Froger: Difference between revisions
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* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn. |
* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn. |
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* Before a Froger attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Froger is coming in dark rooms or while passing through a room with [[Eyefestation]]. |
* Before a Froger attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Froger is coming in dark rooms or while passing through a room with [[Eyefestation]]. |
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* Froger has different audio cues |
* Froger has different audio cues compared to Angler, making it easier to know if Froger is attacking. |
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=== The Ridge=== |
=== The Ridge=== |
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<!-- If a monster has no special behavior in the ridge, remove this header. --> |
<!-- If a monster has no special behavior in the ridge, remove this header. --> |
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Froger uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Froger. |
Froger uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Froger. |
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== Documents == |
== Documents == |
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''{{Main|Documents/The Angler}} |
''{{Main|Documents/The Angler}} |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |