Death Angel
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Death Angel is an admin-exclusive monster in Pressure, only spawned through commands.
Appearance
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
Mechanics
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing.
Like Pandemonium, if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room.
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced into a endless minigame, much like Pandemonium's.
Just like Pandemonium, Death Angel does attack the locker to drain the player's energy, however at a much more aggressive pace. Death Angel will also repeatedly shift the position of the circle's reticle. Death Angel's minigame timer has no end, keeping the player locked in the minigame until they die.
Notes
- Death Angel makes a quiet static sound when spawned, similar to The Multi-Monster.
- A quiet song can be heard during its minigame, which turns out to be a edited variant of "Light Reading Material".[1]
- Death Angel is the slowest of all the node monsters, making it possible to quickly move out of Death Angel's way before it passes through.
- Death Angel's minigame is infinitely long.[2]
- It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.
Strategy
As Death Angel is incredibly slow, moving out of its attack range is possible before it passes through. When hiding from Death Angel, players should not hide too early; they will be forced out of their hiding spots due to cleithrophobia. You could also choose to keep running into the rooms ahead, however you would need to get good room generation, as any room that takes a while to get through (e.g a locked room or a puzzle room) could get you killed or cornered into a locker. This would most certainly get you killed, so you should only attempt this if there is no non-locker hiding spot in the immediate vicinity.
Death Angel's minigame is never-ending, so hiding in a locker would guarantee the player's death, the only way to survive Death Angel is to stay out of its line of sight and wait for it to leave.
Documents
Gallery
General
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A video of Death Angel being spawned and its minigame
Trivia
- Death Angel is not a canon monster. [3]
- Death Angel's current design is said to be an unused design for Blitz. [4]
- The skull designs on Code Breachers are images of Death Angel.
- Instead of displaying "Keep the circle in the middle", the text will instead say "Good Luck".
- Before the "Friendly Fire" update, Death Angel used to not knock around the circle, now it will knock around the circle quickly, making the minigame severely more difficult.[5]
Citations
- ↑ Light Reading Material on Youtube.
- ↑ "You cant beat death angel" LooseLogan on Youtube; altiwyre confirming in stream chat, August 2024.
- ↑ "no" in response to a question asking if Death Angel is canon. YourFriendZeal on Discord, June 2024.
- ↑ "current death angel is a previous design for blitz" hobosapien_ on Discord, January 2024.
- ↑ "New Death Angel Minigame in Pressure" Drilla on YouTube, August 2024.
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