The Ridge: Difference between revisions
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'''The Ridge''' is the final area before the [[Grand Encounters]], |
'''The Ridge''' is the final area before the [[Grand Encounters]], featuring numerous hazards such as flickering lights and frequent [[Monsters|monster]] spawns. |
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== Overview == |
== Overview == |
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The Ridge is the final stretch of the game |
The Ridge is the final stretch of the game, located beyond the [[Crystal Room]]. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous. |
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== Unique Features == |
== Unique Features == |
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* Due to |
* Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters. |
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*Node monsters |
* Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed. |
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* Throughout The Ridge, hijacked speakers can spawn, causing the [[Documents/Prisoner Diving Gear|prisoner diving gear]] to detonate if players stand near them for too long. |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery> |
Revision as of 15:45, 10 June 2024
The Ridge is the final area before the Grand Encounters, featuring numerous hazards such as flickering lights and frequent monster spawns.
Overview
The Ridge is the final stretch of the game, located beyond the Crystal Room. It resembles a cave construction site with various equipment lying around. In The Ridge, lights frequently go out, making the area considerably more dangerous.
Unique Features
- Due to the lights being off, the player needs to rely on audio cues to avoid getting attacked by one of the node monsters.
- Node monsters spawn more frequently, with Eyefestation and Good People being almost guaranteed.
- Throughout The Ridge, hijacked speakers can spawn, causing the prisoner diving gear to detonate if players stand near them for too long.
Gallery
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The crystal model
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Image of the Ridge Catwalk