Pandemonium: Difference between revisions

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(Created page with "{{Monster |name='''Z-367''' “Pandemonium" |image=Placeholder.png |attack=Rushes down hallways in a fashion similar to Angler, only to force the player into a series of minigames if the player has found a locker. |location=Hadal Blacksite |damage=Instant Death |created_by=SearingCircuits |release_date=TBA |voiced_by= |sound1='''Example''' File:ExampleAudio.mp3}} <!-- The monster infobox can house up to 6 sound files, just copy the sound1 parameter and change the...")
 
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“Pandemonium"
“Pandemonium"
|image=Placeholder.png
|image=Placeholder.png
|attack=Rushes down hallways in a fashion similar to Angler, only to force the player into a series of minigames if the player has found a locker.
|attack=Rushes down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers
|location=[[Hadal Blacksite]]
|location=[[Hadal Blacksite]]
|damage=Instant Death
|damage=Instant Death
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{{#seo:
{{#seo:
|description=Pandemonium is an uncommon threat the player will face in Pressure, rushing down hallways and attempting to pry lockers open if obstructed.
|description=Pandemonium is a lethal monster in Pressure, rushing down hallways and attacking occupied lockers.
}}
}}
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'''Z-367''', codenamed '''"Pandemonium"''' is a monster in [[Pressure]]. It acts as an extremely dangerous yet uncommon threat that players will encounter, capable of taking most people off guard at first.
'''Z-367''', codenamed '''"Pandemonium"''' is a monster in [[Pressure]], acting as one of the most dangerous threats found in the [[Hadal Blacksite]].
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== Appearance ==
== Appearance ==
Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth.
Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similarly to [[The Angler|Angler]], Pandemonium's face will always be facing the player, regardless of where they view it.

Pandemonium uses a billboard decal for its face, resulting in it always looking directly at the player.

== Mechanics ==
== Mechanics ==
[[Pandemonium]] acts similarly to [[Angler]] and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid hiding spot. The lights will flicker briefly, and Pandemonium will begin advancing from behind while emitting a loud sound.
[[Pandemonium]] acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing. When Pandemonium spots the player it wil begin loudly screeching and advancing directly towards the player, regardless of the distance.


If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
If the player is in Pandemonium’s line of sight while it passes, determined by high-range raycasts, It will make a direct charge towards the player, using advanced path finding to attack them within vents or within side-rooms, regardless if they're within a hiding spot. the raycasts ignore windows and non-solid objects, making hiding nearly impossible unless you remain completely out of its sight.


If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring the player to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.
While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.

While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will kill them. After a while, Pandemonium will leave and the minigame will end.
=== Notes ===
=== Notes ===
* Pandemonium will have a chance to spawn after room 25 and will spawn only once per run.
* Pandemonium will only spawn after door 25 and can only spawn once per run.
* Angler and other [[Monsters#Node Monsters|node monsters]] are able to spawn right after a Pandemonium attack.
* When Pandemonium attacks the player's hiding spot, the player will regenerate a bit of energy per slam.
* Pandemonium will attack more frequently as the minigame progresses.
* Angler and other Node monsters are able to spawn right after a Pandemonium attack.
* Pandemonium will attack more often as the minigame progresses.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
* After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their [[Hiding#Cleithrophobia|cleithrophobia]] will reset.
* Pandemonium is relatively rare in comparison to members of the Angler family.
=== The Ridge===
=== The Ridge===
<!-- If a monster has no special behavior in the ridge, remove this header. -->
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{{Further|The Ridge}}
{{Further|The Ridge}}


Pandemonium will have a higher chance of spawning in the Ridge. Much like angler, there will be no visual cues to signal its arrival, meaning that players will be forced to rely on audio cues and muscle memory.
Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. Pandemonium's sound cues happen earlier while attacking in the ridge, giving players more time to react.

== Strategy ==
== Strategy ==
When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to [[Hiding#Cleithrophobia|cleithrophobia]]. Hiding from his sight is possible- yet not recommended. always hide near a locker in-case your spotted and you must hide.
When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to [[Hiding#Cleithrophobia|cleithrophobia]].


Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.
== Documents ==
== Documents ==
''{{Main|Documents/Pandemonium}}
''{{Main|Documents/Pandemonium}}

== Gallery ==
== Gallery ==
<gallery>
<gallery>
Placeholder.png|Example image
Placeholder.png|Example image
</gallery>
</gallery>

== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->

Revision as of 20:44, 17 May 2024


Z-367, codenamed "Pandemonium" is a monster in Pressure, acting as one of the most dangerous threats found in the Hadal Blacksite.

Appearance

Pandemonium takes the appearance of a melting, heavily distorted human face, with hundreds of eyes inside of its mouth. Pandemonium’s jaw is warped into a curved shape with numerous distorted, loose teeth. Similarly to Angler, Pandemonium's face will always be facing the player, regardless of where they view it.

Mechanics

Pandemonium acts similarly to Angler and its variants. Pandemonium has a chance to spawn if the player’s current or previous room has a valid hiding spot. When Pandemonium spawns, nearby electronics will flicker briefly and Pandemonium will begin advancing. When Pandemonium spots the player it wil begin loudly screeching and advancing directly towards the player, regardless of the distance.

If the player is in a hiding spot as Pandemonium passes, they will be forced into a minigame requiring them to keep their cursor in the middle of the screen while Pandemonium attacks the hiding spot, causing their cursor to jump.

While the player’s cursor is off of the point in the middle of the screen, they will lose energy. They can regain energy through keeping their cursor on the point. If they run out of energy, Pandemonium will force open the locker and kill them. After a while, Pandemonium will leave and the minigame will end.

Notes

  • Pandemonium will only spawn after door 25 and can only spawn once per run.
  • Angler and other node monsters are able to spawn right after a Pandemonium attack.
  • Pandemonium will attack more frequently as the minigame progresses.
  • After Pandemonium’s minigame, the player will not be forced out of their hiding spot, and their cleithrophobia will reset.

The Ridge

For more information, see: The Ridge

Pandemonium has a higher chance of spawning in the Ridge. Much like Angler, Pandemonium will not be accompanied by any visual cues. Players are forced to rely on sound alone to know when Pandemonium is coming. Pandemonium's sound cues happen earlier while attacking in the ridge, giving players more time to react.

Strategy

When hiding from Pandemonium, make sure to not hide too early, or you will be forced out of your hiding spot due to cleithrophobia.

Pandemonium uses a raycasting hitbox to create its line of sight, so hiding in places that cover your character completely (including office cubicles, separate hallways, etc) will work in evading Pandemonium. Unlike Angler, Pandemonium can deviate from its set path and has a much larger line of sight that ignores translucent objects such as vents or windows, making it harder to hide without using a locker.

Documents

Main Article: Documents/Pandemonium

Gallery

Trivia

  • Pandemonium's eye sockets are usually empty and black, but if it spots a player hiding without a locker, white eyes will appear as it attacks.
  • Pandemonium was originally supposed to be called "Rebound". The name was changed to Pandemonium to avoid following what Zeal considered the boring naming convention of DOORS.
  • Pandemonium is currently the only node-entity that breaks away from its nodes to attack players.
  • Pandemonium doesn't have any pronouns and is referred to as "It".
  • Just like Angler and all its variants, Pandemoniums face can be observed to be facing anyone who looks at it, no matter what angle they watch it from. Even if there are multiple camera's watching it.
  • Similiar to Angler and all its variants, Pandemonium seems to be "floating" exactly 1 foot (or meter) off the ground.

Citations