Crystal Room
From Pressure Wiki
The Crystal Room is a location in Pressure, housing a crystal with codename Z-2. Players are tasked with retrieving this crystal, which powers the Hadal Blacksite, as a part of the "Expendable" Protocol. It also functions as the final safe spot before The Ridge.
Overview
The Crystal Room is the area directly following room 100. It serves as the transition point between the preceding rooms and The Ridge. It is accessed through a double airlock, leading to a circular room around a large reactor shaft housing the crystal, which the players must secure.
Upon taking out the crystal, acting as the primary power source for the Blacksite, the lights begin malfunctioning and the PA system goes offline.
Gallery
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The crystal model
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The crystal containment room
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Ditto but from below
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Entrance to the crystal room
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The crystal and the control panel that releases the crystal
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Showing the crystal and the control panel from the outer glass
Trivia
- There is a green light above the safe door in this room, easily distinguishing it from the Good People doors.
- If the player attempts to leave the crystal room without the crystal, HQ will detonate their PDG once they get too close to one of the exit doors, false door or not. Dying in this manner will award the player the "POP! Goes the Weasel" achievement.
- Previously, it was possible to leave the room without the crystal, but it has since been patched.
Citations
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