Wall Dwellers: Difference between revisions
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Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth. |
Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth. |
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== Mechanics == |
== Mechanics == |
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Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. Wall Dwellers can be countered listening out for their footsteps and looking at them, or having them be killed by node entities such as [[Angler]]. Wall Dwellers that have been killed in this way are planned to be edible in the future, having a currently unknown effect on the player. |
Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. Wall Dwellers can be countered listening out for their footsteps and looking at them, or having them be killed by node entities such as [[The Angler]]. Wall Dwellers that have been killed in this way are planned to be edible in the future, having a currently unknown effect on the player. |
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=== Notes === |
=== Notes === |
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*Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room. |
*Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room. |
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*It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline. |
*It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline. |
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*Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevelance of [[Angler]] and its variants. |
*Wall Dwellers behave identically in [[The Ridge]], but are much less of a threat due to the high prevelance of [[The Angler]] and its variants. |
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== Strategy == |
== Strategy == |
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Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close. |
Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close. |
Revision as of 19:57, 21 May 2024
Z-90, codenamed "Wall Dwellers" are hostile monsters in Pressure, acting as an uncommon threat found in the Hadal Blacksite.
Appearance
Wall Dwellers take on the appearance of humanoid monsters lacking arms with a set of flat plate-like coverings on its front to camouflage into walls. Wall Dwellers have no discernible eyes or other bodily features, besides human-like mouths with split lower jaws and teeth.
Mechanics
Wall Dwellers act as an ambush predator, and will emerge quietly from walls in previous rooms and advance towards players, attacking them once they gets close enough. Wall Dwellers can be countered listening out for their footsteps and looking at them, or having them be killed by node entities such as The Angler. Wall Dwellers that have been killed in this way are planned to be edible in the future, having a currently unknown effect on the player.
Notes
- Wall Dwellers will exit their hiding spots in the previous room right after the player enters the next room.
- It is possible to spot Wall Dwellers by looking closely at walls, as they break up the material patterns and have a slight outline.
- Wall Dwellers behave identically in The Ridge, but are much less of a threat due to the high prevelance of The Angler and its variants.
Strategy
Spotting Wall Dwellers can be made easier by keeping track of the number of footsteps being heard at any given time, and sticking closely together if in a group. Occasionally looking behind you can also help to scare off Wall Dwellers before they get too close.
Documents
Gallery
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Example image
Trivia
- Wall Dwellers were originally going to be an "A-90" entity for Zeal's rooms game [1]