Death Angel: Difference between revisions

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(Fixed the use of passive voice that was present throughout the article, on top of reducing a lot of un-needed dialogue. Removed mentions directly talking to the reader and cleared up some wordy sentences. (Btw, can someone confirm whether or not there's actual music? I'm leaving it in here but that's new to me))
m (minor rewrite.)
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'''“Death Angel"'''
'''“Death Angel"'''
|image=File:Death_angels.png
|image=File:Death_angels.png
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers
|attack=*Slowly moves down hallways, instantly killing any players it comes in cotact with.
*Initiates a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
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__TOC__
__TOC__
== Appearance ==
== Appearance ==
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
Death Angel resembles a bluish-grey human skull with empty eye sockets. It has a detached smiling bottom jaw and long tendril-like teeth. A lingering black shadow constantly obscures its face and Death Angel will always face the player, regardless of where they view it.
== Mechanics ==
== Mechanics ==
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing down hallways.


Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.
Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players it comes in contact with will instantly die when Death Angel comes in contact with them in the room.


Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a minigame, much like Pandemonium's.


Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.