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{{#seo:
{{#seo:
|description=Currency represents the amount of money a player is carrying. There's two types of currency, {{Research}} research and {{Kroner}} Kroner.
|description=Currency is a core mechanic in Pressure, allowing players to purchase items from shops.
}}
}}
'''Currency''' is a core mechanic in [[Pressure]], used to buy items in [[Shops]].
'''Currency''' is a core mechanic in [[Pressure]], used to buy items in [[Shops]].
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__TOC__
__TOC__
== Overview ==
== Overview ==
Currency is available in two types of unit, {{Research}} research and {{Kroner}} Kroner.
Currency is available in three types: {{Research}} Research, {{Kroner}} Kroner and {{Tokens}} Tokens.


=== Research ===
== Research ==
{{Research}} Research is a type of data used to exchange for items in [[Shops|Sebastian's Shop]]. It is obtainable by [[Looting|looting]] around the [[Hadal Blacksite]]. Research can appear in varrying types and values.
{{Research}} Research is a type of currency exchanged for items in Sebastian's Shop. It is obtainable by [[Looting|looting]] around the [[Hadal Blacksite]]. Research can appear as collectible items in item spots with varying values.


==== Types of Research ====
=== Types of Research ===
* USB - 5 {{Research}} Research
TBA
* Document - 10 {{Research}} Research
* 3 USBs - 15 {{Research}} Research
* Folder + 3 USBs - 25 {{Research}} Research
* Blue DNA + USB - 50 {{Research}} Research
* Yellow DNA + Document + 2 USBs - 100 {{Research}} Research
* Red DNA + Purple & White DNA + Document + 3 USBs - 200 {{Research}} Research
* Forbidden Box - 500 {{Research}} Research


=== Kroner ===
== Kroner ==
{{Kroner}} Kroner is a type of coin used to buy items in the [[Shops|Pre Round Shop]]. It is obtainable by progressing through rooms in the [[Hadal Blacksite]]
{{Kroner}} Kroner are a type of currency used to buy items in the Pre-Round Shop and for purchasing [[Cosmetics]]. {{Kroner}} Kroner can be obtained by progressing through the [[Hadal Blacksite]], with it being rewarded upon death or upon escaping the Blacksite. {{Kroner}} Kroner can also be obtained through [[Codes]] and bought directly with [[File:Robux_2019_Logo_gold.svg|20px]] Robux through the Currency Shop in the [[Submarine Bay]].

If the player dies and chooses to revive during a run, all actions that would've counted towards earning {{Kroner}} Kroner up until that point are forgotten.

=== Kroner Earnings ===
{| class="wikitable"
! Result !! {{Kroner}} Kroner earned
|-
| Room number reached || 1 {{Kroner}} per room (110 maximum)
|-
| {{Research}} Research collected || 1 {{Kroner}} per 25 {{Research}} Research
|-
| Milestone reached ||
* 10 {{Kroner}} (Halfway Mark 1)
* 15 {{Kroner}} (Halfway Mark 2)
* 25 {{Kroner}} (Reaching The End)
* 50 {{Kroner}} (Escaped Blacksite)
(Milestone reward is additive and is capped at 100 {{Kroner}} maximum.)
|-
| Friend referral bonus || +5% {{Kroner}} per friend (25% maximum)
|-
| 25% Kroner gamepass || +25% {{Kroner}} if player owns the gamepass (stacks with friend referral bonus)
|}

== Tokens ==
{{Tokens}} Ferryman Tokens, or simply Tokens, are a type of currency used to [[Revives|revive]] after death. {{Tokens}} Tokens can be bought with {{Kroner}} Kroner in the Submarine Bay. Tokens can also be acquired through Codes.

{{Tokens}} Tokens may only be used once in a run to revive, the second revive must be purchased with [[File:Robux_2019_Logo_gold.svg|20px]] Robux.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
PreShop Credits.png|The icon representing Credits, the currency used in the [[Pre Round Shop]] before '''Kroner''' was introduced
Placeholder.png|Example image
USB.png|A USB the player can pick up for {{Research}} Research
Document Item.png|A document {{Research}} Research item the player can pick up
Forbiddenbox.png|A forbidden box players can pick up for {{Research}} Research
</gallery>
</gallery>


== Trivia ==
== Trivia ==
*Before release, Kroner was previously just called Credits.
* Before release, {{Kroner}} Kroner was previously only called Credits.
**Players would also get 400 Credits at the start of every run.
** Players would also have 400 Credits at the start of every run.
*Kroner shares the name with the Norwegian Kroner, which is where the game takes place.
* {{Kroner}} Kroner shares its name with the Norwegian Kroner.
** The in-game depiction of Kroner is almost identical to the Danish 1 and 2 Kroner coins.
*Researches are the loose assets told by [[Urbanshade]] that players have to collect.
* {{Research}} Research represents the "loose assets" the players were instructed to retrieve.

* You can have a negative amount of Kroner if you use the code "Gullible", which gives -300 {{Kroner}} Kroner.
* Progressing through rooms gives a maximum of 110 Kroner, even though there are more than 110 rooms.
* {{Tokens}} Tokens are a canonical method of revival, although typically not given to EXR-P as they are "expendable," and the tokens are in a limited supply.
* The forbidden box players can pick up for {{Research}} Research has the same engravings as the [[Necrobloxicon]]'s cube.
** Even though the collectible cube and the one in the [[Necrobloxicon]] seem to be the same, the collectible cube will always spawn as a yellow color.
{{MechanicsNavbox}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]