Chainsmoker: Difference between revisions
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Chainsmoker can spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly, signaling players to hide. |
Chainsmoker can spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly, signaling players to hide. |
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Before Chainsmoker reaches the player's current room, it emits green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots |
Before Chainsmoker reaches the player's current room, it emits green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots for a shorter time. |
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When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe. |
When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe. |