Death Angel: Difference between revisions
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'''“Death Angel"''' |
'''“Death Angel"''' |
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|image=File:Death_angels.png |
|image=File:Death_angels.png |
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|attack= |
|attack=Slowly moves down hallways, instantly killing any players in its line of sight and initiating a minigame with players hiding in lockers |
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*Initiates a minigame with players hiding in lockers |
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|location=[[Hadal Blacksite]] |
|location=[[Hadal Blacksite]] |
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|damage=Instant Death |
|damage=Instant Death |
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__TOC__ |
__TOC__ |
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== Appearance == |
== Appearance == |
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Death Angel resembles a bluish-grey human skull with empty eye sockets |
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it. |
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== Mechanics == |
== Mechanics == |
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Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing |
Death Angel is an admin-only spawn and, as such, does not spawn under normal circumstances. When Death Angel spawns, nearby electronics will flicker briefly, and Death Angel will begin slowly advancing. |
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Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players |
Like [[Pandemonium|Pandemonium]], if Death Angel spots a player, it will advance toward them, regardless of the distance. All players in its line of sight will instantly die when Death Angel comes in contact with them in the room. |
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Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a minigame, much like Pandemonium's. |
Should a player find themselves in a hiding spot as Death Angel passes, they will be forced to complete a challenging minigame, much like Pandemonium's. |
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Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed. |
Unlike Pandemonium, Death Angel does not attack the locker to drain the player's energy and will eventually leave, but not before around 18 minutes have passed. |