Blitz: Difference between revisions

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→‎Mechanics: I found this out myself about blitz attack the electronics flicker longer then other variants of angler included Pandominum do not flicker that longThis will make it easier to know if blitz is coming.
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(→‎Mechanics: I found this out myself about blitz attack the electronics flicker longer then other variants of angler included Pandominum do not flicker that longThis will make it easier to know if blitz is coming.)
 
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|voiced_by=
|sound1='''Moving'''
[[File:ExampleAudioBlitzMoving.mp3]]
|sound2='''Attacking'''
[[File:ExampleAudioBlitzScreaming.mp3]]}}
<!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the number. -->
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=== Notes ===
* After a player spends a set amount of time in a room, there is a chance for Blitz or any other node monster to spawn. This is called a timer spawn.
* Before a Blitz attack, the navi-path of the next door will flicker brieflylonger compared to Angler. Knowing this makes it easier to tell when Blitz is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Blitz has different audio cues compared to Angler, making it easier to know if Blitz is attacking.
=== The Ridge===
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Blitz will spawn more frequently in the ridge, and will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Blitz is coming. Sound cues happen earlier while Blitz is attacking in the ridge, giving players more time to react.
 
== Strategy ==
The best way to avoid Blitz is to hide before it rushes through the room. Make sure to not hide too early, or you will be forced out of your hiding spot due to [[Hiding#Cleithrophobia|cleithrophobia]]. Blitz moves extremely fast compared to Angler, so be careful when timing your hiding.
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