The Ridge: Difference between revisions

From Pressure Wiki
Content added Content deleted
No edit summary
m (updated date to follow wiki standards and fixed citation)
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Location
{{Location
|name=The Ridge
|name=The Ridge
|image=Placeholder.png
|image=Ridge Catwalk preview.png
|found_in=[[Hadal Blacksite]]
|found_in=[[Hadal Blacksite]]
|type=Point of Interest
|type=Point of Interest
Line 7: Line 7:
|requirement= Room 100
|requirement= Room 100
|inspired_by=
|inspired_by=
|released=TBA}}
|released=November 26, 2023}}
<!-- Keep SEO descriptions under 100 characters. -->
<!-- Keep SEO descriptions under 100 characters. -->
{{#seo:
{{#seo:
|description=The Ridge is a location in Pressure, acting as the final stretch before the end of the game.
|description=ridge
}}
}}
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->
<!-- Please keep infoboxes and templates spaced out for ease of editing. -->


'''The Ridge''' is the final area before the [[Grand Encounters]], and it is filled with many hazards such as flickering lights and frequent monster spawn.
'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns.
__TOC__
__TOC__
== Overview ==
== Overview ==
The Ridge is the final stretch of the game after taking out the crystal. It resembles an unfinished cave with various equipment lying around. In the ridge, the lights will go out and the area will become much more dangerous.
The Ridge is the final stretch of the game, located beyond the [[Crystal Room]]. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.
== Unique Features ==
== Unique Features ==
* Due to the facts that the lights are off, the player needs to relies on audio cues to avoid getting attack by the node monster.
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
*Node monsters will spawn more frequently, while Eyefestation and Good People is almost guaranteed.
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long.
* [[Wall Dwellers]] are able to spawn in the Ridge, though they are not to much of an issue due to the constant [[Angler]] attacks.
== Gallery ==
== Gallery ==
<gallery>
<gallery>
Ridge_Catwalk.png|Image of the Ridge Catwalk (With fullbright).
Placeholder.png|Example image
Door100.png|The room before reaching the Ridge Catwalk AKA. door 100.
RidgeBridge.png|Image of the Ridge Catwalk (Without fullbright).
</gallery>
</gallery>
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
<!-- If a location is unremarkable with little to no need for extra sections, feel free to remove the trivia and citations headers as well as related comments. -->
== Trivia ==
== Trivia ==
<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692 "no lore reason just thought itd look cool"] YourFriendZeal on Discord, June 20, 2024.</ref>


== Citations ==
== Citations ==
<references/>
<references/>
<!-- Keep categories at the bottom of the page below the content. -->
<!-- Keep categories at the bottom of the page below the content. -->
[[Category:Locations]]
[[Category:Hadal Blacksite]]
[[Category:Hadal Blacksite]]
[[Category:Room Types]]
[[Category:Points of Interest]]

Latest revision as of 04:45, 17 July 2024


The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.

Overview

The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.

Unique Features

  • Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
  • Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
  • Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long.
  • Wall Dwellers are able to spawn in the Ridge, though they are not to much of an issue due to the constant Angler attacks.

Gallery

Trivia

  • In The Ridge, The Angler has its eyes closed, though this has no lore significance.[1]

Citations

  1. "no lore reason just thought itd look cool" YourFriendZeal on Discord, June 20, 2024.