The Ridge: Difference between revisions

From Pressure Wiki
Content added Content deleted
(Improved wording, added mention of speakers)
m (Minor wording improvement)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Location
{{Location
|name=The Ridge
|name=The Ridge
|image=Placeholder.png
|image=Ridge Catwalk preview.png
|found_in=[[Hadal Blacksite]]
|found_in=[[Hadal Blacksite]]
|type=Point of Interest
|type=Point of Interest
Line 14: Line 14:
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->


'''The Ridge''' is the final area before the [[Grand Encounters]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns.
'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns.
__TOC__
__TOC__
== Overview ==
== Overview ==
Line 22: Line 22:
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|prisoner diving gear]] to detonate if players stand near them for too long.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long.
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Ridge_Catwalk.png|Image of the Ridge Catwalk with fullbright.
Crystal Model.png|The crystal model
Ridge_Catwalk.png|Image of the Ridge Catwalk
</gallery>
</gallery>
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance <ref>https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692</ref>


== Citations ==
== Citations ==
<references/>
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
<!-- Keep categories at the bottom of the page below the content. -->
[[Category:Locations]]
[[Category:Hadal Blacksite]]
[[Category:Hadal Blacksite]]
[[Category:Room Types]]
[[Category:Points of Interest]]

Latest revision as of 12:46, 27 June 2024


The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.

Overview

The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.

Unique Features

  • Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
  • Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
  • Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long.

Gallery

Trivia

  • In The Ridge, The Angler has its eyes closed, though this has no lore significance [1]

Citations