Health: Difference between revisions

No edit summary
(Updated)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{#seo:
{{#seo:
|description=Health represents the amount of damage a player can withstand before dying. Every player begins with 100 HP.
|description=Health represents the amount of damage a player can withstand before dying in Pressure.
}}
}}
'''Health''' is a core mechanic in [[Pressure]], telling players how much damage they can take before death.
'''Health''' is a core mechanic in [[Pressure]], determining how much damage players can survive before [[Death|dying]].


__TOC__
__TOC__
== Overview ==
== Overview ==
Health is shown through a health meter in the bottom left of the screen, all players start with 100 HP. As the player loses HP, the health meter begins to take on a more redder tint, with a skull appearing the lower the player's HP is.
Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the
[[Medkit]] or the [[Party Special]].


As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.
The following items are able to heal the player
*[[Medkit|Medkit]]


=== Death Screen ===
=== Death Screen ===
{{further|Death}}
When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the [[Monsters|monster]] they died to, as well as a result document for their expedition. In a multiplayer run, the player is also given the option to spectate the living players.


If a player's health reaches 0 and they die in a run, a Death Screen appears. Here, [[Sebastian Solace| Sebastian Solace]] gives a unique dialogue about the entity/way the player died and provides a document on what killed them.
=== Notes ===
*Dying is the only way to obtain some [[Documents| Documents]]
=== Reviving ===
=== Reviving ===
{{further|Revives}}

Upon dying, the player is presented with the option to revive themselves. If the player has no [[Currency#Tokens|tokens]], they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no [[Currency#Research|research]] or [[Batteries|batteries]].
TBH


== Gallery ==
== Gallery ==

Latest revision as of 21:43, 8 July 2024

Health is a core mechanic in Pressure, determining how much damage players can survive before dying.

Overview

Player health is displayed at the bottom left side of the screen, and all players start with 100 HP. Players are able to regain lost HP with items like the Medkit or the Party Special.

As the player loses HP, their health meter becomes increasingly redder in colour, and a skull starts to appear. The player's diving gear mask also appears visibly cracked while they are underwater.

Death Screen

For more information, see: Death

When a player's health reaches 0, they die, and a Death Screen appears. The player is then shown a document regarding the monster they died to, as well as a result document for their expedition. In a multiplayer run, the player is also given the option to spectate the living players.

Reviving

For more information, see: Revives

Upon dying, the player is presented with the option to revive themselves. If the player has no tokens, they will be prompted to revive for 30 Robux. After using a revive, the player will respawn in the last opened room with full health and no research or batteries.

Gallery