User:Leoiscool27/Sandbox
Internal Defense System
THIS IS NOT FINAL.
The "Internal Defense System" is a series of mounted turrets attached to the ceiling and walls of the halls of the Blacksite. Serving as the backup security system, the Internal Defense System is designed to work best against humans & living organisms.
Outfitted with laser targeting, a body scanner, a spotlight, an automatic reload system, and controlled by the Navi-AI, each turret diligently scans its designated area for possible threats. Urbanshade employees, MR-P & LR-P should not have to worry, as the body scanner will automatically scan its whitelist record whenever. The MR-P & LR-P have not been informed of this, as the constant fear of being gunned down by turret-fire has proved great in keeping them compliant.
With 70 5.56x45mm rounds of ammo per magazine, each turret is able to deal catastrophic damage to humans and creatures alike. When a turret runs out of ammo, it will automatically retract into its chamber, swapping its empty magazine with a fresh one in less than 5 seconds, before quickly emerging once again to resume its guarding duties. When a target enters its line of fire, the turret will fire a 14-round burst at the target. If the target somehow manages to survive or evade the Bulletstorm, the turret will lock into the target & fire again.
Most hallways with turrets are outfitted with a Breaker Box, allowing the turrets in the room to be powered off. These boxes are usually left unmarked and should remain closed at all times so that no possible escapees could possibly shut the turrets off before they'd be filled with lead.
For maximum efficiency, the turrets have been scattered at seemingly random points across the Blacksite, meaning no intruders or escaped prisoners could predict where the turrets would be stationed.
Should the turrets somehow be hijacked by the enemy and target its own, personnel are advised to stay clear of areas with turrets. Should they for some reason have to navigate through a turreted area, personnel should try to create cover using any available furniture. It should be noted, that all lockers within the Blacksite are bulletproof, so if one is shadowed by a turret, they should hide inside any nearby lockers until the turret is disabled or brought back under Undershade control.