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Death Angel resembles a bluish-grey human skull with long teeth, empty eye sockets, and a detached smiling bottom jaw. Death Angel is constantly obscured by a lingering black, obscuring everything aside from its face. Death Angel will always be facing the player, regardless of where they view it.
== Mechanics ==
Death Angel can only be spawned through admin commands
After Death Angel spots the player, it will
If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame
▲After Death Angel spots the player it will begin advancing directly towards them, regardless of the distance. Death Angel will instantly kill any players who are not hiding on contact.
▲If the player is in a hiding spot as Death Angel passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen, similarly to [[Pandemonium|Pandemonium's]] minigame. Unlike Pandemonium, Death Angel does not attack the locker.
=== Notes ===
* Death Angel does not have any movement sounds.
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* It is presumed that after Death Angel's minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
== Strategy ==
As Death Angel is incredibly slow,
Death Angel's minigame is exceptionally long and unforgiving, lasting 18 minutes and requiring constant focus and input. Hiding out of Death Angel's view is considerably more favorable and easy than going through the locker minigame.
Death Angel's minigame is extremely long and unforgiving, lasting 18 minutes and requiring constant focus and input the entire time. Hiding out of view of Death Angel is considerably more favourable and easy.
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