The Ridge: Difference between revisions

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'''The Ridge''' is the final area before the [[Grand Encounters]], and it is filled with many hazards such as flickering lights and frequent monster spawn.
'''The Ridge''' is the final area before the [[Grand Encounters]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns.
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== Overview ==
== Overview ==
The Ridge is the final stretch of the game after taking out the crystal. It resembles an unfinished cave with various equipment lying around. In the ridge, the lights will go out and the area will become much more dangerous.
The Ridge is the final stretch of the game, located beyond the [[Crystal Room]]. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.
== Unique Features ==
== Unique Features ==
* Due to the facts that the lights are off, the player needs to relies on audio cues to avoid getting attack by the node monster.
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
*Node monsters will spawn more frequently, while Eyefestation and Good People is almost guaranteed.
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|prisoner diving gear]] to detonate if players stand near them for too long.
== Gallery ==
== Gallery ==
<gallery>
<gallery>

Revision as of 15:45, 10 June 2024


The Ridge is the final area before the Grand Encounters, featuring numerous hazards such as flickering lights and frequent monster spawns.

Overview

The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.

Unique Features

  • Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
  • Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
  • Throughout The Ridge, hijacked speakers can spawn, causing the prisoner diving gear to detonate if players stand near them for too long.

Gallery

Trivia

Citations