Wall Dwellers: Difference between revisions

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Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth.
Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth.
== Mechanics ==
== Mechanics ==
Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. Wall Dwellers can be countered listening out for their footsteps and looking at them, or having them be killed by node entities such as [[The Angler]]. Wall Dwellers that have been killed in this way are planned to be edible in the future, having a currently unknown effect on the player.
Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. If spotted, a Wall Dweller will stop hunting and run away.
=== Notes ===
=== Notes ===
*Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room.
* Wall Dwellers can be killed by [[Monsters#Node Monsters|node monsters]], resulting in their corpse being left on the ground after an attack.
*It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
** It is said that these corpses will be able to be eaten by player, in the future, but the purpose of this feature is unknown.
*Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevelance of [[The Angler]] and its variants.
* Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room.
* It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
* Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevelance of [[The Angler]] and its variants.
== Strategy ==
== Strategy ==
Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close.
Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close.
== Documents ==
== Documents ==
''{{Main|Documents/Wall Dwellers}}
''{{Main|Documents/Wall Dwellers}}

== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 20:02, 21 May 2024


Z-90, codenamed "Wall Dwellers" are hostile monsters in Pressure, acting as an uncommon threat found in the Hadal Blacksite.

Appearance

Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth.

Mechanics

Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. If spotted, a Wall Dweller will stop hunting and run away.

Notes

  • Wall Dwellers can be killed by node monsters, resulting in their corpse being left on the ground after an attack.
    • It is said that these corpses will be able to be eaten by player, in the future, but the purpose of this feature is unknown.
  • Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room.
  • It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
  • Wall Dwellers behave identically in The Ridge, but are much less of a threat due to the high prevelance of The Angler and its variants.

Strategy

Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close.

Documents

Gallery

Trivia

  • Wall Dwellers were originally going to be an "A-90" entity for Zeal's rooms game [1]

Citations