Pandemonium: Difference between revisions

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(Created page with "{{Monster |name='''Z-367''' “Pandemonium" |image=Placeholder.png |attack=Rushes down hallways in a fashion similar to Angler, only to force the player into a series of minigames if the player has found a locker. |location=Hadal Blacksite |damage=Instant Death |created_by=SearingCircuits |release_date=TBA |voiced_by= |sound1='''Example''' File:ExampleAudio.mp3}} <!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the...")
 
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“Pandemonium"
|image=Placeholder.png
|attack=Rushes down hallways, ininstantly akilling fashionany similarplayers toin Angler,its onlyline toof forcesight theand player intoinitiating a seriesminigame ofwith minigamesplayers ifhiding the player has found ain locker.lockers
|location=[[Hadal Blacksite]]
|damage=Instant Death
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{{#seo:
|description=Pandemonium is ana uncommonlethal threat the player will facemonster in Pressure, rushing down hallways and attemptingattacking to pryoccupied lockers open if obstructed.
}}
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'''Z-367''', codenamed '''"Pandemonium"''' is a monster in [[Pressure]]., It actsacting as anone extremelyof dangerousthe yetmost uncommondangerous threatthreats thatfound playersin willthe encounter,[[Hadal capable of taking most people off guard at firstBlacksite]].
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== Appearance ==
Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similarly to [[The Angler|Angler]], Pandemonium's face will always be facing the player, regardless of where they view it.
 
Pandemonium uses a billboard decal for its face, resulting in it always looking directly at the player.
 
== Mechanics ==
[[Pandemonium]] acts similarly to [[Angler]] and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. TheWhen Pandemonium spawns, nearby lightselectronics will flicker briefly, and Pandemonium will begin advancing. fromWhen behindPandemonium whilespots emittingthe aplayer loudit wil begin loudly screeching and advancing directly towards the player, regardless of the sounddistance.
 
If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
If the player is in Pandemonium’s line of sight while it passes, determined by high-range raycasts, It will make a direct charge towards the player, using advanced path finding to attack them within vents or within side-rooms, regardless if they're within a hiding spot. the raycasts ignore windows and non-solid objects, making hiding nearly impossible unless you remain completely out of its sight.
 
IfWhile the playerplayer’s cursor is inoff aof hidingthe spotpoint asin Pandemoniumthe passesmiddle of the screen, they will belose forcedenergy. intoThey acan minigameregain requiring theenergy playerthrough to keepkeeping their cursor inon the middlepoint. ofIf thethey screenrun whileout of energy, Pandemonium attackswill force open the hidinglocker spotand kill them. After a while, causingPandemonium theirwill cursorleave toand jumpthe minigame will end.
 
While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will kill them. After a while, Pandemonium will leave and the minigame will end.
=== Notes ===
* Pandemonium will have a chance toonly spawn after roomdoor 25 and willcan only spawn only once per run.
* Angler and other [[Monsters#Node Monsters|node monsters]] are able to spawn right after a Pandemonium attack.
* When Pandemonium attacks the player's hiding spot, the player will regenerate a bit of energy per slam.
* Pandemonium will attack more oftenfrequently as the minigame progresses.
* Angler and other Node monsters are able to spawn right after a Pandemonium attack.
* Pandemonium will attack more often as the minigame progresses.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
* Pandemonium is relatively rare in comparison to members of the Angler family.
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
{{Further|The Ridge}}
 
Pandemonium will havehas a higher chance of spawning in the Ridge. Much like anglerAngler, therePandemonium will not be noaccompanied by any visual cues. toPlayers signalare itsforced arrival,to meaningrely thaton playerssound willalone beto forcedknow towhen relyPandemonium onis audiocoming. Pandemonium's sound cues andhappen muscleearlier memory.while attacking in the ridge, giving players more time to react.
 
== Strategy ==
When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to [[Hiding#Cleithrophobia|cleithrophobia]]. Hiding from his sight is possible- yet not recommended. always hide near a locker in-case your spotted and you must hide.
 
Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.
== Documents ==
''{{Main|Documents/Pandemonium}}
 
== Gallery ==
<gallery>
Placeholder.png|Example image
</gallery>
 
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->