Puzzles: Difference between revisions
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{{#seo: |
{{#seo: |
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|description=Puzzles are in-game challenges to test |
|description=Puzzles are in-game challenges to test the player in Pressure before they can continue their run. |
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}} |
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'''Puzzles''' are game |
'''Puzzles''' are a game mechanic in [[Pressure]], preventing the player from progressing until the puzzle is solved. Below is a list of all current puzzle types. |
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__TOC__ |
__TOC__ |
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== Pipe Puzzle == |
== Pipe Puzzle == |
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Pipe |
'''Pipe Puzzles''' appear in partially flooded rooms with electrified water. The player must locate a pipe panel in the room and rotate the pipes to form a connected line from the starting point to the end point(s). Once solved, the water drains, allowing the player to progress. |
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The pipes can either appear as a 90 degree bend, a T-shape, or a straight pipe. Pipes will glow different colors depending on their status: green meaning the pipe is connected to a starting point, red meaning the pipe is an end point and is not connected to a starting point, and no glow meaning the pipe is not connected to a starting point. |
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The '''Pipe Puzzle''' room is quite spacious, allowing the player to safely stand away from the [[Monsters]] as they attempt to attack. Certain room generations also place the puzzle inside a separate room, making it a possible [[hiding]] position from [[Pandemonium]]. |
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== Gallery == |
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<gallery> |
<gallery> |
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Pipe puzzle.png|An almost complete pipe puzzle. |
Pipe puzzle.png|An almost complete pipe puzzle. |
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</gallery> |
</gallery> |
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== Generator Puzzle == |
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{{Further|Searchlights}} |
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'''Generator Puzzles''' appear only during the [[Searchlights]] [[Grand Encounters|Grand Encounter]]. The player must locate broken generators, highlighted with red lights, in the room and fix them by doing a quick-time event. Once enough generators are fixed, the door to the next room will open, allowing the player to progress. |
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A single generator needs four successes in the quick-time event to repair it. |
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If the player misses the timing and clicks when the arrow is not on the bar, the player will be flung back away from the generator and take 5 damage. However, the progress on the generators do not restart upon a failure. |
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<gallery> |
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BrokenGen.png|A broken generator. |
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grandencounterrepairminigame.png|The prompt that appears when fixing the generators. |
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</gallery> |
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== Cable Puzzle == |
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{{Further|Searchlights}} |
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'''Cable Puzzles''' appear only during the [[Searchlights]] [[Grand Encounters#Ending Encounter|Ending Encounter]]. The player must locate broken cables on the ocean floor, highlighted with yellow glowing sparks, and fix them by doing a quick-time event that is similar to the generators'. Once enough cables are fixed, the player can progress to their next task during the encounter. |
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The cables repair faster than the generators in the Generator puzzle, only needing three successes in the quick-time event. |
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Similarly to the '''Generator Puzzle''': if the player misses the timing and clicks when the arrow is not on the bar, the quick-time event will stop and the player will take 5 damage. The progress on a cable also does not restart upon failure. |
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<gallery> |
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Broken cable.png|A broken cable. |
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Cable fix prompt.png|The prompt that appears when fixing the cables. |
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</gallery> |
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{{MechanicsNavbox}} |
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[[Category: Game Mechanics]] |