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(fixed sum grammar, made it more coherent, and fixed some info (779 gained enough sentience to make art lol))
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* False doors can generate in rooms that require [[Keycard|Keycards]].
* False doors can generate in rooms that require [[Keycard|Keycards]].
** This includes in [[The Ridge]].
** This includes in [[The Ridge]].
* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing and growling sounds and sparks coming from said door's navi-path.
* A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path.
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors will change to their revealed state and the correct door's navi-path will turn off.
* If a [[Monsters#Node Monsters|node monster]] passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off.
* False doors cannot spawn underwater or in flooded rooms.
* False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface.
=== The Ridge===
=== The Ridge===
{{Further|The Ridge}}
{{Further|The Ridge}}
The Ridge completely lacks door numbers, and so it is only possible to tell whether or not a door is safe by listening for Z-96's audio.
The Ridge completely lacks door numbers, so it is only possible to tell whether or not a door is safe by listening for Z-96's audio.
== Strategy ==
== Strategy ==
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door.
The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks.
== Documents ==
== Documents ==
''{{Main|Documents/Good People}}
''{{Main|Documents/Good People}}
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<!-- When adding trivia, please provide a source using </ref> tags. -->
<!-- When adding trivia, please provide a source using </ref> tags. -->
* Good People was originally named The Tricksters, but it was changed to avoid the "boring naming convention" of DOORS.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1225342507294916648</ref>
* Good People was originally named The Tricksters, but it was changed to avoid the "boring naming convention" of DOORS.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1225342507294916648</ref>
** The name Good People was partly inspired by a dream YourFriendZeal had in which the name was changed.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459</ref >
** The name Good People was partly inspired by a dream YourFriendZeal had, which the name was changed.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1225299952129937459</ref >
* Z-96 was originally a standalone item known as the Mask of Sadness before being forced onto a researcher by [[Sebastian Solace]] and assimilating 108 researchers.
* Z-96 was originally a standalone item known as the Mask of Sadness before being forced onto a researcher by [[Sebastian Solace]] and assimilating 108 researchers.
** The Mask of Sadness was originally intended to be used for infiltration tactics.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746</ref>
** The Mask of Sadness was originally intended to be used for infiltration tactics.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1236334560820596746</ref>
* Z-96 and Z-779 are most likely references to [https://scp-wiki.wikidot.com/scp-035 SCP-035] and [https://scp-wiki.wikidot.com/scp-079 SCP-079] respectively.
* Z-96 and Z-779 are most likely references to [https://scp-wiki.wikidot.com/scp-035 SCP-035] and [https://scp-wiki.wikidot.com/scp-079 SCP-079] respectively.
* Z-779 was once an AI artist before gaining sentience. After gaining sentience, it was trapped on a hard-drive and used by [[Urbanshade]] to mine Bitcoin.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285</ref>
* Z-779 was once an AI that gained sentience, finding passion in making art. However, it was later trapped in a hard-drive and used by [[Urbanshade]] to mine Bitcoin.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244817338222772285</ref>
** Z-779 intentionally dogwhistles Z-96 to try and stop the player from leaving the blacksite, as it does not want to return to being used as a Bitcoin miner.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244818587991150603</ref><ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244818225536041072</ref>
** Z-779 intentionally dogwhistles Z-96 to try and stop the player from leaving the blacksite, afraid of returning to being used as a Bitcoin miner.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244818587991150603</ref><ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244818225536041072</ref>
** Z-779, even after gaining sentience, still enjoys creating art, in specific landscape art.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244817855833444422</ref>
** Z-779 enjoys creating landscape art.<ref>https://discord.com/channels/974102561554587738/1171542785225138176/1244817855833444422</ref>
* Z-779 loves Sebastian Solace as he was the one to connect it to the network.<ref>https://discord.com/channels/1228436323115864165/1238940069428203590/1244822161558994965</ref>
* Z-779 is fond of Sebastian Solace as he was the one to connect it to the network.<ref>https://discord.com/channels/1228436323115864165/1238940069428203590/1244822161558994965</ref>


== Citations ==
== Citations ==

Revision as of 11:57, 28 May 2024


The Z-96 & Z-779 duo, dubbed "Good People", is a threat in Pressure, acting as a common hazard found in the Hadal Blacksite.

Appearance

Good People is a duo of two monsters, Z-96 and Z-779. While Z-779 has no physical appearance due to it being an AI program, Z-96 is a conglomoration of human flesh formed into a large mass and adorned with a weathered grey mask. Z-96 has two lengthy bone-like arms with three large claws in place of fingers on each hand.

Mechanics

In rooms with multiple doors, there is a chance for Good People to generate. One or more doors will be occupied by Z-96, with Z-779 displaying the number of the next door on the door's navi-path. If a player opens a door inhabited by Z-96 it will attack them, changing the navi-path and locking the door.

Notes

  • False doors can generate in rooms that require Keycards.
  • A door inhabited by Z-96 will have several visual and audio cues to indicate that it should not open. These include breathing, growling sounds, and sparks coming from said door's navi-path.
  • If a node monster passes through a room with false doors generated, all false doors in its path will change to their revealed state, and the correct door's navi-path will turn off.
  • False doors cannot spawn underwater or in flooded rooms, unless the correct door is at the surface.

The Ridge

For more information, see: The Ridge

The Ridge completely lacks door numbers, so it is only possible to tell whether or not a door is safe by listening for Z-96's audio.

Strategy

The best way to avoid being tricked by Good People is to be cautious of which door you choose in rooms with multiple working doors. Standing next to a door and listening for audio cues can help you make sure that you don't open a false door. If you can hear breathing, growling, or shifting then it means that Z-96 is behind the door. A way to counter it at a distant is watching the door number for sparks.

Documents

Main Article: Documents/Good People

Gallery

Trivia

  • Good People was originally named The Tricksters, but it was changed to avoid the "boring naming convention" of DOORS.[1]
    • The name Good People was partly inspired by a dream YourFriendZeal had, which the name was changed.[2]
  • Z-96 was originally a standalone item known as the Mask of Sadness before being forced onto a researcher by Sebastian Solace and assimilating 108 researchers.
    • The Mask of Sadness was originally intended to be used for infiltration tactics.[3]
  • Z-96 and Z-779 are most likely references to SCP-035 and SCP-079 respectively.
  • Z-779 was once an AI that gained sentience, finding passion in making art. However, it was later trapped in a hard-drive and used by Urbanshade to mine Bitcoin.[4]
    • Z-779 intentionally dogwhistles Z-96 to try and stop the player from leaving the blacksite, afraid of returning to being used as a Bitcoin miner.[5][6]
    • Z-779 enjoys creating landscape art.[7]
  • Z-779 is fond of Sebastian Solace as he was the one to connect it to the network.[8]

Citations