Keycard: Difference between revisions
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{{Item |
{{Item |
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|name= |
|name=Keycard |
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|image=Placeholder.png |
|image=Placeholder.png |
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|type=<item type> |
|type=<item type> |
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|fuel_time= |
|fuel_time=One-time use |
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|usage=Used to unlock the door to the next room. |
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|price=Example Number |
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|usage=Acts as an example for the infobox |
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|shop_description=Shop description for example item.}} |
|shop_description=Shop description for example item.}} |
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The ''' |
The '''Keycard''' is a type of consumable that can be found in the [[Hadal Blacksite]]. |
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__TOC__ |
__TOC__ |
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== Description & Usage == |
== Description & Usage == |
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The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a [[Code Breacher|Code Breacher.]] Keycards can spawn anywhere in locked rooms, including side rooms. |
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=== Obtainment === |
=== Obtainment === |
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The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker. |
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=== Notes === |
=== Notes === |
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* [[Sebastian’s Shop]] holds the keycard necessary to pass through the room it is situated in. |
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* Example note |
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* Keycards will emit a low jingling sound if they are not found in a certain amount of time. |
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** Example indented note |
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* If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them. |
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== Gallery == |
== Gallery == |
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== Trivia == |
== Trivia == |
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* The number ''13'' on the keycard as well as other instances to that number is Zeal's favorite number. |
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* Example trivia |
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** Example indented trivia <ref>Example reference</ref> |
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== Citations == |
== Citations == |
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<references/> |
<references/> |
Revision as of 14:27, 29 May 2024
The Keycard is a type of consumable that can be found in the Hadal Blacksite.
Description & Usage
The Keycard is used to open locked doors to progress the game. If the door in a room is locked, it can be opened by a keycard or by a Code Breacher. Keycards can spawn anywhere in locked rooms, including side rooms.
Obtainment
The Keycard can be found in various places, examples being in the vent system, on a table, inside a drawer, or inside an item locker.
Notes
- Sebastian’s Shop holds the keycard necessary to pass through the room it is situated in.
- Keycards will emit a low jingling sound if they are not found in a certain amount of time.
- If the locked room contains more drawers than usual, an additional Keycard will appear. You can only gather one of them.
Gallery
-
Example image
Trivia
- The number 13 on the keycard as well as other instances to that number is Zeal's favorite number.