Good People: Difference between revisions

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** This includes in [[The Ridge]].
** This includes in [[The Ridge]].
* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path.
* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path.
* All doors in a room containing a Z-96 door will have a smaller detection radius, requiring the player to get closer than normal to activate them.
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off.
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off.
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface.
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface.
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|-|Good People=
|-|Good People=
=== Crystal Room ===
{{Further|Crystal Room}}
There will always be 2 doors containing Good People leading to the next area from the [[Crystal Room]]. The door with a green light above it is the correct door to go through.

=== The Ridge ===
=== The Ridge ===
{{Further|The Ridge}}
{{Further|The Ridge}}
The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range.
The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range.


== Strategy ==
== Strategy ==
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks.
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distance is watching the door number for sparks.


== Documents ==
== Documents ==