Keycard: Difference between revisions

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{{Item
{{Item
|name=Example
|name=Keycard
|image=Placeholder.png
|image=Placeholder.png
|type=<item type>
|type=<item type>
|fuel_time=Example
|fuel_time=One-time use
|usage=Used to unlock the door to the next room.
|price=Example Number
|usage=Acts as an example for the infobox
|shop_description=Shop description for example item.}}
|shop_description=Shop description for example item.}}
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The '''Example''' is a type of <item type>.
The '''Keycard''' is a type of consumable that can be found in the [[Hadal Blacksite]].
__TOC__
__TOC__
== Description & Usage ==
== Description & Usage ==
The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms.


=== Obtainment ===
=== Obtainment ===
The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.


=== Notes ===
=== Notes ===
* [[Sebastian’s Shop]] holds the keycard necessary to pass through the room it is situated in.
* Example note
* Keycards will emit a low jingling sound if they are not found in a certain amount of time.
** Example indented note
* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.


== Gallery ==
== Gallery ==
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== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
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* The number ''13'' on the keycard as well as other instances to that number is Zeal's favorite number.
* Example trivia
** Example indented trivia <ref>Example reference</ref>
== Citations ==
== Citations ==
<references/>
<references/>

Revision as of 14:27, 29 May 2024


The Keycard is a type of consumable that can be found in the Hadal Blacksite.

Description & Usage

The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a Code Breacher. Keycards can spawn anywhere in locked rooms, including side rooms.

Obtainment

The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.

Notes

  • Sebastian’s Shop holds the keycard necessary to pass through the room it is situated in.
  • Keycards will emit a low jingling sound if they are not found in a certain amount of time.
  • If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.

Gallery

Trivia

  • The number 13 on the keycard as well as other instances to that number is Zeal's favorite number.

Citations