The Ridge: Difference between revisions
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{{Location |
{{Location |
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|name=The Ridge |
|name=The Ridge |
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|image= |
|image=Ridge Catwalk preview.png |
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|found_in=[[Hadal Blacksite]] |
|found_in=[[Hadal Blacksite]] |
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|type=Point of Interest |
|type=Point of Interest |
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|requirement= Room 100 |
|requirement= Room 100 |
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|inspired_by= |
|inspired_by= |
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|released= |
|released=November 26, 2023}} |
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{{#seo: |
{{#seo: |
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|description=The Ridge is a location in Pressure, acting as the final stretch before the end of the game. |
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|description=ridge |
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}} |
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'''The Ridge''' is the final area before the [[Grand Encounters]], |
'''The Ridge''' is the final area before the final [[Grand Encounters|Grand Encounter]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns. |
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__TOC__ |
__TOC__ |
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== Overview == |
== Overview == |
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The Ridge is the final stretch of the game |
The Ridge is the final stretch of the game, located beyond the [[Crystal Room]]. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous. |
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== Unique Features == |
== Unique Features == |
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* Due to |
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters. |
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*Node monsters |
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed. |
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* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|PDG]] to detonate if players stand near them for too long. |
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* [[Wall Dwellers]] are able to spawn in the Ridge, though they are not to much of an issue due to the constant [[Angler]] attacks. |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
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Ridge_Catwalk.png|Image of the Ridge Catwalk (With fullbright). |
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Placeholder.png|Example image |
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Door100.png|The room before reaching the Ridge Catwalk AKA. door 100. |
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RidgeBridge.png|Image of the Ridge Catwalk (Without fullbright). |
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</gallery> |
</gallery> |
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== Trivia == |
== Trivia == |
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<!-- When adding trivia, please provide a source using </ref> tags. --> |
<!-- When adding trivia, please provide a source using </ref> tags. --> |
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* In The Ridge, [[The Angler]] has its eyes closed, though this has no lore significance.<ref>[https://discord.com/channels/974102561554587738/1171542785225138176/1253507424011292692 "no lore reason just thought itd look cool"] YourFriendZeal on Discord, June 20, 2024.</ref> |
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== Citations == |
== Citations == |
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<references/> |
<references/> |
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[[Category:Locations]] |
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[[Category:Hadal Blacksite]] |
[[Category:Hadal Blacksite]] |
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[[Category:Room Types]] |
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[[Category:Points of Interest]] |
Latest revision as of 04:45, 17 July 2024
The Ridge is the final area before the final Grand Encounter, featuring numerous hazards such as flickering lights and frequent monster spawns.
Overview
The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.
Unique Features
- Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
- Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
- Throughout The Ridge, hijacked speakers can spawn, causing the PDG to detonate if players stand near them for too long.
- Wall Dwellers are able to spawn in the Ridge, though they are not to much of an issue due to the constant Angler attacks.
Gallery
-
Image of the Ridge Catwalk (With fullbright).
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The room before reaching the Ridge Catwalk AKA. door 100.
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Image of the Ridge Catwalk (Without fullbright).
Trivia
- In The Ridge, The Angler has its eyes closed, though this has no lore significance.[1]
Citations
- ↑ "no lore reason just thought itd look cool" YourFriendZeal on Discord, June 20, 2024.