Good People: Difference between revisions
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* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off. |
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* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface. |
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