Chainsmoker: Difference between revisions

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Chainsmoker can spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly, signaling players to hide.
Chainsmoker can spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Chainsmoker spawns, nearby electronics will flicker briefly, and Chainsmoker will begin advancing. When Chainsmoker is close enough to the player, it will start screeching loudly, signaling players to hide.


Before Chainsmoker reaches the player's current room, it emits green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots after a short time.
Before Chainsmoker reaches the player's current room, it emits green smoke that induces [[Hiding#Cleithrophobia|cleithrophobia]], forcing players out of their hiding spots for a shorter time.


When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe.
When Chainsmoker rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Chainsmoker's line of sight before it passes through will be safe.