Keycard: Difference between revisions

From Pressure Wiki
Content added Content deleted
(→‎Trivia: added ref)
(changing some word and proof reading part 1)
Line 15: Line 15:
__TOC__
__TOC__
== Description & Usage ==
== Description & Usage ==
The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms.
The Keycard is used to open locked doors in order to progress through the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms.


=== Obtainment ===
=== Obtainment ===
Line 21: Line 21:


=== Notes ===
=== Notes ===
* [[Sebastian’s Shop]] holds the keycard necessary to pass through the room it is situated in.
* [[Sebastian’s Shop]] holds the keycard to the next room on the table besides [[Sebastian Solace|Sebastian]].
* Keycards will emit a low jingling sound if they are not found in a certain amount of time.
* Keycards will consecutively emit a low jingling sound if they are not found after a certain amount of time.
* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.
* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.