Documents/Environmental Hazards

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Revision as of 09:31, 30 May 2024 by Molarity (talk | contribs) (Created page with "__NOTOC__ __NOEDITSECTION__ == Electrical Hazards == Many of the fuse boxes, generators and wires throughout the blacksite have been damages by monsters & decreased structural integrity. This has resulted in many electrical hazards caused by exposed wiring and other malfunctions. A major concern is the amount of flooding taking place, from burst pipes, cracked windows, etc. When the <u>water comes into contact with exposed electrical outlets, it creates big puddles of e...")
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Electrical Hazards

Many of the fuse boxes, generators and wires throughout the blacksite have been damages by monsters & decreased structural integrity. This has resulted in many electrical hazards caused by exposed wiring and other malfunctions.

A major concern is the amount of flooding taking place, from burst pipes, cracked windows, etc. When the water comes into contact with exposed electrical outlets, it creates big puddles of electrified water, which can cause injury (& death) to persons if stepped in.

Pits & Holes

Due to severe Blacksite degradation, a lot of the foundation keeping the floors, walls and ceilings up have collapsed. Luckily, the worst has already passed, so any personnel still trapped shouldn't have to worry about the floor collapsing under them. They just have to watch their step.

Fire

With so much failing machinery and integrity, fires are bound to start eventually. Luckily, this one should be really easy to operatives to avoid, as the emergency ventilation system will kick in and suck the air out of any room on fire. There will still be instances where the ventilation will fail, and said rooms should only be navigated through if absolutely necessary. If thats the case, operatives should simply walk round any open flames.

High Pressure Steam

With many pipes being damages or outright destroyed, steam pipes bursting open from built up pressure is inevitable. For any operatives not familiar, steam pipes are painted red and any operatives should be careful when near red pipes incase they are damaged.

Most steam releases comes in bursts, usually spraying out for a few seconds before running out of supply. A new dose of hot air is usually not far behind though, so if the path is blocked by steam, operatives are advised to wait for it to run out and then quickly make it to the other side before another dose is ready. Operatives should also be aware that there is usually a pipe with a valve attached. Closing said valve will usually stop the flow of steam, allowing other operatives to pass any previously active hazards safely.