Documents/Puddles of Void-Mass: Difference between revisions
Added heading |
FerretBandit (talk | contribs) Adding specific # of deaths to fully unredact documents |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
__NOEDITSECTION__ __NOTOC__ |
__NOEDITSECTION__ __NOTOC__ |
||
== Description == |
== Description == |
||
This document details the creation and appearance of [[Puddles of Void-Mass]]. This document can be unlocked by dying to Puddles of Void-Mass, with each death unlocking more of the document. |
This document details the creation and appearance of [[Puddles of Void-Mass]]. This document can be unlocked by dying to Puddles of Void-Mass three times, with each death unlocking more of the document. |
||
== Document == |
== Document == |
||
=== Puddles of Void-Mass === |
=== Puddles of Void-Mass === |
||
[[File: |
[[File:VoidmassDoc.png|thumb|Puddles of Void-Mass Document. Click to enlarge image|right]] |
||
Z-V06, aka, "Puddles |
Z-V06, aka, "Puddles from the Void-mass", are clumps of sentient puddle spawns from Z-V0. (Refer to the "Valcula Void-mass" document for further information). |
||
1 hour and 26 minutes into the Lockdown, Z-13 disabled the Anti-Disgression Evaporation field inside its cell, and opened the containment doors. Immediately, Z-V0 started spawning Z-V01 through 05 instances, as well as this new instance, Z-06. Luckily, in his haste to cause even more property damage, Z-13 forgot to turn off the Evaporation-Floodlights Contingency-Measure outside of the door, causing all of the Z-V01 through 05 instances to evaporate as they tried to leave. However, the new Z-V06 instances did not evaporate. It is theorized that the new Z-V06 instance is evolved to withstand the effects of the AD.E system. It is currently unknown why Z-V01 system was turned off |
1 hour and 26 minutes into the Lockdown, Z-13 disabled the Anti-Disgression Evaporation field inside its cell, and opened the containment doors. Immediately, Z-V0 started spawning Z-V01 through 05 instances, as well as this new instance, Z-06. Luckily, in his haste to cause even more property damage, Z-13 forgot to turn off the Evaporation-Floodlights Contingency-Measure outside of the door, causing all of the Z-V01 through 05 instances to evaporate as they tried to leave. However, the new Z-V06 instances did not evaporate. It is theorized that the new Z-V06 instance is evolved to withstand the effects of the AD.E system. It is currently unknown why Z-V01 through 05 have not evolved in the same way. 17 minutes after the AD-E system was turned off, Dr. ████████ found his way to the control room and turned it back on. An estimated total of 6200-6700 instances are now loose in the Blacksite. |
||
A Z-V06 instance is what can only be described as a black mass with 2 eyes and 2 tentacle-like arms that it uses to crawl around with. CCTV showed them just kind of crawling around aimlessly until crawling inside and just staying there. |
A Z-V06 instance is what can only be described as a black mass with 2 eyes and 2 tentacle-like arms that it uses to crawl around with. CCTV showed them just kind of crawling around aimlessly until they found small, enclosed areas, {{hl|like lockers,}} crawling inside and just staying there. |
||
Z-V06 instances will not attack unless provoked. This normally wouldn't be a problem, if it wasn't for several monsters currently loose. In the event that an operative needs to hide, its highly advised that they double-check the locker they're about to hide in. |
Z-V06 instances will not attack unless provoked. This normally wouldn't be a problem, if it wasn't for several monsters currently loose. In the event that an operative needs to hide, {{hl|its highly advised that they double-check the locker they're about to hide in.}} |
||
Any locker with a Z-V06 instance inside can be identified by 3 key factors. |
Any locker with a Z-V06 instance inside can be identified by 3 key factors. |
||
First, the locker will have what can only be described as "audible breathing". |
{{hl|First, the locker will have what can only be described as "audible breathing". |
||
Second, two big purple glowing eyes can be seen through the lockers airholes. |
Second, two big purple glowing eyes can be seen through the lockers airholes. |
||
Third, a black liquid goo~ish substance can be seen dripping at the bottom of the locker onto the floor. |
Third, a black liquid goo~ish substance can be seen dripping at the bottom of the locker onto the floor.}} |
||
In the event that an operative accidentally opens a locker with a Z-V06 instance inside and is pulled in, they can still be rescued. Whilst the window is short, it usually takes a bit before the Z-V06 properly starts to "digest" its victim, depending on how hurt said victim is. If a colleague is captured, it is highly advised to get them out of the locker immediately, as to not suffer unnecessary casualties. |
In the event that an operative accidentally opens a locker with a Z-V06 instance inside and is pulled in, {{hl|they can still be rescued.}} Whilst the window is short, it usually takes a bit before the Z-V06 properly starts to "digest" its victim, depending on how hurt said victim is. {{hl|If a colleague is captured, it is highly advised to get them out of the locker immediately,}} as to not suffer unnecessary casualties. |
||
[[Category:Documents]] |
[[Category:Documents]] |
Latest revision as of 21:00, 21 August 2024
Description
This document details the creation and appearance of Puddles of Void-Mass. This document can be unlocked by dying to Puddles of Void-Mass three times, with each death unlocking more of the document.
Document
Puddles of Void-Mass
![](http://static.miraheze.org/urbanshadewiki/thumb/2/28/VoidmassDoc.png/300px-VoidmassDoc.png)
Z-V06, aka, "Puddles from the Void-mass", are clumps of sentient puddle spawns from Z-V0. (Refer to the "Valcula Void-mass" document for further information).
1 hour and 26 minutes into the Lockdown, Z-13 disabled the Anti-Disgression Evaporation field inside its cell, and opened the containment doors. Immediately, Z-V0 started spawning Z-V01 through 05 instances, as well as this new instance, Z-06. Luckily, in his haste to cause even more property damage, Z-13 forgot to turn off the Evaporation-Floodlights Contingency-Measure outside of the door, causing all of the Z-V01 through 05 instances to evaporate as they tried to leave. However, the new Z-V06 instances did not evaporate. It is theorized that the new Z-V06 instance is evolved to withstand the effects of the AD.E system. It is currently unknown why Z-V01 through 05 have not evolved in the same way. 17 minutes after the AD-E system was turned off, Dr. ████████ found his way to the control room and turned it back on. An estimated total of 6200-6700 instances are now loose in the Blacksite.
A Z-V06 instance is what can only be described as a black mass with 2 eyes and 2 tentacle-like arms that it uses to crawl around with. CCTV showed them just kind of crawling around aimlessly until they found small, enclosed areas, like lockers, crawling inside and just staying there.
Z-V06 instances will not attack unless provoked. This normally wouldn't be a problem, if it wasn't for several monsters currently loose. In the event that an operative needs to hide, its highly advised that they double-check the locker they're about to hide in.
Any locker with a Z-V06 instance inside can be identified by 3 key factors. First, the locker will have what can only be described as "audible breathing". Second, two big purple glowing eyes can be seen through the lockers airholes. Third, a black liquid goo~ish substance can be seen dripping at the bottom of the locker onto the floor.
In the event that an operative accidentally opens a locker with a Z-V06 instance inside and is pulled in, they can still be rescued. Whilst the window is short, it usually takes a bit before the Z-V06 properly starts to "digest" its victim, depending on how hurt said victim is. If a colleague is captured, it is highly advised to get them out of the locker immediately, as to not suffer unnecessary casualties.