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|description=Grand Encounters are special encounters in Pressure, happening at set intervals.
|description=Grand Encounters are special encounters in Pressure, happening at set intervals.
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'''Grand Encounters''' are large-scale encounters in [[Pressure]], happening at set intervals and requiring the player to complete a set of tasks before proceeding.
'''Grand Encounters''' are large-scale encounters in [[Pressure]], happening at set intervals and requiring the player to complete a set of tasks before proceeding.
__TOC__
__TOC__
== Overview ==
== Overview ==
During a run, the player will encounter two grand encounters. The first grand encounter begins randomly around room 60-80 and is randomised, and the second grand encounter begins after the end of [[The Ridge]].
During a run, the player will face two Grand Encounters, including the Ending Encounter. Currently, only one variation of each Grand Encounter and the Ending Encounter is available. The first Grand Encounter occurs randomly between rooms 60 and 80, after encountering [[Sebastian Solace]]. The Ending Encounter begins right after the end of [[The Ridge]].

The Ending Encounter is scripted and will feature one Grand Encounter enemy. After completing the Ending Encounter, the player will mostly be safe from all monsters, and the run will complete once they leave the [[Hadal Blacksite]].
However, the player can potentially walk into a closet containing the [[Puddles of Void-Mass]], which can kill them either before or after the Grand Encounter.


The second grand encounter, also known as the Ending Encounter, is scripted and will always be the same regardless of the run. After completing the ending encounter, the player will be safe from all monsters and the run will complete after they leave the [[Hadal Blacksite]].
== Grand Encounters ==
== Grand Encounters ==
Below are descriptions of all of the Grand Encounters currently in Pressure.
Below are descriptions of all of the Grand Encounters currently in Pressure.
=== Searchlights ===
=== Searchlights ===
{{Further|Searchlights}}
{{Further|Searchlights}}
During the [[Searchlights]] grand encounter, the player is tasked with repairing a set number of generators in an open area while avoiding being spotted by the Searchlights. The amount of generators required changes depending on how many players are alive in the run, starting at 5 and increasing.
During the [[Searchlights]] Grand Encounter, the player is tasked with repairing a set number of generators in an open area while avoiding being spotted by the '''Searchlights'''. The amount of generators required changes depending on how many players are alive in the run, starting at 5 and increasing up to a maximum of 15. Each generator repaired will cause the '''Searchlights''' to increase in speed. Players can hide in various unique hiding spots to avoid '''Searchlights''' (see below). Lockers can also be used to hide.


Each generator is repaired through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame.
Each generator is repaired through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame. The progress towards repair still occurs if the user does not input any clicks while in the minigame, however the progress is very slow.
{{Further|Puzzles}}

Before the Grand Encounter, there are two rooms with generators that must be repaired before entering, accompanied by a radio message from HQ regarding the situation.

<gallery>
generatorroomgrandencounter.png|The generator room, placed before the Grand Encounter with '''Searchlights''' to introduce players to the mechanics of repairing
grandencounterrepairminigame.png|A player within the repair task minigame. The rotating red cursor must overlap with the bar before clicking to gain significant progress
grandencountergenerators.png|The Grand Encounter with '''Searchlights''', where the player is tasked with repairing broken generators marked in red
grandencounterhidingplace1.png|A valid hiding spot during the Grand Encounter with '''Searchlights'''. Players can hide under these boxes to avoid Searchlights
grandencounterhidingplace2.png|An alternative hiding spot in the Grand Encounter with '''Searchlights'''. Players can hide under the box that is lifted up by this forklift
</gallery>


Before the grand encounter, there are two rooms with generators that must be repaired before entering, accompanied by a radio message from HQ regarding the situation.
== Ending Encounter ==
== Ending Encounter ==
=== Searchlights ===
During the Ending Encounter, the player is tasked with fixing a set number of cables in the Let-Vand Zone. The number of cables depends on how many players are in the game, starting at 7 and capping at 20.
*1 = 7 cables
*2-5 = 14 cables
*6-8 = 20 cables

'''Searchlights''' will also be roaming the area, increasing from 1 up to 3 as more cables get fixed. Additionally, '''Searchlights''' in the area will increase in speed as more repairs are completed. Everytimes a '''Searchlight''' is added, the music will skip to a specific part of it.

Each cable is fixed through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame.

Once all cables have been fixed, the player has to go back through the airlock they came from. During this, a '''Searchlight''' will do one final effort of capturing the player. After traversing safely, the '''Searchlight''' will momentarily try to reach the player before being stomped on by the '''[[Trenchbleeder]]''', which somehow moved without commands.

Once returned, the player will have to follow a marked path to arrive at a nearby dock, where a submarine will surface to get the player out of the Blacksite, ending the run.

<gallery>
Searchlights end encounter overhead.png|Ending encounter area from above
Searchlights End Encounter unlit.png|Ending encounter area unlit
</gallery>

[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Grand Encounters]]
[[Category:Grand Encounters]]

== Trivia ==
The music playing during The Searchlights Grand Encounter is '''''Eyes In The Sky'''''<ref>[https://youtu.be/4NSLlKcI7j4 Eyes in The Sky on Youtube]</ref>

The music playing during The Ending Encounter is '''''Search Party'''''<ref>[https://youtu.be/ms_8Yfjcymk Search Party on Youtube]</ref>
*'''''Search Party''''' is probably a "remix" of ULTRAKILL 7-4 OST '''''War Without Reason'''''<ref>[https://youtu.be/Elj4zDLqJvw War Without Reason on Youtube"]</ref>

== Citations ==
<references/>

Latest revision as of 23:13, 24 July 2024

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Grand Encounters are large-scale encounters in Pressure, happening at set intervals and requiring the player to complete a set of tasks before proceeding.

Overview

During a run, the player will face two Grand Encounters, including the Ending Encounter. Currently, only one variation of each Grand Encounter and the Ending Encounter is available. The first Grand Encounter occurs randomly between rooms 60 and 80, after encountering Sebastian Solace. The Ending Encounter begins right after the end of The Ridge.

The Ending Encounter is scripted and will feature one Grand Encounter enemy. After completing the Ending Encounter, the player will mostly be safe from all monsters, and the run will complete once they leave the Hadal Blacksite. However, the player can potentially walk into a closet containing the Puddles of Void-Mass, which can kill them either before or after the Grand Encounter.

Grand Encounters

Below are descriptions of all of the Grand Encounters currently in Pressure.

Searchlights

For more information, see: Searchlights

During the Searchlights Grand Encounter, the player is tasked with repairing a set number of generators in an open area while avoiding being spotted by the Searchlights. The amount of generators required changes depending on how many players are alive in the run, starting at 5 and increasing up to a maximum of 15. Each generator repaired will cause the Searchlights to increase in speed. Players can hide in various unique hiding spots to avoid Searchlights (see below). Lockers can also be used to hide.

Each generator is repaired through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame. The progress towards repair still occurs if the user does not input any clicks while in the minigame, however the progress is very slow.

For more information, see: Puzzles


Before the Grand Encounter, there are two rooms with generators that must be repaired before entering, accompanied by a radio message from HQ regarding the situation.

Ending Encounter

Searchlights

During the Ending Encounter, the player is tasked with fixing a set number of cables in the Let-Vand Zone. The number of cables depends on how many players are in the game, starting at 7 and capping at 20.

  • 1 = 7 cables
  • 2-5 = 14 cables
  • 6-8 = 20 cables

Searchlights will also be roaming the area, increasing from 1 up to 3 as more cables get fixed. Additionally, Searchlights in the area will increase in speed as more repairs are completed. Everytimes a Searchlight is added, the music will skip to a specific part of it.

Each cable is fixed through a short quick-time event requiring the player to click in time with the cursor overlapping a highlighted area. Clicking while the cursor is not overlapping the highlighted area will result in the player being shocked for 5 damage and cancelling the minigame.

Once all cables have been fixed, the player has to go back through the airlock they came from. During this, a Searchlight will do one final effort of capturing the player. After traversing safely, the Searchlight will momentarily try to reach the player before being stomped on by the Trenchbleeder, which somehow moved without commands.

Once returned, the player will have to follow a marked path to arrive at a nearby dock, where a submarine will surface to get the player out of the Blacksite, ending the run.

Trivia

The music playing during The Searchlights Grand Encounter is Eyes In The Sky[1]

The music playing during The Ending Encounter is Search Party[2]

  • Search Party is probably a "remix" of ULTRAKILL 7-4 OST War Without Reason[3]

Citations