User:Magicmathman1/Sandbox

From Pressure Wiki

Dark Room Logic is a lesser-known game mechanic in Pressure, that can help players differentiate fake doors from real doors at a glance in dark rooms (rooms that are naturally lightless, or have had a node monster run through.)

Dark Rooms

A room that is considered "dark" will have no main light source, with the exception of the red emergency lights, which can still appear in dark rooms. Dark rooms can spawn naturally or can become dark after a node monster runs through it and shatters the lights.

Some larger rooms with multiple paths may only have a portion of the room without lights. In this case, Dark Room Logic still applies to the whole room. This can happen when a node monster's path only runs through a section of a room, leaving the lights in the other parts of the room intact.

Note: Pinkie and Pandemonium will not break lights after they run through a room.

Dark Room Logic

When in a dark room, all false door's (those inhabiting Z-96) navi-path will remain lit, whereas the real door's navi-path will remain dark and un-lit.

These rules apply to every door, even if only a portion of the room is dark. The same information can be used for rooms where the exit-door requires a keycard.

For more information about false doors, see: Good People.

Dark Rooms in The Ridge

Dark Room Logic works slightly differently in The Ridge. In The Ridge, doors do not have navi-paths. Instead, you can differentiate a fake door from a real door by looking at the bottom of the door. Fake doors will emit a light shining out from a crack beneath, whereas real doors do not. This can only happen in The Ridge.

A door with a lit navi-path in a dark room. This door is unsafe.
A door with an unlit navi-path in a dark room. This door is safe.
A door with a light shining out from beneath the door in The Ridge. This door is unsafe.

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