The Ridge: Difference between revisions

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{{Location
|name=The Ridge
|image=PlaceholderRidge Catwalk preview.png
|found_in=[[LocationHadal Blacksite]]
|type=ExamplePoint of Interest
|rarity=
|requirement= Room 100
|inspired_by=Example
|released=TBANovember 26, 2023}}
<!-- Keep SEO descriptions under 100 characters. -->
{{#seo:
|description=The Ridge is a location in Pressure, acting as the final stretch before the end of the game.
|description=ridge
}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
 
'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]], andfeaturing it is filled with manynumerous hazards such as flickering lights and frequent [[Monsters|monster]] spawnspawns.
__TOC__
== Overview ==
The Ridge is the final stretch of the game, afterlocated taking outbeyond the crystal[[Crystal Room]]. It resembles an unfinisheda cave construction site with various equipment lying around. In theThe ridgeRidge, the lights willfrequently go out, andmaking the area will become muchconsiderably more dangerous.
== Unique Features ==
* Due to the facts that the lights arebeing off, the player needs to reliesrely on audio cues to avoid getting attackattacked by one of the node monstermonsters.
* Node monsters will spawn more frequently, whilewith Eyefestation and Good People isbeing almost guaranteed.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long.
* [[Wall Dwellers]] are able to spawn in the Ridge, though they are not to much of an issue due to the constant [[Angler]] attacks.
== Gallery ==
<gallery>
Ridge_Catwalk.png|Image of the Ridge Catwalk (With fullbright).
Placeholder.png|Example image
Door100.png|The room before reaching the Ridge Catwalk AKA. door 100.
RidgeBridge.png|Image of the Ridge Catwalk (Without fullbright).
</gallery>
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692 "no lore reason just thought itd look cool"] YourFriendZeal on Discord, June 20, 2024.</ref>
 
== Citations ==
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
[[Category:???Locations]]
[[Category:Hadal Blacksite]]
[[Category:Room Types]]
[[Category:Points of Interest]]

Latest revision as of 04:45, 17 July 2024


The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.

Overview

The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.

Unique Features

  • Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
  • Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
  • Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long.
  • Wall Dwellers are able to spawn in the Ridge, though they are not to much of an issue due to the constant Angler attacks.

Gallery

Trivia

  • In The Ridge, The Angler has its eyes closed, though this has no lore significance.[1]

Citations

  1. "no lore reason just thought itd look cool" YourFriendZeal on Discord, June 20, 2024.