Good People: Difference between revisions
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** This includes in [[The Ridge]]. |
** This includes in [[The Ridge]]. |
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* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path. |
* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path. |
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* All doors in a room containing a Z-96 door will have a smaller detection radius, requiring the player to get closer than normal to activate them. |
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* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
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* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
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<tabber> |
<tabber> |
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|-|Good People= |
|-|Good People= |
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=== Crystal Room === |
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{{Further|Crystal Room}} |
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There will always be 2 doors containing Good People leading to the next area from the [[Crystal Room]]. The door with a green light above it is the correct door to go through. |
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=== The Ridge === |
=== The Ridge === |
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{{Further|The Ridge}} |
{{Further|The Ridge}} |
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The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. |
The Ridge completely lacks door numbers, however, Good People's sound cues will be louder, increasing from the typical 12 studs to 50 studs of range. |
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== Strategy == |
== Strategy == |
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The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a |
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distance is watching the door number for sparks. |
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== Documents == |
== Documents == |