Froger: Difference between revisions
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Froger has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Froger spawns, nearby electronics will flicker briefly and Froger will begin advancing. When Froger is close enough to the player it will start screeching loudly, signaling for players to hide. |
Froger has a chance to spawn if the player’s current or previous room has a valid [[Hiding#Hiding Spots|hiding spot]]. When Froger spawns, nearby electronics will flicker briefly and Froger will begin advancing. When Froger is close enough to the player it will start screeching loudly, signaling for players to hide. |
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When Froger rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape |
When Froger rushes through the room, all players in its line of sight will be instantly killed. Players who [[Hiding|hide]] in time or escape Froger's line of sight before it passes through will be safe. |
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Upon reaching the end of the latest room, Froger will very briefly pause and then go through the process of “rebounding” once. |
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More specifically, whenever Froger does a rebound, they will rush backwards and pass the players a second time instead of despawning as normal. After heading back enough rooms (which will render Froger inaudible for some time) they will rush forwards and pass the players again, which completes a single rebound. |
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=== Notes === |
=== Notes === |
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* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn. |
* After a player spends a set amount of time in a room, there is a chance for Froger or any other [[Monsters#Node Monsters|node monster]] to spawn. This is called a timer spawn. |