Keycard: Difference between revisions

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|usage=Used to unlock the door to the next room.
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Revision as of 14:47, 29 May 2024


The Keycard is a type of consumable that can be found in the Hadal Blacksite.

Description & Usage

The Keycard is used to open locked doors in order to progress through the game. If the door in a room is locked, it can be opened by a keycard or by a Code Breacher. Keycards can spawn anywhere in locked rooms, including side rooms.

Obtainment

The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.

Notes

  • Sebastian’s Shop holds the keycard to the next room on the table besides Sebastian.
  • Keycards will consecutively sound off a low jingling sound if they are not found after a certain amount of time.
  • Keycards also emit a low buzzing sound if you're close enough, making it easier to track down without opening drawers or item lockers.
  • If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.

Gallery

Trivia

  • The number 13 on the keycard as well as other instances to that number is Zeal's favorite number.[1]

Citations