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=== Notes === |
=== Notes === |
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* [[Sebastian’s Shop]] holds the keycard to the next room on the table besides [[Sebastian Solace|Sebastian]]. |
* [[Sebastian’s Shop]] holds the keycard to the next room on the table besides [[Sebastian Solace|Sebastian]]. |
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* Keycards will consecutively |
* Keycards will consecutively sound off a low jingling sound if they are not found after a certain amount of time. |
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* Keycards also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers. |
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* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them. |
* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them. |
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Revision as of 14:46, 29 May 2024
The Keycard is a type of consumable that can be found in the Hadal Blacksite.
Description & Usage
The Keycard is used to open locked doors in order to progress through the game. If the door in a room is locked, it can be opened by a keycard or by a Code Breacher. Keycards can spawn anywhere in locked rooms, including side rooms.
Obtainment
The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.
Notes
- Sebastian’s Shop holds the keycard to the next room on the table besides Sebastian.
- Keycards will consecutively sound off a low jingling sound if they are not found after a certain amount of time.
- Keycards also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
- If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.
Gallery
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Example image
Trivia
- The number 13 on the keycard as well as other instances to that number is Zeal's favorite number.[1]