 objects that should not be separated at any point, these objects being:
G-1043-1: An antique gramophone of unknown origin.
G-1043-2: A vinyl disc which plays the song "Were you foolin" by Joey Nash, Richard Himber & his orchestra.
G-1043-3: An antique drawer made by "Doc".
G-1043 was discovered on May 25th, 1953 when police were made aware of 3 deaths at a household in ███████, Michigan. When police arrived they were met with 23 year old Michael ██████████████ who told them that his parents and older brother had suddenly started bleeding from the ears and proceeded to collapse to the floor. When police investigated the house, they found 3 corpses in the living room beside a shelf with a gramophone on top of it, still playing a song.
After investigations were concluded, the police were notified that Michael had died during interrogation after blood started coming out of his ears. All people present at the crime scene also reported constantly hearing the song "Were you foolin", even though no music players were present. Within 48 hours, all people who were present at the crime scene were dead.
After an Urbanshade agent in the police force heard about these reports, he reported this information to his superiors at Urbanshade and they hastily created a cover-up story to explain all these deaths. Urbanshade operatives were also sent to retrieve G-1043, which by this point had stopped playing music. Operatives then proceeded to take G-1043-1 and G-1043-2 with them, but once transportation had began, G-1043-1 started playing a deafening screech which killed every operative present within 30 seconds. As well as this, ██ bystanders were killed.
The overseer team in charge of the operation decided G-1043 was not worth the hassle, and ordered nearby agents to bomb the van G-1043 was residing in. 3 Urbanshade operatives outfitted with ear protection gear and grenades arrived 7 minutes later, and they proceeded to throw a grenade at the van from a distance of 20 metres. Upon detonation, the screeching sound stopped and operatives went to investigate, however, G-1043-1 and G-1043-2 were both found completely unscathed in the wreckage. The team overseers ordered the operatives to return the items to their original location and await assistance, which they did.
Upon searching the house, one of the operatives found a letter stated to be from an individual named "Doc". The letter read: "Hello dear friend, I have brought you a gift to celebrate our partnership. I bought this gramophone and disc from this remarkable vendor, and I thought I would make you a drawer to go along with it! Just be sure not to separate them, yeah?" The team then attempted transportation of the 2 objects along with G-1043-3, which worked without incident.
After various experiments, Urbanshade has discovered a few things about this anomaly. If G-1043-2 is inserted and played on G-1043-1, anyone who hears the song will slowly suffer from multiple anomalous effects, such as hearing the song even after it is turned off as well as nausea. Then, depending on how long the exposure was, the subject will proceed to bleed from the ears then subsequently die of heart failure anywhere between 7 days and 11 minutes from initial exposure.
None of the G-1043 instances are to be taken over 5 metres away from each other, otherwise G-1043-1 will begin screeching loudly, and anybody who hears this sound will suffer the same side effects as when G-1043-2 is played on it, but at an extremely increased rate.
G-1043 objects must also remain clean, as if too much dust or dirt is collected on even one of them, G-1043-1 will also begin making a screeching noise. It is to be noted that on both instances that this noise happens, the volume of this noise slowly increases with no knowledge of a limit, which makes it even more imperative that G-1043 is kept clean and together.
Designation: G-444
Status: Anomalous/Contained
Danger Class: Slight
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Applicable
Containment Protocol: G-444 is to be kept inside of a standard 10 stud x 10 stud x 10 stud containment room at all times. Every day at 12:00, an LR-P is to be randomly selected and brought to G-444. The LR-P is then to switch the channel on the TV, and the LR-P who was previously in the TV is to be brought back to standard duties.
Description: G-444 - Codename: "The Torture TV" resembles a stereotypical television from the 1980s, however when turned on, a live broadcast from an unknown location will play, showing 5 hooded figures injuring a human being. The TV has a button on it to switch channels, and if you do, you will swap places with the human in the TV.
G-444 was first discovered when a child called the police to tell them that their dad was trapped inside their TV. The police, although confused, sent forces to the house and were let inside. Upon entering, they found G-444 with the callers dad being the current victim. One of the police officers attempted to switch channels out of curiosity, and proceeded to switch places with the dad. Another officer told his colleagues to report this to the chief of police, and to not switch places with him. The officer then proceeded to press the button on the TV and swapped places with the previous officer.
G-444 was then reported to the chief, who luckily was an undercover Urbanshade agent. They then called in reinforcements from Urbanshade and managed to detain everyone who knew about this incident. At the same time, a squad of Urbanshade field agents was sent with an LR-P to retrieve G-444, and upon arrival they made the LR-P get into the TV, then proceeded to detain the officer who was previously inside, and brought G-444 to the nearest Urbanshade site.
Despite being an obvious risk to security, the witnesses of this event were all spared as per request of the agent who worked as chief of police. They were very popular in Urbanshade and high command decided to let the witnesses live, as they all were seemingly cooperative in not telling anybody about these events. Of course, Urbanshade agents are to watch over these individuals 24/7.
Also, as per the request of the chief of police, the LR-Ps tasked with being inside G-444 are rotated around daily, as they considered this too inhumane even by Urbanshade's standards. Since there wasn't much of an issue with this, high command agreed to this compromise.
G-444 has not been destroyed due to its potential applications as an easy torture method if Urbanshade requires it.
Designation: G-310
Status: Anomalous/Contained
Danger Class: Slight
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Applicable
Containment Protocol: G-310 is to be kept in a grade A item containment locker at the Hadal Blacksite. When handling G-310, it is crucial that no skin contact is made; A standard issue hazmat suit is advised. G-310 should be handled with extreme care and caution as for it to not make contact with any other biological beings either.
Description: G-310 - Codename: "Bundle Of Razors" is a palm-sized ball of multiple razors of varying sizes, tied together with wire of a medium thickness. These razors are deceptively sharp, being able to cut bare skin with the "blunt" side. G-310 was discovered at a school in Orlando, Florida, after a student was seen being cut apart by seemingly thin air.
Once a biological object is cut by G-310, no matter the size of the wound, cuts will begin appearing on and inside the subjects body (Referred to as G-310-1). The process is slow at first, a tiny papercut appearing every few minutes. After approximately half an hour, the frequency of the cuts begin to worsen and the sizes begin to increase. By the one hour mark, there will be cuts appearing approximately once every 10 seconds, and will be large enough to appear like a surface cut from a slashing knife. By 90 minutes, G-310-1 will be getting cut roughly once per second with large slashing marks spraying blood everywhere. The longest a human has been recorded to survive G-310's effects is 93 minutes and 2 seconds. It is to be noted that G-310's effects will not stop until the entire mass has been reduced to nothing.
During a meeting discussing what to do with G-310, an employee suggested trying to figure out the limits of its power. This suggestion was approved and one instance of the Vultus Limunaria species was captured and brought in for testing. After being introduced to G-310, the same known anomalous features were recorded to happen. However, as the test went on, the frequency and size ramping never appeared to stop. By 150 minutes, the G-130-1 instance was being cut roughly 10 times per second with cuts 2 studs in length, on average. The G-130-1 instance died at 167 minutes exactly, and much was learnt from the test.
G-130 as of yet has no limit to the frequency or size of the cuts, other than the durability of its target. The largest recorded cut is approximately 6 studs in length and 1 stud in width at its widest. The highest frequency of cuts recorded is 18 times per second.
On September 17th, 2025, testing on Z-367 was approved. Z-367 was restrained and G-310 was introduced into its containment. LR-P personnel then made G-310 make contact with Z-367, then left the room with G-310 in hand. Z-367 began experiencing the typical effects of G-310. This shocked the researchers as up until now Z-367 was thought to be impervious to damage. Although the effects of G-310 appeared to be slowed, they were still steadily increasing in power. At 213 minutes, Z-367 was being torn apart by the effects of G-310, its body mass greatly reduced. However, at 214 minutes and 39 seconds, G-310 effects suddenly ceased. After carefully observing Z-367, the researchers noticed that all of its biological mass was destroyed, however as previously discovered, not all of Z-367 is biological in nature. Although the severe reduction in size from the experiment resulted in the restraints detaching from Z-367, it was too weakened to combat personnel, and it was brought back to containment without incident.
Designation: G-1
Status: Anomalous/Contained
Danger Class: Harmless
Containment Class: Easy
Expense Class: Cheap
Profit Class: Profitable
Utility Class: Advantageous
Containment Protocol: G-1 does not have a containment protocol as they are an employee of Urbanshade at the Hadal Division.
Description: G-1 - Codename: "Curseborne", real name "███ Guy", title "Director of Bioparanormal Research", shortened title "Dr.", is a high-ranking employee at the Hadal Division. "Born" on May 25th, 1931, G-1 was discovered in the closet of Mr. Shade's bedroom at the time after a note appeared on Mr. Shade's desk, informing him of G-1's birth. G-1 was, is, and always will be a 28-year-old in both appearance and intellect.
Disregarding how he appeared, G-1 appeared to be a regular human male, however, in fact G-1 has an incredibly large amount of anomalous properties, varying in usefulness and notability. The following is a record of all anomalous properties exhibited by G-1:
- G-1 is aware of all its anomalous properties and their exact specifics.
- If G-1 is "born", a note saying this will appear on the desk of the founder of Urbanshade.
- G-1 does not age.
- G-1 constantly views the world 9.983477 seconds into future.
- If G-1 has a dysfunctional appendix, they constantly see 9.983475 seconds into the past.
- G-1 permanently has a dysfunctional appendix.
- G-1 cannot see the element oganesson.
- Upon skin-to-skin contact between G-1 and an organic being, a single carbon atom from G-1 swaps places with a carbon atom in the others' body.
- There is an invisible and intangible sphere 5 centimetres in diameter floating 10 centimetres above the head of G-1 that is capable of thought.
- As long as this sphere thinks G-1 is cool, G-1 is invulnerable to all damage.
- G-1 has an invisible and intangible square-based pyramid floating above his head that makes invisible and intangible spheres in contact with it think he is cool.
- The square-based pyramid floating above G-1's head will always be in contact with the sphere above his head.
- If G-1 dies, everything will cease to exist.
- G-1 is able to transport his soul and The Almighty into an infinite void outside of the Universe for as long as he wants.
- If G-1 transports The Almighty anywhere, he will forget everything from their meeting once it is over.
- Every 23 minutes and 58 seconds, a random Komodo dragon will look in his direction for 2 seconds.
- G-1 is able to summon a book into his left hand that upon sight allows him to all animals.
- If G-1 summons a book into his left hand, G-1 forgets how to speak.
- If G-1 forgets how to speak, he will begin to levitate upwards at 50 centimetres per second for 10 minutes.
- If G-1 has been in the air for 9 minutes and 53 seconds, he will suddenly know how to speak English and Polish.
- G-1 is able to summon exact clones of itself.
- G-1 shares all thoughts, memories, and experiences with its clones and vice versa.
- If a clone of somebody, including G-1, is summoned within 5.28 metres of G-1, it will immediately liquify.
- A malicious soul is summoned within G-1's body every 7 minutes and 31.2 seconds.
- Any soul inside G-1's body that is not his own will be instantaneously be banished to a realm of suffering and despair for all eternity.
- If a total solar eclipse occurs in the presence of G-1, one of the hairs on his head will grow by 2 millimetres.
- If G-1 writes something, it will come true in 23.88 seconds.
- Any anomalous abilities relating to writing do not work within 10 metres of G-1.
Over the course of the Hadal Blacksite Lockdown, multiple entities akin to the Angler in ability were discovered. After the first variant was seen, I tasked my research team with primarily observing the Angler and any variants that appeared in hopes of studying these creatures more thoroughly, and we managed to prove that these creatures were in fact connected. We found that Z-283 converts the neural signals it consumes into the gaseous matter it consists of, slowly increasing its size. The interesting part, however, is that when Z-283 has notable excess mass and is exposed to certain stimuli for a prolonged period of time, the additional gas will separate from the original body and will spawn a new face, different to that of the standard Z-283, but still that of a distorted sea animal. The new Z-283 is also capable of different abilities, typically relating to the stimuli it was born from. The main common factors between variants and the original is the colour of the gas and the capability to harvest neural signals. There are exceptions to these rules, but in general these are correct. How Z-283 chooses which stimulus to react with is unknown at this time, although it should be noted that the stimulus is usually of anomalous nature. The first variant that was ever discovered was quite similar in appearance to Z-283, the key differential being its anglerfish face is pink. It has adapted to not create an EMP field around it, allowing it to ambush individuals more effectively by not disturbing the lights. The cause of this variant forming is unknown, but experts are attempting to analyse different possibilities. This variant has been dubbed Z-283-Pinkie. A few hours later, Z-283 was discovered floating away from the corpse of a Vultus Luminaria. Not too far away from this corpse was discovered Z-283-Froger, who is assumed to have been created from a reaction between Z-283 and the previously mentioned corpse, both due to the location it was found and its capabilities. Z-283-Froger is slightly more perceptive than Z-283, causing it to faintly notice humans that are in hiding when passing by, which causes it to check that area multiple times before leaving. Z-283-Froger's also face resembles that of a frogfish, hence the name. At a similar time, Z-283-Pinkie and Z-367 were seen leaving The Outskirts, Z-283-Pinkie appearing smaller than before. An MR-P that was tasked with preparing Dock #13 for the EXR-P protocol reported sighting an adversary that acted akin to Z-283 and resembled a fringehead fish, but did not flicker the lights when nearby and had good vision. Due to all of these factors, this entity was considered a variant of Z-283 beyond reasonable doubt and was dubbed Z-283-Pipsqueak due to its small size. Later, Z-283-Froger found itself inside G-19 (The Abyss), and likely reacted with G-230 (Eelectricity). This created Z-283-Blitz, whose face resembles a viperfish and has an increased EMP field. Z-283-Blitz is also substantially faster, not even being able to be caught on Blacksite security cameras. Nearing the second day of the Lockdown, Z-283-Chainsmoker was discovered by an EXR-P team. This variant is by far the largest variant and resembles a blobfish, also moving slower than other variants. This works well with its other notable feature, that being its different gas. We are almost certain that Z-283-Chainsmoker was formed with the help of Z-1932, as its gas is identical in both colour and properties to the gas of the Paranoia's Box, inducing severe cleithrophobia in those hiding from it. During the second day of the Lockdown, an EXR-P was caught in the open when the lights flickered, but miraculously survived. After reviewing the footage, a cloud of gas could be faintly seen passing through the room, but it appeared to be harmless. It is believed that this creature, dubbed Z-283-Mirage is another variant of Z-283, as Z-283 was seen smaller than before right after this event. This concludes my report on all the variants of the Angler discovered. Dr. T. Guy
W.C.R.
Designation: G-699
Status: Anomalous/Contained
Danger Class: Slight
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: The W.C.R. Primary Site has been built surrounding G-699. An armed guard is to be posted at the door to the chamber of G-699 at all times.
Description: G-699 - Codename: "Timeless Burial Chamber" is a large ancient burial chamber built inside of a cave in █████, Wales, covered by a roughly circular slab of stone which acts as a door of sorts. Inside the chamber are multiple human skeletons from varying time periods. The oldest dated skeleton in the chamber is roughly 10000 years old, and the newest skeleton still had rotting flesh on it, and was dated to have been dead for roughly 5 years.
When an individual enters G-699, nothing unusual appears to happen. However, when this individual, referred to as G-699-1, falls asleep, they will wake up back inside of G-699. As well as this, time rewinds back to when they first stepped foot into the chamber. This cycle repeats indefinitely, with only the G-699-1 instance having any memory of the past timelines. The only known way to end this cycle is to die inside of G-699, as dying anywhere else will also continue the cycle.
Designation: G-580
Status: Anomalous
Danger Class: Massacre
Containment Class: Impossible
Expense Class: Affordable
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: During a "False Sun" protocol, the nearest Mobile Task Force with the "Helios" designation should immediately respond to the location and set up an exclusion zone, blocking anyone from being able to view the light or make contact with its rays.
Description: G-580 - Codename: "Light Of The False Sun", is a phenomenon where a bright light, similar in brightness to the Sun when viewed from Earth, appears in the sky above a seemingly randomised location. There is no known way to predict when or where this light will appear, so Mobile Task Force Units specialising in fulfilling the False Sun protocol are scattered around the globe near populated areas.
During a G-580 manifestation, all individuals who see this light or make contact with its rays will begin to travel towards it, as if they were hypnotised by it. These individuals, designated G-580-1, are to be considered lost, as the manifestation of G-580 will not end until every G-580-1 instance completes the "False Sun Worship" procedure.
Once every instance of G-580-1 reaches its destination, that being directly under the false sun, they will arrange themselves in a circular formation and proceed to stare at the light whilst chanting incantations in an unknown language and praying. Any new G-580-1 instances that appear will also join the formation. Every G-580-1 instance will continue doing this without stopping, their eyes burning until they all die of exhaustion.
Designation: G-298
Status: Destroyed
Danger Class: Harmless
Containment Class: Easy
Expense Class: Cheap
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-298's main home is located in the east wing of the W.C.R. Primary Site, near the cafeteria, however it is to be taken on walks around and outside the site under supervision daily. It is to be fed well and not disturbed during nap time, lest you want to disturb the baby's rest.
Description: G-298 - Codename: "Itty Bitty Kitty", is an orange Domestic Short Hair kitten which is permanently stuck at 6 months old in both physical and mental age. G-298 is very active and curious when awake, which is roughly a third of the day. The other two thirds of the time G-298 can be found napping around random hallways in the W.C.R. Primary Site. If a sleeping G-298 is encountered, do not disturb it. G-298 is also considered the unofficial mascot of the W.C.R. Primary Site, everybody loves him.
Addendum: Holy [REDACTED] what the [REDACTED] he just exploded and everybody died we were all petting him at the weekly party and he just went meow and blew up.
Designation: G-300
Status: Anomalous
Danger Class: Intermediate
Containment Class: Simple
Expense Class: Cheap
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: Urbanshade operatives are to immediately investigate and conceal all reports of pets spontaneously exploding, and a cover up story is then to be published.
Description: G-300 - Codename: "Exploding Pet Phenomenon", is the designation given to a phenomenon where a pet will spontaneously explode. This is extremely rare, but possible nonetheless. However, due to the low chances and immense randomness of G-300, no precautions are to be taken with pets.
G-300 was discovered after G-298 spontaneously exploded during a party at the W.C.R. Primary Site, killing many personnel. We hope this never happens to an anomaly again.
Designation: G-207
Status: Anomalous/Contained
Danger Class: Harmless
Containment Class: Easy
Expense Class: Cheap
Profit Class: Negligible
Utility Class: Unusable
Containment Protocol: G-207-1 is to be allowed to free roam the W.C.R. Primary Site and be given proper care and attention. These procedures are led by Dr Frederick and Dr Von Cooper. G-207-2 instances are to be left around the site in these locations:
G-207-2-A: G-207's sleeping quarters.
G-207-2-B: G-207's play area.
G-207-2-C: The site cafeteria.
G-207-2-D: Dr Frederick's room.
G-207-2-E: Dr Von Cooper's room.
G-207-2-F: The employee lounge.
G-207-2-G: The courtyard.
Description: G-207-1 - Codename: "Mr. Tuxedo" is a large white bunny with highly above average intelligence. It has learnt a lot of English phrases and has developed its own small language system of sorts to communicate with staff using gestures and sounds, being comparable to a small child.
G-207-1 was discovered in a circus, being utilised in magic tricks and such. One day, an Urbanshade employee witnessed these magic tricks up close and realised that it truly was magic. G-207-1, who was named "Mr. Tuxedo" by its owner, was soon confiscated and brought to the W.C.R. Primary Site for research.
G-207-1 is able to use a collection of 7 black top hats as wormholes into seemingly another dimension, and is able to leave this dimension through any one of the top hats. Each top hat has a different coloured line going around its circumference, these being:
G-207-2-A: White
G-207-2-B: Red
G-207-2-C: Green
G-207-2-D: Blue
G-207-2-E: Yellow
G-207-2-F: Purple
G-207-2-G: Orange
These top hats have been placed in certain locations around the W.C.R. Primary Site for ease of transport for G-207-1, and they should not be moved.
G-207-1 is mostly kept around to boost morale at the W.C.R. Primary Site, however occasionally it will be used in magic tricks with rich audiences for Urbanshade to obtain easy money.
Addendum: On July 15, 2025, a 2nd bunny was seen exiting G-207-2-G along with G-207-1. After running various tests, although shy, Mrs. Tuxedo has been found to be of a similar intelligence level to G-207-1, and is also capable of traversing through G-207-2. She has been promptly given the designation of G-207-1-B - Codename: "Mrs. Tuxedo".
Designation: G-7
Status: Anomalous/Contained
Danger Class: Harmless
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Advantageous
Containment Protocol: G-7 is allowed to roam the W.C.R. Primary Site freely, and may leave it with proper authorisation.
Description: G-7 - Codename: "The Polyglot", is a 29 year old female that is ethnically half Welsh and half Egyptian. Born in Egypt, G-7 had a standard upbringing until the age of 12, when she developed her anomalous ability to perfectly understand any language she comes into contact with. This was both a blessing and a curse, as this information slowly spread around the local community with rumours of her abilities, causing her to eventually be targeted by various criminal organisations. At the age of 14, G-7 was kidnapped by a group of occult worshippers for use in deciphering various sygils. After a few weeks of captivity, eventually G-7 was discovered and rescued by an Urbanshade elite breaching team which was performing a raid on the compound she resided in. G-7 was then transported to the old Sahara Blacksite for research and containment.
G-7 is of great use to Urbanshade, being not only used for deciphering anomalous texts, but also for general international communication between both Urbanshade Divisions and external factions. After the loss of the old Sahara Blacksite, G-7 was transported to the W.C.R. Primary Site for temporary containment, however, it was later decided that this would be her permanent residence. Due to her being an incredible help to Urbanshade, G-7 has been granted many rights and liberties, as seen in the containment protocol.
Cosmos
Designation: G-99
Status: Explained/Destroyed
Danger Class: Armageddon
Containment Class: Impossible
Expense Class: Outrageous
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-99 has been destroyed and so no containment protocol has been developed.
Description: G-99 - Codename: "A.R.E.S. (Autonomous Robotic Extraterrestrial Subjugator)" is a highly dangerous machine of alien origin. During the encounter against G-99, it completely outclassed all United States and Urbanshade military groups sent to neutralise it, and it was later discovered that G-99 was holding back immensely whilst doing so. If at full power, estimates of strength arrive at a level capable of causing the complete destruction of Jupiter within minutes.
On July 1, 2020, G-99 landed in the Sonoran Desert somewhat near the city of Phoenix, Arizona. United States authorities were alerted soon after this event, and a small group of military personnel were sent to investigate the unusual landing. Upon arrival, the group discovered G-99 and reported it to their superiors. Reinforcements were sent to the area, and arrived in time for G-99's awakening.
After being surrounded by multiple platoons, G-99 awakened and immediately decimated all military personnel surrounding it. This event was broadcasted to military high command, which then proceeded to mobilise all troops in the surrounding area to G-99's location. A battle then ensued, with G-99 brushing off even high-powered explosives without receiving a scratch. After 1 hour of constant bloodshed, G-99 still had not sustained any damage, and so an order to retreat was issued. After extreme consideration, the government finally issued an order to utilise a nuclear warhead on G-99, after it was noticed that it was approaching the city of Phoenix. One ICBM was launched at G-99, and it detonated ~300 studs from the target. 5 minutes later, G-99 was seen unscathed in the nearby area.
The United States government finally requested aid from Urbanshade, to which Urbanshade agreed due to the extremely large amount of money offered. Urbanshade decided that they would have the best chance to neutralise G-99 with the use of Z-V0, and so an order was given to transport a portion of Z-V0 from the Hadal Blacksite to G-99's location via hypersonic jet. However, this would take some time, and so Urbanshade ordered the use of G-30 in order to stall G-99. After many talks with the American Government, it agreed to allow Urbanshade to sacrifice the entire population of Phoenix - an estimated 1,600,000 people - in order to summon a G-30-5 instance which would hopefully be capable of stalling G-99 for long enough, or potentially even kill it. This sacrifice resulted in the creation of a 4000 stud tall behemoth with abnormally long limbs.
Once G-99 arrived at G-30-5's location, G-30-5 swung its fist at G-99, hitting it directly and causing a magnitude 9 earthquake to occur. The success was short lived however, as immediately after G-99 fired a beam from under G-30-5's palm which obliterated its entire right arm. G-99 than jumped at G-30-5's face, which caused G-30-5 to attempt to bite G-99, allowing it to enter into its mouth. A few seconds later, G-30-5's head completely exploded with G-99 jumping back down onto the ground. It was noted by onlookers that G-99's left arm was cracked in multiple areas, likely caused by its own beam when underneath the palm of G-30-5. After this encounter, G-99 was once again engaged by the United States Armed Forces, which resulted in even more casualties.
Eventually, the jet carrying Z-V0 arrived at the location, and Z-V0 was dropped from the sky near G-99 in a metal container. G-99 then proceeded to jump at the container to intercept it, slamming into it and coming into contact with Z-V0, which Urbanshade hoped would consume G-99. After Z-V0 came into contact with G-99, it had completely attached itself to its left arm, and had started to consume its inside machinery at an extremely above usual pace. Eventually, G-99 had stopped moving, and after 30 minutes it was collected by Urbanshade and brought to a site for experimentation.
After thorough investigation, it was discovered that G-99's outer plating was completely resistant to Z-V0, which was a stark contrast to its inner machinery, which was extremely reactive to the anomaly. It was discovered that G-99 had cut off contact between its head and the rest of the body using the same material as its outer plating in order to preserve itself, and after Urbanshade found a fault in its mechanism, personnel were able to extract its "brain". G-7 was used to decipher its "thoughts", and it was discovered that G-99 was one of hundreds of subjugation machines used by an empire in space known as Kirrin to conquer planets. Its complete power wasn't utilised, as it would destroy Earth instead of capture it. It was also discovered that Z-V0 was an anomaly developed by an opposing empire called Elythria to counteract G-99 instances, which actually utilise no anomalous means, but rather incredibly advanced technology beyond human knowledge.
G-99's design was later copied and slightly edited for use for the Stalebreakers developed by Urbanshade due to its incredibly efficient structure, however, no useful technology used in G-99 was able to be salvaged.
Sahara
Designation: G-398
Status: Anomalous/Contained
Danger Class: Intermediate
Containment Class: Simple
Expense Class: Costless
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: Between 19:20 and 19:30, no fewer than 3 Mobile Task Force Echo-12 members in full civilian attire are to be stationed at the middle crossing on Merryweather Lane, ████████, joining the city centre with the houses on Broadland Street. Between 19:55 and 19:57, the MTF unit is to halt all pedestrian traffic going through this crossing. This is to be done with inconspicuous means, however, if necessary some physical force is permitted.
Description: G-398 - Codename: "Merryweather Lane" is a typical pedestrian crossing in the middle of Merryweather Lane, ████████. G-398 has only one notable feature that differs it from other pedestrian crossings, that being that for the duration of the day that is marked as 19:56, any pedestrians which attempt to cross the street using the crossing will be hit by a black 1980s Mercedes-Benz which is driving at 100% lethal speeds, referred to as G-398-2. When a pedestrian steps foot on Merryweather Lane during the active period, G-398 will manifest roughly 100 metres east of the crossing, and will drive west until it hits the pedestrian, where it then drives a bit further and then demanifests.
It is to be noted that G-398 cannot be destroyed, obstructed, concealed, or moved. This is not due to any physical issues, but due to the fact that any attempts in doing so have resulted in failure as anybody attempting any of these things will not be able to complete the task. When questioned, these individuals can never explain why they weren't able to complete the task, other than they had a feeling that they shouldn't.
G-398 was first found after Urbanshade Agent Amelia ████ was killed by G-398-2 in front of Agent Jacob Smith. This led to an investigation after Agent Jacob insisted that the car just suddenly appeared, and Urbanshade operatives then discovered G-398.
After multiple tests using LR-P personnel, the finer details of G-398 were discovered. This includes the fact that G-398-2 has some sort of self-censoring properties, as any witnesses of G-398-2 manifesting and demanifesting have claimed to not remember anything of the sorts, G-398-2 simply seemingly being removed from their memories. Witnesses of G-398-2 in general also fall victim to light censoring, as they cannot recall specific details about the car. As well as this, detailed information (Specifically the license plate) is removed in general, even if written down or recorded via photograph, it will soon disappear. Because of this, it has been deemed that no further information about G-398 can be discovered, and testing has since been halted.
Addendum: On ██/██/████, Dr. ███████ requested permission for testing on G-398 for the purpose of discovering more information. Although believed to be pointless, permission was granted anyway as High Command didn't see any issues with the plan, and Dr. ███████ was granted access to 5 LR-P personnel.
For the first test, Dr. ███████ set up multiple video and photo recording tools around G-398, and also readied a pen and paper to record information. He then forced one of the LR-P subjects to cross the road during an active period, and as G-398 passed by he attempted to write down the registration of the car. He had only managed to complete the first 4 characters of the registration though before G-398-2 demanifested, those being [DATA EXPUNGED].
Afterwards, Dr. ███████ went back to the Urbanshade facility he works at and proceeded to view all pieces of information recording G-398-2. As expected, all the pictures and videos, as well as his mind had been completely wiped of all knowledge concerning the license plate of G-398-2. However, the piece of paper he wrote on still retained the information. Dr. ████████ then formed a hypothesis on how the censoring worked, and went back to G-398 the next day with another LR-P to confirm it. As expected, when he completed the paper with the full license plate of G-398-2, the information was wiped soon after. This confirmed his hypothesis that G-398 won't wipe information if it isn't considered as information about it.
The following 3 days, Dr. ███████ proceeded to use the last 3 LR-Ps in his possession to write three separate papers, which together would complete the license plate. He made sure to keep them far away from each other, and stored them in different sections of the site. He then proceeded to present his findings to the facility's High Command, and explained a few possible plans of action to possibly discover where the license plate leads.
A week later, Dr. ███████ was notified that his plan was approved, and that Urbanshade had gotten access to law enforcement systems to track license plates. Dr. ███████ then gathered 3 Urbanshade operatives to send each piece of the license plate to one account not in proper order. The operative who received these messages was then told that the correct order is the 3rd message, then the 1st message, then the 2nd message. This operative then rearranged the characters in the right order and input the details into the system. Surprisingly, an actual address was given. This operative then searched up the location of this address and converted it into coordinates. They then split the coordinates into 10 parts and sent each one to a different account in a random order. As they did this, they sent a voice recording to Dr. ███████ saying the correct order of the messages with the coordinates, that being 7, 4, 3, 1, 8, 5, 2, 9, 10, and finally 6. The operative also told Dr. ███████ "North Pacific".
4 days later, Dr. ███████ organised multiple teams and sent them to different areas of the North Pacific Ocean. He then requested the messages with the coordinates of the location on them, and unscrambled the coordinates using the order the operative had told him 4 days prior. After inputting the exact coordinates into his computer, he checked what team was nearest to the area and found that one team was nearby and almost directly southwest of the location. Dr. ███████ then called the team and told them to head northeast.
After 30 minutes of travel, the team found a regular house in the middle of the ocean. The team described it as looking as if it was simply cut out and dropped there, with the ground the home rested on being perfectly square. The team proceeded to dock and climb up the island, and eventually reached the top where they all waited by the front door. Once everybody was ready, they knocked on the door and, surprisingly, got a response. When the door opened, they were greeted by a humanoid figure (Details censored). It invited them in and told them to sit down in the living room. The agents described it as "cosy". The figure went into a backroom and returned with a cup of warm tea and proceeded to give it to one of the operatives, and then repeated this gesture to all operatives and himself. Once everyone had something to drink, the figure sat down and began to speak. The following is a transcript of the recorded audio.
Figure: Greetings! I haven't had a visitor here in ages, it feels good to have some guests again!
Operative 1: It's our pleasure, sir.
Figure: Oh don't call me sir! Right, I forgot to introduce myself! I'm [Heavy Static].
Operative 2: Hello [Heavy Static], I'm Rodrey.
[All 6 agents proceeded to introduce themselves]
Figure: I must say, you all have wonderful names!
Operative 1: Thank you, sir.
Figure: Oh I told you to not bother with the courtesies!
Operative 1: My apologies, sir, it's just how I speak.
Figure: Alright then. Anyway! What brings you travellers to my abode?
Operative 1: We are here for answers.
Figure: Answers? To what?
Operative 1: Well for starters, are you aware of anomalies?
Figure: What do you mean?
Operative 1: Things that don't make sense, things that shouldn't be possible, you know, magic you may call it, or something completely different, but it is very much real. As I am sure you know.
Figure: Yes, yes. I'm aware.
Operative 1: Good, let's continue then. Are you aware what a car is?
Figure: Of course!
Operative 1: We were led here by the license plate of an anomalous car, you could say.
Figure: Well that's interesting.
Operative 1: This car was killing people.
Figure: Oh my, how tragic.
Operative 1: Do you have any connections with this car?
Figure: Certainly not.
Operative 1: Then why does the registration, which censors itself, lead us to this location out of anywhere.
Figure: That is a good question.
Operative 1: We're not here to play games, sir, if you know anything, say it now.
Figure: I don't think I like your tone.
Operative 1: That's unfortunate.
Figure: Here, let's calm down for a second.
Operative 1: What do you know about the anomalous crosswalk on Merryweather Lane or the car that is summoned there.
Figure: I said let's calm down.
Operative 1: What-
Operative 2: Listen to him, calm down a bit.
Operative 1: I am calm.
Operative 2: Then relax for a minute.
Figure: Now then... As I said, I have no idea what you're talking about.
Operative 3: And yet you know about anomalies?
Figure: Of course I do.
Operative 3: And why would that be so obvious?
Figure: This whole place, you think an ordinary man would live here? The grumpy guy seemed to have it figured out.
Operative 3: That's true.
Figure: This place... is like a purgatory for me. An abode of the damned. A place for me to suffer in perfect misery. To lament my sins. It's just so... lonely, here. It feels like I haven't had guests in an eternity, and yet it also feels like an instant. I used to... not be here. I was like you. A normal everyman. And now, I'm here. Forever.
Operative 4: And why is that?
Figure: To atone for my sins.
Operative 4: What sins?
Figure: I'm... not sure.
Operative 5: What do you mean you're not sure?
Figure: I don't remember. I'm sorry. I just know some things about myself, and don't know other things. But as far as I remember, this has always been my life.
Operative 1: You don't remember any people either, I assume?
Figure: I... remember one. I don't know his name. His real name, I mean. I could've sworn he had told me, but all I remember him as is... "Doc".
Operative 1: Doc?
Figure: Yes.
Operative 1: Do you know what they did?
Figure: Not in the slightest. Except... I remember them talking about these... "anomalies".
Operative 1: Continue.
Figure: I don't remember much else, they were talking about some sort of antique gramophone or something. Also making a drawer... for some reason.
Operative 1: Nothing else?
Figure: Nothing.
Operative 1: Thank you for your time, then.
[End of Transcript]
After this, the team returned to base and reported on what had happened. However, in 3 days time all the information was forgotten and removed from all records, besides what is in this file. Dr. ███████ was never seen again either. The same method he tried was attempted, but the censoring properties seemed to have gotten stronger, being able to tell if someone was looking for answers about G-398. Search teams were sent all across the North Pacific to find the location detailed above, and even after searching everywhere, the location was never discovered. An order has been given from Urbanshade High Command to not continue research into G-398, as it is pointless. After all, it's a nice sunny day on Merryweather Lane.
Designation: G-11
Status: Anomalous/Contained
Danger Class: Slight
Containment Class: Simple
Expense Class: Affordable
Profit Class: Worthless
Utility Class: Applicable
Containment Protocol: A perimeter has been set up surrounding G-11 which is protected with armed guards equipped with military grade weaponry. A building has also been constructed for guardsmen to reside in. This building is also used as a hub for expeditions into G-11 to commence.
Description: G-11 - Codename: "That Which Remains Of The Sahara Blacksite" is the remains of the Sahara Blacksite following G-6 being utilised on its premises. After the barrier was lifted, it was soon discovered that the Blacksite itself had become anomalous, with certain areas suddenly changing and other areas not following the laws of space, with seemingly endless stretches of corridor and doorways leading to distant areas of the Blacksite. Finally, ater multiple squads went missing and various hostile creatures were encountered, the reclamation of the Blacksite was halted and troops were evacuated. The Sahara Blacksite was then deemed lost and dubbed G-11.
G-11 has undergone many expeditions by specialised forces to determine all of its anomalous properties. It has been determined that G-11 is at least functionally infinite, and sometimes operatives even stumble upon entryways into areas that do not resemble the Sahara Blacksite at all, but another space entirely, such as a city with a visible and seemingly accessible sky, despite the operatives never exiting the indoors area of the Blacksite. It has been theorised that G-11 constructs new rooms as individuals progress through it, however, agents have stumbled upon the same areas previously explored by other operatives, which has been verified by markings left by said operatives being present in the location found. This means that although it is possible the amount of different areas in G-11 could be infinite, rooms do not simply disappear when left unattended.
As well as there being many different locations, there are many varying creatures and species. The vast majority of these creatures do not exhibit any anomalous behaviour, and although not all of them are hostile, caution is still advised. Most creatures also appear to be tied to a certain area or multiple areas.
Since 2015, a new Sahara Blacksite has begun construction nearby G-11, aimed to be completed by 2020.
Addendum: In August 2021, the new Sahara Blacksite has finished construction and is operational.
Designation: G-10
Status: Anomalous/Uncontained
Danger Class: Intermediate
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Advantageous
Containment Protocol: G-10 is uncontained as it is possessed by Director ████.
Description: G-10 - Codename: "Crown Of Thorns" is a ring of sharp thorns designed to be worn on the head. Despite its appearance, G-10 seems to be deceptively durable, though encounters between it and anything damaging have been few. G-10 was created by Director ████ after being the survivor of G-6 when it was utilised by him at the Sahara Blacksite, with the crown being comprised of the souls of 4,329 Urbanshade personnel. G-10 grants its wielder a multitude of anomalous powers, with potentially not all of them being known. Known powers of G-10 are:
- Telekinesis
- Mind control
- Soul manipulation
It is to be noted that these abilities do appear to have their limits, but are still incredibly powerful nonetheless.
Designation: G-6
Status: Anomalous/Contained
Danger Class: Massacre
Containment Class: Simple
Expense Class: Costless
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-6 is to be contained within a grade A item containment locker at the Sahara Blacksite. This locker is not to be opened, and must be guarded by at minimum 2 personnel.
Description: G-6 - Codename: "Survivor" is a black orb half a stud in diameter made of an unknown material. G-6 is notably heavy for its small size, weighing in at 15 kilograms. Typically, G-6 exhibits no anomalous qualities. However, when in contact with human blood, G-6 will glow a dark red and will establish a dark impenetrable barrier all around itself at a distance of 1000 studs. At the same time, all human beings within this barrier will gain knowledge of the rule of this pocket of space: The barrier enclosing the area will not be lifted until only one human remains within the premises. Once there is a sole survivor, the human will be granted the ability of manipulating the dead bodies and souls into a form of their choosing, even being able to grant this item anomalous properties.
G-6 was discovered in the cafeteria of the Sahara Blacksite after it simply appeared on a table. All individuals inside the room suddenly gained all of the information written above, and no actual testing has been done to verify it due to anyone with a direct line of sight available to the object instantaneously gets overwhelmed with a feeling of dread.
Addendum: The information documented above has now been confirmed to be true after G-6 was put into use by Director ████ at the Sahara Blacksite. The location of G-6 is currently unknown as it has been stolen by said individual. Additionally, it has been discovered that the area affected by G-6 remains a hot-spot for anomalous activity after the barrier is removed.
Addendum 2: As of December 3rd, 2017, Rodeo Entertainment is now in possession of G-6 after now Ex-Director ████ simply handed them the anomaly. As it is a both useful and dangerous anomaly, Urbanshade wished to reacquire the object from Rodeo Entertainment, but after discussions were held it has been instead decided that Rodeo Entertainment will be allowed to keep G-6 under the conditions that Urbanshade has shared access to the anomaly, and that all resulting anomalies formed by it are to be granted to Urbanshade unless an alternative deal is established.
Designation: G-4
Status: Anomalous/Uncontained
Danger Class: Harmless
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-4 is contained in a grade C item containment locker at the Sahara Blacksite. No further measures are necessary.
Description: G-4 - Codename: "Relic Of The Pharaoh", is an ancient tablet with writings engraved into it in an unknown language. G-4 was discovered inside of a pyramid in the north of Sudan being guarded by the G-3. Seemingly the only anomalous property of G-4 is that the information on the tablet has self-concealing properties, as if anybody attempts translation of G-4, sooner or later they will lose interest in the matter before any meaningful progress is made, even if they are being forced to translate it. Due to this property, work on translation of G-4 has been halted as it has been deemed a waste of time due to the tasks seemingly impossible nature.
Addendum: Director ████ has seemingly found a way to overcome the self-concealing property of G-4, and using G-7 he has translated the text completely. When interviewed, G-7 insisted that they have no memory of the contents of G-4, and it does not appear that they are lying. What is known however, is that whatever was written on G-4 appears to have granted Director ████ immortality in some way. G-4 has been missing ever since the Sahara Blacksite Incident, but it is most likely still in the possession of Director ████.
Date: January 19, 2013
07:03 - Director of the Sahara Blacksite, ███ ████, takes G-4 out of its containment locker and returns to his office.
07:06 - Director ████ requests G-7 to come to his office alone. The details of the exchange are unknown, though it is known that Director ████ forces G-7 to translate G-4, allowing the Director to become immortal.
07:30 - Director ████ places a large package onto a transportation helicopter leaving the Blacksite. Unbeknownst to personnel, this package contained G-7, who was unconscious. It is unknown why the Director chose to spare G-7.
07:59 - Director ████ orders the junior guards protecting G-6 to grant him access to the anomaly. The guards comply and allow him passage to open the containment locker and collect G-6.
08:13 - Director ████ enters the Blacksite cafeteria with G-6 in tow and shoots Assistant Director Sarah Jane who was conversing with fellow staff. The Director then swiftly wipes her blood onto G-6, activating the anomaly.
08:15 - Guardsman Chris ███████ apprehends Director ████, bringing him to a seperate room for interrogation. Director ████ explains everything to the Guardsman, who then transports the Director to a prison cell.
08:21 - A message over the PA announces to all Sahara personnel to remain calm as Site Command assesses the situation.
08:29 - Section Director Phoenix is agreed to act as temporary Director of Sahara in place of Director ████.
08:31 - A broadcast from the Sahara Blacksite is received by outside Urbanshade forces, which explains the situation.
08:52 - Sahara Blacksite forces attempt penetration of the G-6 veil, failing.
11:22 - Outside Urbanshade military forces arrive at the barrier established by G-6 and attempt to pierce it, which results in failure.
11:49 - Site Command and Urbanshade High Command discuss the use of a nuclear warhead to try destroy the barrier. Instead, it is decided that use of a Heavenpiercher will be attempted.
11:53 - The Heavenpiercher located at the Sahara Blacksite for safekeeping is taken out of storage and armed.
12:00 - The Heavenpiercher is fired at the barrier. This attempt results in failure.
12:10 - Use of a nuclear warhead is once again brought up in discussions. Permission was granted.
12:13 - The outside military forces withdraw from the area.
12:59 - A nuclear warhead is launched at the veil surrounding the Sahara Blacksite. The following detonation does not have any effect on the barrier.
13:09 - High Command finally realise that they must choose 1 individual to survive.
13:14 - Urbanshade High-Ranking Officials mostly agree upon Acting-Director Phoenix to be the one to survive, however Site Command cannot come to a consensus as most are not willing to sacrifice themselves.
13:17 - It is decided that before anything is done they should once more interrogate Director ████.
13:24 - After Director ████ continuously tells the interrogation team that there is no way of escaping G-6, now infuriated, Guardsman Chris ███████ attempts torture of Director ████. This is when it is discovered that the Director has become invulnerable to damage.
13:30 - Site Command is notified that Director ████ is immortal. It is then decided that resources are to be directed at attempting termination of the Director.
13:46 - Director ████ is shot directly with the use of the on-site Heavenpiercher. No damage is sustained.
14:00 - It is announced over the PA system that all personnel in the Sahara Blacksite will die.
Date: May 25, 2013
00:08 - The last 2 remaining individuals, Guardsman Chris ███████ and Acting-Director Phoenix both starve minutes apart, causing the barrier to be lifted. Director ████ creates G-10 out of the souls of the fallen of the Sahara Blacksite.
00:11 - Urbanshade military personnel stationed outside of the Sahara Blacksite rush inside to make sure Director ████ still remains inside of his cell.
00:23 - A military squad reaches Director ████, who is still where he has been for the past months.
00:25 - Military personnel free Director ████ after having their mind controlled via G-10.
00:37 - Director ████ finds G-4, which is still in his office, and collects it.
00:41 - A mind-controlled squad encounters a seperate team of operatives and kills the unaware personnel.
00:43 - Mind-controlled agents find G-6 and return it to Director ████.
00:50 - Director ████ leaves the Sahara Blacksite on a helicopter along with multiple mind-controlled bodyguards.
03:33 - Director ████ lands at the G-3 containment site and orders the massacre of all personnel located there. By the end of the altercation, only Director ████ remains alive.
04:27 - Director ████ controls G-3 and orders them to follow him.
04:38 - Director ████ leaves the containment site alongside G-3 via the same helicopter.
Rodeo Entertainment
Group of Interest: Rodeo Entertainment
Codename: GoI-23
Status: Active
Information: Rodeo Entertainment is an independent company based in the United States of America which holds various gameshows using anomalous entities for the entertainment of the wealthy, typically utilising contestants who are not fully aware of what they are signing up for.
Due to the nature of the activities they perform, Rodeo Entertainment has an agreement with Urbanshade to buy LR-P personnel. As well as this, Rodeo Entertainment are a regular customer at the Urbanshade Anomalous Auctions, even signing private deals to obtain various anomalies from Urbanshade, or entering into leasing agreements.
Rodeo Entertainment is currently known to possess the following anomalies:
- G-968
- G-6
This is G-968, document is to be made.
Context: Wayne Rogers is an ex-LR-P who was taken from ██████████ Prison, where he was convicted to after charges of armed robbery. In 2018, he was sold to Rodeo Entertainment to participate in the 23rd annual edition of the Rodeo Entertainment "Anomalous Survival Games", where 200 players would fight for freedom and a large sum of money.
Transcript:
Day 1
I woke up to a loud buzzer. I opened my eyes, expecting to see the familiar cold cell I'm used to, forgetting about what happened the prior day. It was still a cell, no doubt about that, but it was different. More luxurious. Don't get me wrong, it was far from luxury by normal standards, but when you're used to the cells they had back at Hadal, the difference is night and day.
The door opened, but nobody was there to greet me. I slowly got up, being careful not to do something wrong in these new surroundings. As I left my cell, I entered into a larger room with tables and food. I wasn't the only one there. I watched as dozens of people, all in the same jumpsuit as I was, left their cells and entered into the main room. 193, that was the number assigned to me. I looked around, until I finally set my eyes upon #200. I looked for a little longer, but couldn't find any number higher than that. Suddenly, a speaker blared out "Please eat food before the competition." Obviously I wouldn't pass up on food. I looked around for somewhere to sit, with people flocking to any available spaces.
Then, I heard a voice from behind me: "Wayne! Over here!". I turned around to see my friend seated at a table, gesturing for me to come. I had known him for almost a year now, met him when I was first brought to Hadal. He was an LR-P, just like me, and we both signed up. He didn't deserve to get sent to Hadal really, all he did was make a few bad decisions. I sat beside him and I began to eat. It was like a feast, people fighting over food that we haven't seen for what felt like eons.
My friend is called John Rall. #194 was written on his jumpsuit, the number after mine. We discussed what the games might entail, and came to the conclusion that it wouldn't be surprising if they had use face some anomalies, or maybe even some of the monstrosities we've seen at Hadal already. During our conversation, a man with the designation #113 joined us. His name is David, and he was a doctor before being imprisoned for fraud. He gave off a somewhat weird vibe, but is generally a nice and smart guy, though a little cold.
Eventually, the voice from before once again spoke to us over the speaker, and told us to make our way to another room down a hallway. We all complied, and soon enough all 200 contestants were in the new room. The room was empty, bar a rather dubious large platform in the centre. "Please step onto the elevator." the voice requested. Everybody complied. As I was stepping onto the elevator platform, I bumped into somebody I recognised. An old friend from before I was arrested, Keith Fletcher. He was marked as #099. We quickly greeted each other, then got on.
All 4 of us stood together near the edge of the platform. We watched as barriers slowly enclosed the platform to prevent anyone from falling, and then the elevator began to descend. After a few minutes of slow descent, we finally entered into a new chamber, not too unlike the previous. The key difference was that lining the walls were 20 smaller rooms, 5 on each side. They weren't too unlike the main platform we were currently standing on, and so I assumed they were elevators as well.
The elevator finally stopped, and the platforms slowly lowered. "Please go into groups of 10 and find an elevator for your group." the voice on the speakers commanded. "We need 6 more." said Keith. We searched around and ended up coming across a group of 3, made up of George, Jessica, and Caroline. We quickly introduced ourselves, and continued the search for 3 more individuals. I went off on my own to try find somebody, and eventually I found someone who seemed like he'd be useful. A mathematician by the name of Ethan. It seemed nobody wanted him on their team because of his background, but I considered it a jackpot.
We regrouped with the others who had now found 2 more people for our team: a technician named Alex and his sister Jane. We hurried along to the nearest free elevator and entered it. After a few more minutes of waiting, it seemed everybody had finally finalised their teams and were now waiting inside of the elevators. The barriers began to raise, and then we all started to descend further into the depths.
Game 1
As the elevator descended, we quickly discussed all information about what we could possibly face in the game, however, we were soon interrupted by the voice on the speakers. "Welcome to the first game: Death Parade. To win, you must reach a shelter. Good luck." the monotone voice informed. We were all surprised at how abruptly it ended. "What kind of name is that?" murmured Caroline. Alex wondered if there was more to the game. Of course there was.
Before we could discuss further, we arrived at the destination. Before us was a long corridor, barely lit with lights far above. Dark grey walls stretching forth, until they eventually reach a crossroads with another path. "This isn't what I expected." somebody muttered. Drip. We looked up to see occasional holes in the walls with water trickling out. Soon, it was as if there were many fountains, all spitting water down onto the floor.
For a second, we panicked. John suggested that if we are limited in time, we should run before the water gets too high and prevents us from doing so. Ethan, however, disagreed, saying that it would lead to a net positive if we conserved energy and simply walked fast. We ran up to the crossroads and took a few more moments to assess our surroundings. In the distance, we saw metal catwalks hanging a few metres above our level, meaning there were multiple floors. "Do we escape upwards?" Jessica asked. We decided it was worth exploring.
Once we reached the catwalks, we discovered a ladder to get onto them. One by one, we climbed the ladder and got up. We proceeded forward until we reached a large intersection. We all looked around, trying to find any pointers to a shelter. Nothing. We suddenly heard a noise. Screaming. It was close, too close. We looked into the distance where the noise was coming from, and saw 2 people running straight at us, running for their lives. From behind them, something emerged. Something inhuman. Something familiar. The Angler. We watched as it simply passed through them, and their bodies went limp. And then it was gone, the screaming being no longer.
"We should go that direction.". We all turned to look at Ethan, thinking he's joking. We thought he was a madman, but his thought process was indeed logical, we were simply too scared to think things through. If the Angler came from that direction, it was likely that something important was there. Also, it was unlikely to return to that area for a while now, so we should've listened. I should've listened. But most of us didn't. Ethan said we must make haste and began climbing down the ladder. A few followed: David, Jessica, Caroline, even John and Keith. They tried to convince me to go, but my legs wouldn't move. The others ended up forcing them to follow them, and then they were gone.
It was just me, George, Alex, and Jane. All petrified. All refusing to move from the high ground. I stared downwards. The water was now up to our ankles, and that got me to snap out of it. We had to hurry. I started running along the catwalks the opposite way that the Angler went, and everybody followed my footsteps. We ran for a good few minutes until we finally found something. Down a short dead end, there was a large solid metal gate. Connected to it was a large machine, a generator.
I quickly climbed down a ladder next to the gate, and Alex and Jane followed. There was a button beside the door. I pressed it. Nothing. I tried pressing it a few more times until Alex told me that the generator probably needs fixing. He examined it, until he finally decided that it's fixable, but it would take time. At this point, the water was up to our knees, so I told him to be quick and went back up to the catwalks to keep watch with George. Jane tried to help Alex, but eventually he decided that it would simply be faster if he did it alone.
As me and George kept watch, we heard more distant screams dead ahead. We warned the 2 below to be wary, and as we turned we watched the Angler pass by on the catwalks in the distance. Jane then tried to come up to help us keep watch, but Alex prevented her from doing so after hearing that the Angler was now on the catwalks.
As time passed, the screaming of people and the Angler grew louder and louder, coming closer and closer every minute. George urged Alex to hurry up, but at this point the water was up to his chest, and he had to be very careful to not get electrocuted. George didn't listen though, constantly berating Alex and telling him to be faster, getting more impatient by the second as we heard the Angler come closer and closer.
Eventually, his insults worked. Alex started working faster and less carefully, until he finally slipped up and got electrocuted. It felt surreal, seeing the body of someone you've just started getting to know simply floating there, lifeless. George looked stunned, but he seemed more scared that his escape ticket just died. He looked at me straight in the eyes, and pushed me into the crossroads of the catwalks as the Angler's screams grew louder. I saw it. It was heading our way. I quickly got back up and got into hiding, but George tried pushing me back into harms way so that I could distract it. We got into a full on fight, which ended up with George kicking me over and me falling down the ladder.
As I fell, I hit a support beam, causing the catwalk to tilt and eventually break and come crashing down to the lower level. I was stuck. I couldn't breathe. I tried pushing the hunk of metal off of me, but I couldn't. After what felt like an eternity of suffocation, I finally managed to get free and crawl up for breath. I looked around. Down the hallway I saw George's battered body, half on the catwalk, half draped in the water. Behind me by the door, nothing. Where did Jane go? I looked around, until I finally found her below a piece of metal. She was dead.
I couldn't waste any time. The water was on par with my neck, and I would've drowned if I didn't act quick. I began swimming out of the dead end in attempt of finding another shelter, and ended up trying to go the same way the others went when we first split into 2 groups. I could now barely hear anything over the sound of the water crashing down from above, filling the halls. Eventually, my feet stopped touching the ground, and I had pretty much accepted that my fate was to drown in these wretched halls, mostly pitch black as a result of the Angler repeatedly patrolling through.
I scrambled through the water, going from hallway to hallway to no avail. Endless claustrophobic halls which I knew full well would be my coffin. However, a part of me refused to give up, pressing on through the heavy ocean. Eventually, I found my saving grace. A ladder up to stable catwalks. Using the last of my strength, I pulled myself up from the abyss and into the light.
I was too tired to run, but I moved with as much haste as possible. I made sure to check every branching path, and if it didn't seem promising I moved on. I looked down for a split second, and I saw a hand reaching from below the water. Somebody was there, still alive, hoping for aid. But I couldn't help. I reminded myself that time was of the essence, and I continued forward, ignoring the lonely hand. As I moved, I saw even more corpses. Most were undamaged, simply limp on the floor or across the railings. I ran past each of them, barely paying them any mind, until I saw one that was familiar. It was Caroline, slumped on the floor. I wondered what had happened to the others. Did they die too? I couldn't worry about it then, and so I continued into the darkness.
I was starting to panic. The water had reach the catwalks now, and I could feel my feet splashing against it. I didn't have much time left. I ran and I ran, following the lit path. Eventually, I found an area where the catwalk transitioned into another hallway. It was exactly the same as the ones below, but on the 2nd floor. I decided that this must be a sign of progress, and I ran in. Once again I followed the lights, ignoring the dark pathways which I could barely see into. I finally had a glimmer of hope, and I wouldn't waste this chance.
The hallways up there hadn't yet started filling with water, but eventually I saw it slowly trickling in from the areas where the 1st floor was accessible. However, I didn't have time to dwell on this impending doom, as at last I had found safety. I stared down an incredibly long hallway, and at its end I saw an open gate, which led to a small room with Ethan standing in it. Beside him was a button fixed to the wall, and behind him was an identical gate, locked.
"Over here! Quick!" I heard Ethan shout as he looked at my in disbelief, shocked that I'm alive. I sprinted down the hall, and after a whole minute of running I finally reached the shelter. Ethan informed me that this was an airlock of sorts, and that the proper shelter was behind the next gate. If pressed, the button would shut the open gate, and after it's fully sealed it would then open the next gate. Ethan told me that there were a few other survivors waiting inside of the shelter, and that he was keeping watch in case anyone else were to pass by. I decided that I would stay with him at the airlock, so that I wouldn't disrupt his keen eye.
We watched as water slowly crept in, slowly rising. Silence. All we could hear was our breathing, as we waited in anticipation. We in a great position for surviving, as even the Angler could not go down this hallway and reach us before the gate closes. Footsteps. We heard running in our direction. We called out down the hallway, to alert whoever it was. Then, we saw them. John and Keith, sprinting as fast as they could down the hallway with water up to their shins splashing everywhere. Eventually, we saw the lights at the end of the hallway turn off, and we watched as the Angler turned around the corner.
"Hurry!" screamed Ethan. John and Keith weren't able to run at their maximum speed, as the water was preventing them from doing so, but at this pace they should've been able to reach us in time. They were close, but the Angler was catching up. Suddenly, I heard a loud noise, and the gate began to lower. I turned to look at Ethan, who told me that he had to close it now, otherwise the Angler would be able to get into the airlock before it closes. Although visibly tired, John and Keith refused to stop giving it their all. All we could hear was loud splashes and distant screaming from the Angler, which was still relatively far away.
We thought we would all survive this, but disaster struck. Keith tripped in the water, which was now at ankle height. For a moment, John turned around and looked back, but Ethan shouted at him to keep moving. I saw him mutter something to Keith as he turned back to face us, and continued moving as fast as he could in the rising water. Keith quickly stood back up, but the damage was done. He pressed through the water, going as fast as he could. John finally reached the gate, which was now halfway closed. We watched Keith struggle through the water, until our vision was fully obscured by the gate, which had now made contact with the water.
Silence. We all stood there, praying that Keith would make it. I then saw something in the corner of my eye. Keith. He was under the water, trying to climb through the gap still yet to be blocked by the gate. He was halfway through, his arms clinging onto the gate, until suddenly, he stopped. I saw his head moving, looking panicked, but he wouldn't keep going further. He was trapped underneath the gate. We watched in horror as he attempted to scream, only seeing bubbles rise to the surface, and then, the gate was shut. We heard a sickening crunch, and then his upper body began floating towards us. He was sliced in half by the gate, and I would never forget that sight.
[INFORMATIONAL NOTE: 58/200 players survived Game 1 (29%)]
Game 2
It felt like an eternity waiting for the inner gate to open, Keith's lifeless husk floating beside us. As the gate opened, the water slowly flooded through until it reached equilibrium on par with our feet. There were three more inside of the shelter, all shocked by the sight of Keith floating in. #063, #096, #123. I didn't bother learning their names, not after the first game.
I noticed that the water levels were still shrinking, which was when I realised that there were drains in the floor. Eventually, only a few scattered puddles remained, and I couldn't be more relieved to be out of water, even though I was still soaking wet.
"Please enter the elevator." requested the announcer. We heard a bell sound from the farthest wall, which signified the opening of an elevator that was previously camouflaged against the wall. We all hesitated, but when the gate to the airlock began closing once more we knew that it was our only choice if we wanted to live. One by one we all stepped inside, and then the door closed on us, and we felt ourselves descending deeper and deeper.
"You are warmly welcomed into Game Two: Scopophobia! Your objective: Survive.". The elevator soon stopped, and a door opened into a hallway with greyish-yellow walls. We weren't really sure what to do, since all we had to do is survive. We wondered whether we should just stay at the elevator or explore and maybe discover any dangers we could face. We ended up looking around a little bit, but ultimately decided to wait at the elevator for what was probably close to a day.
When we finally started getting tired, we decided that we would take shifts, with three people keeping watch and three people sleeping, and then we would swap over. I kept watch first alongside two of the new guys, and after a while it was my turn to sleep, which I really needed after everything that happened prior.
Day 2
I awakened to an empty elevator. Alarmed, I stood up, but I noticed that John was there sitting outside the elevator. He greeted me, and told me that the rest went out to explore for a bit. I was a bit surprised that the game was still going, but he told me that they came to the realisation that this was likely a game based on endurance, and that we would need to find food and water, which is why the others left to scavenge.
Me and John decided that we would also go out to search, and we went the way the others went an hour earlier. It was an extensive complex, with similar hallways stretching in all directions. We noticed that at each junction was an arrow on the wall pointing in the direction of the elevator we stayed at. We assumed that this was left by the others so that they don't lose their path.
We began to follow the arrows, until we eventually saw #063 and Ethan by a doorway. We ran over to them and asked if they had found anything, and they told us that they had found some food and bottled water. They were looking into a room with desks, chairs, and drawers, akin to an office. Inside was a clock which read 13:53, and I decided to take it to have at least some sort of a sense of time, even if the clock may have been incorrect. I also found this notebook and a pen inside one of the drawers, which is when I decided to use it as my diary to keep a record of these events.
We explored a few more of these side-rooms, and found even more nutrition. We even stumbled upon a storage room with mattresses, and collectively decided that instead of returning to the elevator we would place these mattresses in one of the larger and more open rooms we had found in order to sleep better, and over the next few hours we set up a makeshift home. By the time we were done it was almost 12:00, and we decided that it was time to rest after a day of hard work. We switched off the lights in the room, and to sleep we went while #123 and Ethan kept watch.
Day 3
I awoke in the middle of the night. I laid there, thinking. I wasn't that tired anymore, so I was wondering whether I should take over the role of keeping watch. Among the silence, I heard a slight noise similar to cracking. I raised my head and looked around the room. By the door was #123, but they weren't awake. They were sitting with their back against the wall, seemingly asleep. I heard the noise again. Crunching? I looked around more, and set my sights upon a humanoid figure hunched over one of our beds in the darkness, moving its head, eating. I quickly stood up and ran at it, practically jumping onto it. I pushed it onto the floor, and up close I finally noticed that this was another familiar sight. It was a Wall Dweller. It had blood over its head, and I repeatedly punched it as it tried to squirm away, until it finally stopped.
I turned around to look at the bed that the Wall Dweller was eating from, and all I saw was a bloody mess which I could barely tell that it was once human, that it was once #096. I saw John look at me and heard him ask "What's going on?". I told him to quickly turn on the lights, and although confused, he obliged.
When the lights turned on, I realised that the damage that was done was worse than I thought. #123 was not asleep, they were dead, their throat ripped cleanly out of their body. #063 was much the same, and Ethan was nowhere to be found. It seems we were lucky that the Wall Dweller didn't notice us below the blankets, and that it had began consuming #096 instead of killing us.
We noticed an indent in the wall beside the door where the Wall Dweller was hiding. We also noticed that the door was open, even though we left it closed. Travelling through the door was a trail of blood that continued even down the hallway. Believing that it was from Ethan, we decided to follow it hastily as he could've been bleeding out.
We followed the blood for a long time as it slowly grew thinner and thinner, until the trail finally ended with Ethan still nowhere in sight. We looked around for a bit longer, until we finally stumbled upon something interesting. It was a large room, covered in corpses. Bloody mattresses and havocked furniture lay everywhere, with no living soul in sight. We looked further, until finally we found somebody. She were a sobbing and bloody mess, curled up on the floor in the corner of the room. We interrogated them about what happened, until she finally gave us answers.
Three of the teams of ten in one corner of the maze in the first game were spared by luck. The Angler never went to that area, and so they didn't even know it was present. Because of this, when they each found a couple shelters nearby each other without any casualties, they were lured into a false sense of security. In the second game, all three teams found each other quite quickly, and set up camp together. As you would imagine, after a day or two this caused problems as there was not enough food and water nearby this tiny area they resided in to properly feed all thirty people. This resulted in essentially an all-out war, which began after a group of starving people began killing others in their sleep hours prior for food. We tried getting more information out of her, but eventually realised that she had died.
We decided to make our way back to our base to get back to our supplies, also hoping that Ethan would be back there. Upon our return, we ate our supper but refused to go to sleep, terrified of what could happen if only one person kept watch.
Day 4
It felt like an eternity sitting in that room, waiting. The corpses from the night before were still present, but by now we had grown desensitised to the gore. We played a few makeshift games against each other to pass the time, until the clock struck 12:00 and we finally heard an announcement: "Please make your way to the nearest elevator, thank you."
We finally exited the room, and began to follow the arrows set days prior back to the elevator we used to enter this Hell. When we got into the elevator, we heard the announcer once more. "Congratulations on completing the second game! You are now moving onto Game Three: Juggernaut."
[INFORMATIONAL NOTE: 33/58 players survived Game 2 (57%)]
Game 3
"In this game, your objective is to defeat the Juggernaut. Good luck contestants."
The door of the elevator opened once more, revealing a grassy floor. We stepped outside carefully, keenly assessing our surroundings. We were definitely on the surface, a clear sky shining from above.
TO BE CONTINUED
Alliance Against Anomalous Agencies.
Unobtainable
Designation: G-3237
Status: Anomalous/Contained
Danger Class: Harmless
Containment Class: Easy
Expense Class: Costless
Profit Class: Worthless
Utility Class: Unusable
Containment Protocol: G-3237 - Codename: "Lore Channel" is to be monitored by at least one operative at all times. No further containment procedures have been deemed necessary as nobody genuinely believes it is anomalous. Therefore, it has simply been left mostly alone in the "Urbanshade: Hadal Division" Discord server.
Description: G-3237 is a channel named "loooooooore" in the "Urbanshade: Hadal Division" Discord server. This channel has the anomalous property to attract certain individuals who are referred to as an instance of G-3237-1-A. G-3237-1-A instances gravitate towards this channel and typically engage in discussion about the lore of the Roblox game "Pressure". At the end of a conversation, the G-3237-1-A instance will either leave the channel and lose their designation, or will become an instance of G-3237-1-B, who will be permanently drawn to the channel. Over time, G-3237-1-B instances will learn more about the lore, and once they learn most or all the lore, they change behavioural patterns once more. These instances tend to try and explain the lore to other newcomers now and pull them into G-3237. These special instances are referred to as G-3237-1-C, and are deceptively dangerous. It is to be noted that sometimes G-3237 can experience a G-3237-Nolore event, which is where the G-3237-1 instances have no lore left to discuss and speak about other things instead. On rare occasions this can cause them to leave G-3237 temporarily.
Addendum: G-3237-A
On October 4th, a new designation, G-3237-1-D, has been discovered. This designation appears to be simply cosmetic, and has been granted to the user "Hello_ThereYTguy" due to their work writing the G designated documents, including the G-3237 file which was placed in the "pinned-art" channel in the wider server.
Incident Reports
Incident Report: G-3237-1-1
On ██/08/2024, multiple instances of G-3237-1-C encountered an instance of G-3237-1-A, who described an incident where their friend encountered a "flesh baby" image in the game Pressure, which supposedly spoke to them in red text. The G-3237-1-C instances were intrigued by this discovery, and attempted to investigate more, however, the further they dug deeper the more they realised this was simply a misunderstanding and that the flesh baby didn't actually exist. Despite this, the flesh baby slowly worked its way into G-3237 culture as an inside joke, even becoming a "deity" inside G-3237. Despite this, one G-3237-1-C instance, "swimmingokto3", continues to reject the flesh baby, however this has not stopped the rest of the G-3237-1 instances, especially "Hello_ThereYTguy" from advocating for Zeal, the main developer of Pressure, to add the flesh baby into the Pressure lore.
Incident Report: G-3237-1-2
Between the dates of ██/08/2024 and 1/09/2024, the present G-3237-1 population experienced an unusual event. Amidst a severe G-3237-Nolore event, many inhabitants of G-3237 moved from G-3237 to the "headcanon thread" channel. They proceeded to interact with the users of the channel and made jokes about their headcanons, and after approximately ██ minutes they returned back to G-3237 and the G-3237-Nolore event continued.
Incident Report: G-3237-1-3
On 1/09/2024, approximately ██ minutes after the end of incident G-3237-1-2, G-3237-1-C instance "tonythrgh" said "Who is Zeal?". G-3237-1-C instance "teajai" replied to them with the same words, and G-3237-1-C instance "swimmingokto3" said the same thing. ██ other instances, including G-3237-1-C instance "Hello_ThereYTguy" said the exact same words, and many other proceeded to react with emoticons spelling "ZEAL" on every message. This incident ended in approximately ██ minutes and returned to a seemingly normal G-3237-Nolore event, however, the inhabitants of G-3237 would sometimes still say "Who is Zeal?". As well as this, "Who is Zeal?" became an inside joke in G-3237.
Incident Report: G-3237-1-4
On ██/09/2024, an instance of G-3237-1-A began saying that Z-2 (Z-1 at the time) is the cause of all anomalies in the Let-Vand Zone. The present G-3237-1-C population then proceeded to disprove this theory, but the G-3237-1-A kept arguing that their theory is correct. Eventually, the incident ended as the G-3237-1-A instance left G-3237. Although, it is to be noted that this instance returned a few times after this point, and they still hold firm on their stance.
Incident Report: G-3237-1-5
On 04/09/2024, multiple G-3237-1 instances ended up in the "Upcoming Monsters" forum in order to discuss a recently made model by Zeal. Zeal then appeared to tell them that their guesses were wrong, but G-3237-1-C instance Teajai then showed screenshots of a hidden conversation between Zeal and others about the plans for the use of the model. Zeal then decided that it is necessary to delete the forum, but before this, he entered into a discussion with the G-3237-1 instances. G-3237-1-C instance Hello_ThereYTguy asked Zeal if he could give the Let-Vand zone an anomalous designation, and Zeal agreed, saying that he will probably make it Z-2. Zeal then talked about how up until approximately Z-50, the anomalies are numbered in order of importance to Urbanshade. This caused a realisation in Zeal and he decided to announce that he is renaming Z-1, the crystal to Z-2. However, although implied, Zeal technically didn't change the planned Let-Vand zone designation from Z-2, resulting in the creation of the "Schrödinger's Z-2" inside joke in G-3237, this being that until further documents are released, both the Let-Vand zone and the crystal are Z-2.
Incident Report: G-3237-1-6
On October 4th, 2024, G-3237-1-C instance "teajai" came up with the idea of getting the first section of the original draft for the G-3237 document pinned in the "pinned-art" channel. Many G-3237-1 instances contributed to the effort, especially G-3237-1-C instance "illumnatias" who gathered many individuals to react to the message with a star emoji.
After multiple hours, the message finally reached 40 stars, and became the first message from G-3237 to be recorded as pinned art in the wider server. G-3237-1-C instance "Hello_ThereYTguy" then made a prophecy that once the art reached a total of 100 stars, G-3237-1-D would appear.
Once the message reached 100 stars that same day, a vote was held and Hello_ThereYTguy was crowned G-3237-1-D. October 4th was marked as a momentous day in the history of G-3237, and the 4th was marked as a monthly celebration day for G-3237-1 instances.
Informational Guides
Flesh Baby Informational Guide
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An artistic rendition of the Flesh Baby (Drawn by the discoverer)
The flesh baby originated from incident G-3237-1-1. It then slowly became an inside joke in G-3237 and even became the deity of G-3237. Many G-3237-1 instances have also advocated for Zeal to add the flesh baby to Pressure. The original idea for flesh baby was that it was the soul of Lucy, who is Mr Shade's stillborn daughter. However, seeing as it would be unlikely for this to be added to the lore, Hello_ThereYTguy developed a new idea as to how it could be added to the game. The idea is that there was a cult of people who worshipped flesh, due it being viewed as a "pure" form of matter. This cult grew in strength over the 1600s and created Z-96, the Mask of Sadness, which would serve as a catalyst in order to create the "perfect being". On September 2nd 1666, the cult would swap out the regular comedy masks at a theatre in London with Z-96, which was then worn by an actor present. The entire cult was present in the audience as this was considered a sacred ritual, however, Z-96 refused to obey the cult and proceeded to then go on a rampage and absorb most people present, including the vast majority of the cultists. After rampaging across London and causing the Great Fire of London, Z-96's flesh body was burnt to ashes, which by extension killed most of the cult members. However, a few surviving cultists slowly rebuilt their cult over the following centuries, until in late 2024 they performed an experiment, which resulted in the creation of the flesh baby.
Z-1 and Z-2 Informational Guide
The crystal, also known as Thor's distal phalanx, used to be designated Z-1, however, during incident G-3237-1-5, G-3237-1-C instance Hello_ThereYTguy convinced Zeal to give the Let-Vand zone a designation, causing the Let-Vand zone to become Z-1, and the crystal Z-2.