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== Description & Usage ==
The Keycard is used to open locked doors in order to progress through the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms.
=== Obtainment ===
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=== Notes ===
* [[Sebastian’s Shop]] holds the keycard
* Keycards will consecutively emit a low jingling sound if they are not found
* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.
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Revision as of 14:41, 29 May 2024
The Keycard is a type of consumable that can be found in the Hadal Blacksite.
Description & Usage
The Keycard is used to open locked doors in order to progress through the game. If the door in a room is locked, it can be opened by a keycard or by a Code Breacher. Keycards can spawn anywhere in locked rooms, including side rooms.
Obtainment
The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.
Notes
- Sebastian’s Shop holds the keycard to the next room on the table besides Sebastian.
- Keycards will consecutively emit a low jingling sound if they are not found after a certain amount of time.
- If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.
Gallery
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Example image
Trivia
- The number 13 on the keycard as well as other instances to that number is Zeal's favorite number.[1]