The Ridge: Difference between revisions

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{{Location
{{Location
|name=The Ridge
|name=The Ridge
|image=Placeholder.png
|image=Ridge Catwalk preview.png
|found_in=[[Hadal Blacksite]]
|found_in=[[Hadal Blacksite]]
|type=Point of Interest
|type=Point of Interest
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'''The Ridge''' is the final area before the [[Grand Encounters]], and it is filled with many hazards such as flickering lights and frequent monster spawn.
'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns.
__TOC__
__TOC__
== Overview ==
== Overview ==
The Ridge is the final stretch of the game after taking out the crystal. It resembles an unfinished cave with various equipment lying around. In the ridge, the lights will go out and the area will become much more dangerous.
The Ridge is the final stretch of the game, located beyond the [[Crystal Room]]. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.
== Unique Features ==
== Unique Features ==
* Due to the facts that the lights are off, the player needs to relies on audio cues to avoid getting attack by the node monster.
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
*Node monsters will spawn more frequently, while Eyefestation and Good People is almost guaranteed.
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long.
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Ridge_Catwalk.png|Image of the Ridge Catwalk with fullbright.
Placeholder.png|Example image
</gallery>
</gallery>
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<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance <ref>https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692</ref>


== Citations ==
== Citations ==
<references/>
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
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[[Category:Locations]]
[[Category:Hadal Blacksite]]
[[Category:Hadal Blacksite]]
[[Category:Room Types]]
[[Category:Points of Interest]]

Latest revision as of 12:46, 27 June 2024


The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.

Overview

The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.

Unique Features

  • Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
  • Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
  • Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long.

Gallery

Trivia

  • In The Ridge, The Angler has its eyes closed, though this has no lore significance [1]

Citations