The Angler: Difference between revisions

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When Angler rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Angler’s line of sight before it passes through will be safe.
When Angler rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Angler’s line of sight before it passes through will be safe.
=== Mirage ===
Rarely, instead of a regular Angler spawning, there is a chance for a mirage of Angler to spawn. This mirage has nearly the same visual and audio cues (eg. lights flickering, angler sounds) as regular Angler while not having an actual Angler attack.
=== Notes ===
=== Notes ===
* Angler has a chance to attack from the front, giving different audible cues and slightly less time to react.
* Angler has a chance to attack from the front, giving different audible cues and slightly less time to react.
* After a player spends a set amount of time in a room, there is a chance for Angler or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* After a player spends a set amount of time in a room, there is a chance for Angler or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn.
* Before an Angler attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Angler is coming in dark rooms or while passing through a room with [[Eyefestation]].
* Before an Angler attack, the navi-path of the next door will flicker briefly. Knowing this makes it easier to tell when Angler is coming in dark rooms or while passing through a room with [[Eyefestation]].
* There is a small chance for a mirage of Angler to spawn instead of Angler, causing the same flickering and rushing of regular Angler while not having an actual Angler attack.
=== The Ridge===
=== The Ridge===
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