Death Angel: Difference between revisions

Undo revision 1460 by SolelyTato (talk): we don’t use bullet points in infoboxes
m (minor rewrite.)
Tag: Reverted
(Undo revision 1460 by SolelyTato (talk): we don’t use bullet points in infoboxes)
Tag: Undo
 
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'''“Death Angel"'''
|image=File:Death_angels.png
|attack=*Slowly moves down hallways, instantly killing any players itin comesits inline cotactof sight and initiating a minigame with. players hiding in lockers
*Initiates a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|damage=Instant Death
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__TOC__
== Appearance ==
Death Angel resembles a bluish-grey human skull with empty eye sockets. It has, a detached smiling bottom jaw, and long tendril-like teeth. AIt is constantly obscured by a lingering black shadow, constantlyobscuring obscureseverything aside from its face and. Death Angel will always face the player, regardless of where they view it.
== Mechanics ==
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing down hallways.
 
Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players itin comesits inline contactof withsight will instantly die when Death Angel comes in contact with them in the room.
 
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's.
 
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed.