Froger: Difference between revisions

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* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* Before a Froger attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Froger is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Before a Froger attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Froger is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Froger has different audio cues from Angler, making it easier to know if Froger is attacking.
* Froger has different audio cues compared to Angler, making it easier to know if Froger is attacking.
=== The Ridge===
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
<!-- If a monster has no special behavior in the ridge, remove this header. -->
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Froger uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Froger.
Froger uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, and vents) will work in evading Froger.

== Documents ==
== Documents ==
''{{Main|Documents/The Angler}}
''{{Main|Documents/The Angler}}

== Gallery ==
== Gallery ==
<gallery>
<gallery>