Urbanshade: Difference between revisions

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{{#seo:
|description=Urbanshade is a central organization in Pressure.
}}{{Expansion|reason=Missing information about rankings and company structure}}
}}
[[File:UrbanshadeHadal Division Logo.png|UrbanshadeThe Hadal Division's logo|thumb|200x200px|right]]
'''Urbanshade''' is an important company in [[Pressure]].
 
== Overview ==
Urbanshade's main focus is to generate immense amounts of profit through the creation of weaponry and military-related supplies. Urbanshade also conducts business in the consumer and commercial markets, although specific information is currently not known. Urbanshade is also known to operate several large-scale mining operations through the creation and usage of the [[Documents/Trenchbleeder|Trenchbleeders]].
 
Urbanshade contains and researches captured [[Monsters|monsters]] in order to discover new techniques to use for weaponry production. It is known that numerous monsters are contained within the [[Hadal Blacksite]]. It is assumed that Urbanshade operates other divisions outside of the Hadal Division as per the name.
 
== Prisoner Ranks ==
{{Section Work|type=1}}
As an organization, Urbanshade has different ranks given to prisoners. These differ each other in tasks and the way they're treated. There's currently 3 known prisoner ranks in Urbanshade.
 
=== EXR-P ===
Expendable Rank Prisoners are those who are involved in the "Expendable" protocal. They are kept for any type of work when needed and are replaceable assets by Urbanshade. In the game, this is the player's rank.
 
=== LR-P ===
Low Rank Prisoners have almost the same conditions as EXR-P. They are kept in cells until called over for any experiments conducted.
 
=== MR-P ===
Medium Rank Prisoners have slightly better living conditions than LR-P. They can also be allowed to roam around the facility as janitors. The only known MR-P so far is Sebastian Solace.
 
== Lore ==
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With the Let-Vand Zone secured, Urbanshade founded the Hadal Division and begin construction of the [[Hadal Blacksite]] in 1962, with construction finishing in 1974. Due to the Blacksite being located far underwater, no governmental powers are able to manipulate it other than Urbanshade itself. No form of life is present in Let-Vand Zone other than [[Documents/Underwater Hazards|Parasites]]. A [[Submarine Bay]] was built on the surface in the Faroe Islands as a convenient method to get to the Blacksite, also functioning as a supply hub.
 
 
=== Prisoner Diving Gear ===
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=== Trenchbleeders ===
{{Further|Documents/Trenchbleeder}}
To generate more money for Urbanshade, the [[Documents/Trenchbleeder|Trenchbleeder Class Walker]] was built. It's only mission is to excavate as many resources as possible from the Let-Vand Zone, being natural minerals and oil. The Trenchbleeder was built to fill the role of a mobile oil rig and mining platform, bleeding the trench of all its resources. A total of 4 Trenchbleeders were created, Trenchbleeder Leon, Rosa, Lucy, and River, named after Mr. Shades' family and Urbanshade's history. After emptyingOnce the Let-Vand Zone is empty, all Trenchbleeders werewill be shut down and dismantled for parts, except for Lucy, whichwho waswill insteadbe switched into freeroam mode.
 
=== The DiVine ===
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=== Blacksite Lockdown ===
 
With the lockdown, Mr. Shade instructed everyone in the Blacksite to either escape or hide in bunkers. The "Expendable" protocol was launched, sending Expendable Specialist on a mission to retrieve the crystal at the end of [[The Ridge]]. Urbanshade deemed anyone who retrieved the cystralcrystal back to HQ would gain freedom, though uncertain. The player is able to come back to life upon every death due to [[Mr. Lopee]] finding interest in them, with Sebastian briefing the player about the thing they died to.
 
=== Supernatural Involvements ===