Health: Difference between revisions

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|description=Health represents the amount of damage a player can withstand before dying.
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'''Health''' is a core mechanic in [[Pressure]], telling playersdetermining how much damage theyplayers can takesurvive before [[Death|dying]].
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'''Health''' is a core mechanic in [[Pressure]], telling players how much damage they can take before [[Death]].
 
__TOC__
== Overview ==
HealthPlayer health is shown through a health meterdisplayed inat the bottom left side of the screen, and all players start with 100 HP. As the player loses HP, the health meter beginsbecomes to take on a moreincreasingly redder tint, withand a skull appearingstarts theto lower the player's HP isappear.
The player's diving gear mask also becomes visibly cracked.
 
The following itemsPlayers are able to healregain thelost playerHP with items like the
*[[Medkit|Medkit]] or the [[Party Special]].
 
=== Death Screen ===
When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the [[Monsters|monster]] they died to, as well as a result document for their expedition.
{{further|Death}}
 
If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them.
=== Notes ===
*Dying is the only way to obtain some [[Documents| Documents]]
=== Reviving ===
Upon dying, the player is presented with the option to revive themselves for tokens {{Tokens}} or Robux. After using a revive, the player respawns in the last opened room with full health.
 
{{further|Revives}}
TBH
 
== Gallery ==